Re: Homerun Clash Hack Mod Gems And Gold Unlimited

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Phyllis Sterlin

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Jul 12, 2024, 11:41:09 AM7/12/24
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Fourth results in buying gold from the shop. Whilst calculating this, I took the average from all three purchase options, as most players won't have 4,500 gems to whack into 100,000 gold. So, adding these all up and dividing by the sum of the prices leaves us with 24.3 gold (and obviously 0 cards) for every gem. This is already around 10x more gold than the Lightning chest option, however grants you no cards. These two options are difficult to compare for that reason, however I believe that I'd rather take that 10x gold than half a card for every gem. Conclusion: 0 cards + 24.3 gold / gem.

Into the top 3 now and this one is also difficult to rank, but I'm nominating the 3x special offers. These aren't around all of the time, and do change every single time a new offer is out, however we're lucky that Supercell give us a direct label of how much value these deals are. If we work from the new year's 3x 1,000 gem special offer, we can see that it grants us 3 Lightning chests and 50,000 gold for those 1,000 gems. That's 0.38 cards and 51.9 gold for every gem. Comparing this to number 4 in our list, that's about double the gold AND almost half a card per every gem that we spend. It's still not mind blowing value, and does seem lame as all hell when you think about it, but these special offers are most certainly better than spending gems on buying gold. However, note to Supercell, I don't think that these special offers should come in THIRD considering they're THREE times value of normal chests/gold. Surely 3x value would make them the most valuable thing in the game to spend gems on? But whatever, it's Supercell's shop and not mine. Conclusion: 0.38 cards + 51.9 gold. / gem.

Homerun Clash Hack Mod Gems and Gold Unlimited


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Talking of the shop, we now move away from it. Generally, I'm always sceptical of a game's in-app store. It's usually how companies make their money, and so it's easy for them to overprice things for you to purchase. As we move into the top 2, we can see why that may just be the case here. Second place is variable depending on your skill level. Challenges have been a great grind for players to get both practice, cards AND gold for spending a nominal amount of gems. However, these can go wrong if you're really bad at the game. The average player will get 2 wins in these challenges (I made a cool table for this, if you want to check it out here). Average being 50% of players, meaning you win exactly 50% of your match-ups, meaning that you go 0 wins 1 loss, 1 win 1 loss, 1 win 2 losses, 2 wins 2 losses, and finally 2 wins 3 losses. This can also result in 3 wins if you win that first game, however for a safer bet we'll say 2. At 2 wins in a challenge, you'll receive 0.5 cards and 25 gold for every one gem spent. That sounds like good value already, and that's assuming you get just two wins. Conclusion: 0.5 cards + 25 gold / gem.

Now, number 1 is something I often debate myself on also for many reasons. This method will be gemming your chest cycle. Over a cycle, you'll receive 6,568 cards and 1,162,080 gold, whilst spending 6,312 gems to open these chests instantly. Boiled down, that gives us an amazing 1.04 cards and 184 gold for every gem. Out of all of our options, that is clearly number 1. However, there are a few points that could dethrone this method from being the top dog. Firstly, if you were to get around 8 wins in challenges on average, then the challenges would work out on top. Secondly, challenges grant you a much larger cards per gem value than they do for gold. Spamming chests would see you get a ton more gold, but less cards than challenges. In my opinion, the cards are more valuable and so it's an argument for challenges being better. Thirdly, you could always just wait for the chests to unlock themselves. This gives you literally infinite cards per gem, because you're spending 0 gems and still gaining cards. This can allow your saved gems to go into challenges, and you're now netting the best of both worlds. Finally, the challenges grant you practice for your gems. This means that you'll eventually be able to get 12 wins every time you enter a challenge, and will be exceeding the chest cycle method by a mile. Conclusion: 1.04 cards + 184 gold / gem. Edit: due to a comment, I've redone my maths on this and seen a horrible error. The true value is 1.05 cards and 11.6 gold / gem. Although this rank #1 was only if chests didn't open themselves anyway, challenges are the hardcore #1 if you just let your chests wait out :)

Anyways bois, those were THE top 5 ways to spending gems inside of Clash Royale. I figured out that there were about 5 other things you could spend on, so I'll run through those insanely quickly so you know what NOT to be spending your precious currency on. In 6th place would be using gems to upgrade cards when you don't have enough gold, equalling to about 10 gold per every gem spent. In 7th was skipping quests, which doesn't really have a value but can be useful if you don't want to play that damn 2v2 quest (it's a joke, pls no kill me). 8th was global tournaments, where the average player gets 3 wins and can unlock a few dumb prizes that usually aren't worth the gem expenditure - this obviously change every week, but this calculation was done based on the new year tournament. In 9th are Legendary chests, giving you literally one card for 500 gems. Not a fan of that valuation, especially because the Legendary could be a Sparky or something, so that's a huge waste. And finally, the biggest waste are definitely emotes. Getting 4 emotes for $3 before was a very decent price, but now you're paying that same $3 for just the one emote and it's very very stupid. I would rather play 25 Classic Challenges than obtain one emote, it literally does nothing to the game and is a complete waste in my opinion. Those last five are someone opinionated and less mathsy, but the main point of this post was to give you the maths behind the top five! Overall, you want to be playing challenges in my opinion. Gaining that experience in the game will help you progress to that average 8 win mark, and you can also just wait out your chest cycle by spending time instead of money. Anyways, I hope you enjoyed today's post, and if you liked the maths and schizz then please feel free to check out the video form or leave me a comment! The support is always valued and keeps me writing stuff like this :D anyway lads, ty for reading

I have an iPhone Xr running iOS 14.6. I play a game called Homerun Clash. In the game there are several times I need to watch an ad to open a reward of gold or gems, or to complete a task. When I click on an ad for the first time after I open the game, the ad plays, and when the ad finishes, I collect my reward or do my task or whatever. The next time I need to click on the ad for the next reward or task, the button sound clicks but the ad doesn't play. If I wait 5 or 10 minutes, or quit the game and re-start the game, sometimes when I click to play the ad, it will play, other times it won't. I know of only one other player who is having the same issue. Every other I player I've mentioned this to, has said they're not having this problem. I have contacted the Game Developer/ owner, Haegin, but they only sent me a generic email basically acknowledging that they received my complaint/help request.

You can earn trophies, play in multiple modes such as the 1 vs 1, the Battle Royale, and various event modes. You can unlock all sorts of new characters, upgrade your equipment, earn gold coins and gems, and a whole lot more, as well.

Featuring a white rhinestone square-fitting chain, white teardrop-cut gems, bordered in gold pronged fittings, swing from streams of glittery rhinestones while solitaire teardrop gems drip in an alternating pattern. A strand of gleaming white pearls layers above the golden display for a luxurious finish around the collar. Features an adjustable clasp closure.

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