Clip 2 Pro

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Albina Hickel

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Aug 4, 2024, 12:53:59 PM8/4/24
to tiperderssert
OniOS, you access the contents of the clipboard via the UIPasteboard API. As of iOS 9, however, calling this API from the background will fail, preventing random apps from snooping on your clipboard from the background. Obviously this was a big problem for Clip, so I had to somewhat think outside the box to come up with a solution.

As with most things Apple, it was hard to guess whether this change was intentional, or was simply a bug introduced simultaneously with the 13.3.1 dynamic frameworks bug. I was cautiously optimistic it was the second, and hoped to see it fixed soon. Regardless, there was little I could do on my end to work around it, so I had to accept this new restriction (even if it ended up being temporary) and adjusted my AltStore and Delta roadmaps to de-prioritize any features relying on app extensions (such as Siri Shortcuts support for AltStore ?).


The CanvasRenderingContext2D.clip() method of the Canvas 2D API turns the current or given path into the current clipping region. The previous clipping region, if any, is intersected with the current or given path to create the new clipping region.


Note: Be aware that the clipping region is only constructed from shapes added to the path. It doesn't work with shape primitives drawn directly to the canvas, such as fillRect(). Instead, you'd have to use rect() to add a rectangular shape to the path before calling clip().


Note: Clip paths cannot be reverted directly. You must save your canvas state using save() before calling clip(), and restore it once you have finished drawing in the clipped area using restore().


This example saves two rectangles to a Path2D object, which is then made the current clipping region using the clip() method. The "evenodd" rule creates a hole where the clipping rectangles intersect; by default (with the "nonzero" rule), there would be no hole.


This example uses two paths, a rectangle and a square to create a complex clipping region. The clip() method is called twice, first to set the current clipping region to the circle using a Path2D object, then again to intersect the circle clipping region with a square. The final clipping region is a shape representing the intersection of the circle and the square.


\n The\n CanvasRenderingContext2D.clip()\n method of the Canvas 2D API turns the current or given path into the current clipping\n region. The previous clipping region, if any, is intersected with the current or given\n path to create the new clipping region.\n


\n Note: Be aware that the clipping region is only constructed from\n shapes added to the path. It doesn't work with shape primitives drawn directly to the\n canvas, such as fillRect().\n Instead, you'd have to use rect() to\n add a rectangular shape to the path before calling clip().\n


\n This example uses the clip() method to create a clipping region according\n to the shape of a circular arc. Two rectangles are then drawn; only those parts within\n the clipping region are rendered.\n


\n This example saves two rectangles to a Path2D object, which is then made the current\n clipping region using the clip() method. The \"evenodd\" rule\n creates a hole where the clipping rectangles intersect; by default (with the\n \"nonzero\" rule), there would be no hole.\n


\n This example uses two paths, a rectangle and a square to create a complex clipping\n region. The clip() method is called twice, first to set the current\n clipping region to the circle using a Path2D object, then again to\n intersect the circle clipping region with a square. The final clipping region is a shape\n representing the intersection of the circle and the square.\n


Redirects the command output from the command line to the Windows clipboard. You can use this command to copy data directly into any application that can receive text from the Clipboard. You can also paste this text output into other programs.


Visual cues display your progress on a behavior. Everyone knows consistency is an essential component of success, but few people actually measure how consistent they are in real life. The Paper Clip Strategy avoids that pitfall because it is a built-in measuring system. One look at your paper clips and you immediately have a measure of your progress.


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I have a lot of clips that I need to cut up to sync with the audio narration. I end up with a swiss cheese of clips. There are hundreds of gaps for me to fill. What I want is for the last frame of the previous clip to continue until the next frame starts. What actually happens is I just get a black screen. So last time, I had to export the last frame to a png, then import it, then size it to fit the gap. It worked, but it was super annoying to do.


Either way you may need to extend the Duration in Properties. If the last clip is at the very end (untrimmed) of the source clip, then it repeats the last frame to fill after extending the clip further on the timeline. If you want to repeat the last frame of a trimmed clip, you use the Time Remap filter. Go the last frame of the clip, add the filter, in the filter UI click >, set the value to 0 in the dialog that opens, and then extend the clip.


Time Remap may require your clip to be converted if it has B frames, which might be inconvenient even though it does automatically replace instances of the clip to the converted counterpart for you. Since your last video, there is one thing to make using an exported frame easier: an automatic filename. If you end up going that route, also note that exporting a frame adds the file to the top of Recent; so you can double-click it to open it and then drag it from the player.


HOWEVER, I developed a way of semi-automation the process with Auto Hotkey (Windows users only, unfortunately).

So I wrote a script which works like this:

Once the AHK script is running: Pressing the CTRL/1 (this is customisable) does this:


And Shotcut has the Replace function in the Timeline that does the same thing except with anything in the Source player and not just an image including respecting the in point on audio/video clips.


To solve this issue, you need to modify the processing extent of the clipping tool. Additionally, try running the tool with ArcGIS Pro in offline mode. Attached find a screenshot of where to modify the processing extent on the environments tab of the geoprocessing pane.


This looks like it might be a new error to 3.1?



I have a custom geoprocessing tool in 3.0 that takes an image service as a parameter (typically the World Terrain) and this error message does not show up.


This doesn't seem to have resolved my requirements. I was hoping that it wouldn't need a manual intervention in the Environment settings. I want to be able to dynamically update the Extent to match a Layout Map Element extent and that this would then allow the Terrain layer to remove the error. However right now only changing the extent in Environments lets me get rid of that error.



Please let me know if there is a way in python validation that can make this work. I did try adding an extent tool to the Parameters section of the tool, but this didn't work.


You can clip a small portion of a video or live stream and share it with others on social channels or via direct communications, like email or text. Clips are public and can be watched by anyone with access to the clip who can also watch the original video. You can find clips you made and clips made on your videos in the Your Clips library page. Video creators can manage clips made on their videos in YouTube Studio.


Clips are public and can be watched and shared by anyone with access to the Clip who can also watch the original video. Creators who own the original video have access to all Clips made on that video in their Library page and in YouTube Studio, and can watch and share Clips of that video. Clips can also be seen on select search, discovery, and analytics surfaces available to viewers and creators on YouTube.


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