Anyoneget this running with DGVoodoo or anything else? I have it running on a crust bucket rig, but was wondering if the emulators/wrappers had managed to get good enough to run it on a modern puter w/o Voodoo1 card.
I have the normal Windows version of MW2, but I have been looking for the 3DFX version so that I could try it with a glide wrapper, or even on my old system with a Voodoo 1 card. Unfortunately, I can't find it anywhere. Even eBay comes up empty. The Titanium version is easy to find, but I don't like the screenshots I've seen. To me, the 3DFX version looks nicer.
I was wondering if someone who owns the 3DFX version would be willing to Zip those files and upload them somewhere for me. Please note that I am not asking anyone to pirate the game for me. The files in question are useless without a full copy of the game to use them with. Actually, I'm surprised that Activision or some fan group never created such a patch
I too wanted the 3DFX version. I also knew about the FAQ.
The spawn DOES include the needed files to convert the win95 version.
The conversion works I tried it in win98 with dgVoodoo and a 6600.
There were some glitches but nothing big.
#1 For me dgVoodoo must be set with "Disable texture tiles" in the LFB section.
#2 After each mission I must save, quit, and reload MechWarrior to play the next mission because if I don't the screen flickers like crazy.
I too wanted the 3DFX version. I also knew about the FAQ.
The spawn DOES include the needed files to convert the win95 version.
The conversion works I tried it in win98 with dgVoodoo and a 6600.
There were some glitches but nothing big.
Thanks. Someone else on another site pointed me to those files, but I haven't tried it yet. I did unpack the MSI file and I notice that one of the files mentioned in the FAQ isn't included. Maybe that's why it has glitches.
The glitches I spoke of were driver and dgVoodoo related. I am now using dgVoodoo 1.50 beta. This works perfectly. You can also play in any resolution you want. I have even tried 1920x1440 and it worked.
Some of these were included in the MSI file on that site, but I would rather get them from an original 3DFX version, so that I know I have good copies of them. I estimate the Zip will be around 30MB or so. Is that too big?
Note: If you notice that there are missing textures on Mechs, Buildings, and Vehicles. That is normal. It seems Activision did a rush job which distorted many textures and completely missed others. Don't worry though. 3DFX is still one of the best looking versions.
Hi chaps !
I 'm a Mech2 fan and I possess a 3DFX cd original version.
For nearly 5 years i try to run it under our actual system.
I saw you spoke about FAQs, but I didn't found them...so don't be too hard if I ask noob question :s
Also, do I have to run it under Win98 to run it ? I got a WinXP patch found here :
FIVE-one the "WinXP patch" you mentioned only works with the standard non-3D accelerated versions.
These would be the Win95/PENTIUM EDITIONs. For us 3DFX users Win95/98 is your only choice to play the game properly. You can run 3DFX in XP with a "command line trick" but only the individual missions. That method will not allow you to pick a mech or customize it in the mechlab. That is half the fun.
Drop those 2 files in the same folder you installed MechWarrior 2 into.
The settings depend on the hardware you are running the game on. You can tweak them but you may not need to.
I am running on relatively up to date hardware which includes an Athlon 2700+, Nvidia 6600, and DX9.
In the "Global" Tab "Render API" you have D3D 7 & 9. You can chose the option that best matches you hardware and installed DirectX level.
"Screen bit depth" 32bit will blend colors better but may run slower depending on hardware.
In the "Glide" Tab I left everything default and It worked nicely. You can change the bit depth and resolution for a visual improvement.
I changed these later after I was sure the game was running properly.
There are tons of other options but I would not mess with them unless you NEED to.
If you screw up the dgVoodoo settings just copy in a fresh "Glide.dll" from the zip file to reset them.
Hello Rekrul and to others that can help me out. I just installed Mech2 "Enhanced for the Diamond Monster 3d" and not able to get it to launch. All the specifications I've read said that I needed a Diamond video card and hoping if I replace the three different files to go back to the pentium version I might be able to get this to launch to be able to play the game without a Diamond video card.
OleTimer what OS are you running? WinXP or Win95/98. If you are running 95/98 OS you don't need a "Diamond Monster 3d" or any Voodoo card. Your "Diamond Monster 3d" version is exactly like the other 3DFX versions. In fact The Diamond version is the one I have. All you need is dgVoodoo and a Direct3D capable video card. I would recommend trying Win98 + Direct3D + dgVoodoo before you try to convert to the old version.
I just retested the conversion back to the old Win95/PENTIUM EDITION. It worked great on my 98 machine. The game started on my XP machine but crashed when starting missions. The XP problem may just be my machine. If you really need the Win95/PENTIUM EDITION files I can setup a download on
rapidshare.com. Just like I did for Rekrul.
I installed in on my Win XP machines only.
I launched the game after patching 1.1 and added the warp13 patch, and the problem is the same.
You said there are some command lines to screw the error up.
Oh is dgVoodoo useful under WinXP ? you said it's possible to run Mech2 with it under XP with, like i said, a command line.
Oh and I'd like to know : what is exactly MW2 Titanium edition ? only a graphic rebuilt ?
Does it include Ghost Bear Legacy ?
I installed mech 2 3dfx on a dell c840 laptop 1.8ghz Win98se. I just got done installing Win98se on the modular drive so I can play all my old games without not having to worry about sluggish performances. ie mech2.
Everything seemed to install correctly I can view the opening scene (avi). In the "Trial of Grievance" I click on the launch button and screen just blinks and goes back to the launch page but doesn't crash. I can get into cadet training but it will not select any of the 6 missions. Screen just blinks and goes back into Cadet training page.
Thinking this is a Nvidia GeFoprce 4 Go 32mb problem with the laptop because I had a hard time finding a video driver to work well within win98 I decided to install on another PC 233mhz with a 3D Blaster PCI video card and the results where the same.
#1 Get yourself to the DOS Command Prompt. Navigate to the Directory where you installed MechWarrior 2.
When in the Directory type "MECH2.EXE pinkscn1"
This will start Mech2 and jump straight into the pink mission. It will automatically exit the game when you exit the mission.
"pinkscn1" is broken into two parts. "pink" is an example of a mission you might want to play. Just type any 4 letter mission name followed by "scn1".
For a list of the mission names try searching Google.
That was a good lesson. I used dgvoodoo v1.5 like you said and everything is just hunky dory. At 1st I was a little deturbed about the graphics.....but once I found the graphic settings.....cool. Looks like it was worth the time.
Ok thx a lot Lcountach
Well I patched my Mech2 version with warp13's patch (under WinXP, I know u said it wasn't built for this version) the game, wich before didnt launched under WinXp, can be launched (i can set a mech in the lab, going to training...make a lot of things) but when I launch a mission it spit me an error in my face (windows error type "send, dont send').
Is it what u said as the patch isn't designed for this version ?
Or is it possible to pass by the error by doing something with DgVoodoo (maybe, I say maybe, it will be possible)
So I've got RetroPie running on both a Pi Zero and 3. I think I know enough about how RetroPie manages things to download extra cores and change emulators per ROM. Unfortunately I have a large list of ROMs that are not running on the Pie at all. Under PC using Snes9x_next things are great. On the Pie using Snes9x_2002, 2005, 2010, Snes9x, and PiSNES not so good. I've looked through the verbose logs but no clues other than Retroarch isn't loading the rom as it doesn't see the rom as valid.
I should note that I don't use anything like a full collection. These are part of my actual SNES library or, as noted, pure curiosity that I don't really need. And to reiterate they *all* run on Snex9x_next Retroarch core on PC fronted by Launchbox.
Second: There's a critical mass of knowledge here that I thought on an offhand chance someone else has used the same hardware (or at least some kind of ARM architecture) and might be interested in helping out.
Apologies, didn't mean to come across as sounding rude or anything. Just thought it was a weird query for the launchbox forums. I do have a little experience with retropie and have run some of the games you mention without issue, are any of them zipped?
And just for a reference link here is the compatibility list for Snes9x showing which games are problematic to begin with. I realize that the games you mention aren't on these lists but I just thought I would link it here anyways. =Nintendo_SNES_Core_Compatibility#SNES9x
Yeah as per what @lordmonkus said I'm using no-intro and all my roms are .sfc I have just checked with pilotwings and super star wars with snes9x through retroarch (windows admittedly) and both worked fine. I also checked its file compatibility and .smc is also supported by that core, so not sure what to suggest. did you transfer them over your network? any chance they got corrupted during the transfer?
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