I got the Radeon Vii for Vectorworks 2020 for Architectural work for my startup firm, and large BIM models replacing a 1080ti which had problems with Vram overfilling and generally being unstable, its been a great replacement for this being able to open lots of files without crashing and being able to import massive non-optimised models which sometimes is unavoidable in Architecture, I bought a second card so that I can run Lumion 10 on a separate monitor and render scenes independently of the card running CAD. This setup works very well. I can now render a scene or a video of the model with one card maxed out with the other working freely doing other stuff.
I'm getting 32 fps with the 3 star 100% resolution settings, a 1080 ti is around 42fps by comparison and a 2080ti is 60fps or just under. This isn't great for the Radeon, but its ok and perfectly usable to work in.
This is where the Radeon Vii really is getting let down. It's getting beaten by Nvidia 1080 and RTX 2070 cards, not even close to a 1080ti. The 2080ti has almost exactly double the performance in rendering. Radeon Vii is basically hovering around the performance of a 1070!
How To Compare:1. Make sure that the monitor resolution to set to 1920x1080 on the screen that the Lumion window is on.2. Open the Settings screen in Lumion and use the following settings:
6. After it's rendered about 10 frames, hold down the CTRL key and let us know how many seconds it takes to render each frame. Alternatively, you can render the whole clip and note the total and per frame render times.
A little bit frustrating to be honest as I bought this card for the purpose of rendering. I am not massively bothered as I can render things now without affecting my other work. I.e. for the price of one 2080ti i have 2 Radeon Vii and more efficient workflow.
Yes fair point, I was running 19.12.01 driver, for power a Corsair HX1200i i.e. 1200w and monitoring the frequencies in tuning its sitting at 1800mhz during the render. Although its unlikely that I will max out both GPUs and CPU at any one time. It shouldn't be a problem with this power supply.
Lumion has very little tuning options aside from the filters you apply. For single image renderings there is only the choice of resolution, the only real tuning options are the various filters you apply which affect the quality and length of time the render takes.
Practically speaking, to optimise render time you would reduce some of the filter qualities or lower the resolution to speed up the process, or frame rate for video, that's fine but then you are losing quality over the competition of course. The point is the benchmarks mentioned in the OP have the same filter quality and settings as a baseline. I'm also not interested in losing quality to increase performance for still images, it would be worth doing for video as they can take hours to render.
VRay is not a tool for new users! so many undisclosed concepts:
The GH components DO NOT have control of the scene assets. While the GH components can render simple scenes directly, for compositing outdoor scenes, the environment must be set up from the asset editor within Rhino, and the GH geometry fed into that.
I dont know if Revit is any easier, but since this market seems to be driven by architects, I assume the high end rendering is in Revit? which happens to ba able to host Rhino and GH hence the last line )
I see. You mean using Rhino rendering. As far as I know, this is not accessible from GH. Wish it was. Im sure it would be good enough. Perhaps I missed it, but I dont think there is a way to assign, materials to a GH object wihtout baking it. Thas the central concept of Gh as far as I understand it.
IMO, the biggest leap forward for Rhino would be the ability to feed GH geometry to the Rhino engine AS THOUGH it was rendered, like the live connection in the vid above.
What you'll get into with, almost, any external renderer is the additional work time. Export, import, correct misapplied textures, find textures that weren't applied, make new shader networks, change material settings to correct types(lights or skin for instance), and hope no geometry or rigging(if it imports at all) went weird on you.
Does the environment in those pictures from DAZ 3d assets?
Does iray material will need further adjustment in lumion?
Cos the problem with materials usually what works on one render engine may not work so well in other render engine
Yea...but the process of exporting, importing, applying texture itself will take time as long as the process of iray rendering.
That makes the speed of lumion rendering has no use overall.
If only the process of moving the assets to lumion were seamless.
But the genesis, I tested it, it also need to applyi textures everytime get imported.
The eyes, eyelashes, hair textures are missing,
the cloth textures get mixed up with something else.
If I had 1000 different scene/poses of genesis that need to be imported to lumion and rendered, it would be... hmmmmhh.
I've tried Unreal, the problem is the same. Missing textures.
And to my opinion, the skin looks... not good.
Unreal is more complicated too than lumion in my opinion.
D5 and Twinmotion, maybe I'll check them.
Lumion is a rendering software that specializes in architecture and other related professions. It represents a visualization tool you can use to render photos, animations, videos, and panoramic pictures that can help you achieve a walkthrough experience for your design.
Enscape is a type of rendering software specializing in virtual reality technology and real-time rendering. Many architects use it to visualize their designs and present their work with high-quality rendering formats.
The Lumion software was released on December 10th, 2010, by a software company called Act-3D. However, the idea originated in 1998 when two dutch computer developers started working on creating a software company that may make rendering a part of the future for architects worldwide.
Scene setup settings in Lumion are pretty basic as you can import 3D models from tools like Revit or Sketchup, add and adjust materials you can get from the Lumion library, add effects, and experiment with lighting and rendering settings.
Lumion has been making noticeable progress over the years, offering its users many animations and rendering options to make their renders look breathtaking. Also, the developers have worked hard to keep the estimated rendering time to a minimum, making the whole process easier.
Hi there! My name is Justin Geis, and I'm dedicated to creating the best 3D rendering and visualization tutorials on the internet! If you're interested in 3D rendering, you're in the right place. You may also know me from my other website, The SketchUp Essentials. Make sure to check out my tutorials page to see more tutorials! Have a question? Send me a message on my contact me page!
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