Bomber Mouse

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Bartolome Beacham

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Aug 3, 2024, 1:50:57 PM8/3/24
to tiolinkphrasar

Is there a way to map your joystick to rotate the gunner's turret as well as raise/lower gun in a bomber or can we only use the mouse? If the joystick mapping is possible, what do I change in settings?

True enough, but "I think" using the joystick is better than the mouse. Joy2key may well be a solution: "mouse emulation mode will enable you to assign mouse cursor movement, or wheel movement, or left/middle/right click". Thanks for the suggestion.

I can also confirm the the freeware program joytokey allows you to emulate all mouse movements on your joysticks. This will be most useful in tanks as well as in gunner positions in bombers. I now have my joystick moving my gun left/right and up/down instead of the mouse...much better IMO. Joytokey is also dead easy to set up.

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So my question is this. Is it still scumbaggery to use mouse aim (or joystick aim in this case) to defend yourself or is it acceptable considering my defensive armament and the current situation at the moment regarding weapon damage? Getting instantly torn in half after climbing for 10 minutes is becoming a chore.

First of all there is no honour in WT, i fly lancaster and use joystick and controler for gunners. Many piayers have better than average control set ups so i suggest use best you can get your hands on

After nearly a year long hiatus i recently feeled the itch to visit the gutter once again, and hence im happily allowed to share my opinion (which, of course, is the only truth) about this neverending story:
using mouse-aim is legit for:

So my question is this. Is it still scumbaggery to use mouse aim (or joystick aim in this case) to defend yourself or is it acceptable considering my defensive armament and the current situation at the moment regarding weapon damage?

Just wondering if planes being controlled by mouse aim (not mouse joystick) should be wobbling in HB? I have seen a lot of threads about wobbling with a joystick but not anything really pertaining to mouse aimers.

I am starting to think that it might be due to the sensitivity of my mouse? Would it be possible that the mouse would be leading too far/too sensitive? I am noticing the wobbling is quite drastic when banking/turning. I have noticed this happens on almost all planes that I fly in HB. It is the most pronouced on the German P-47D.

Not sure if this is me being over-zealous with my controls or expecting the plane to perform better than it does. I also feel like this might be related to my percieved inability to out turn any plane with any level of success.

Yeah i have posted this in the "suggestion" section that they would make a "key bind" that would fix your pilots view into the gun sight of which you could zoom in and out only and use mouse look button to look around still. You can achieve this by tweaking the settings but that will affect also your other controls badly so you will be able to fly really with keyboard only then. Anyway i hope they listen and make such a button for us who use mouse aim and in HB & Virtual Cockpit.

A pronounced wobble at high altitude for other aircraft I notice but, I realise this is caused by the instructor, the ferocity of the turns coupled with perhaps poor aircraft performance at low speeds and high altitudes ..again...I compensate by nosing down to gain speed which helps immensely.

I have had this happen most notably with the Japanese airforce and recently (as I can't play the Japanese anymore because of this problem) my P-40e. Just finished an HB match where I had lined the aircraft up for a good shot but the mouse aim cursor seemed to be either lagging behind my aircraft's movements or going in the wrong direction altogether. Despite how good many other aspects of this game are, my patience with this (and the economy) is starting to wear thin. Especially when yesterday, I had a hard time with a P-40e that seemed to be manuevering quite well. It made me think that when you first buy an aircraft off the tech tree, some of them are broken and will stay that way until you use them enough to get the unlocks. I've tried adjusting mouse sensitivity and it's workeed on some planes but not on others. I'm thinking of getting a joystick to use for HB to avoid this and be able to enjoy the game. Anybody know if that will work or are the joystick controls broken too?

Wobble mainly occurs with mouse aim when you try to make very hard or tight turns. Moving the mouse in a slower, smoother motion tends to eliminate wobble but it's not fool-proof, sometimes the instructor will kick in and there's really nothing you can do to stop it. Yesterday I was catching up to a D13 in my Typhoon, he started to pull a split S to try and get away from me so I tried to pull one of my own to cut him off and the instructor went berzerk, instead of pulling off a pretty standard maneuver I ended up pulling -10Gs, suffering a redout and almost crashed into the ground. I had to throttle down and pull up hard which bled all my energy. The D13 pilot laughed at me, turned back around and winged me with a single hit. :(

Yes, having the instructor seems to be causing a lot of problems. I encountered that sort of thing when I was trying a split s maneuver too. I was also watching the instructor light flash when I was just leveling out after a turn in an He-111...big, slow bomber. No instructor needed. Misseed 3 great bombing pass opportunities because of it.

Unstable means that when you release the controls the plane will be increasingly erratic. The Su-47 is the epitome of this concept. It is a fly by wire design where the computer handles all the actuations and the pilot just tells the computer where he wants the plane to go.

=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDAQFjAA&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FSukhoi_Su-47&ei=ACuFUdf7J9GdiAew54CgAg&usg=AFQjCNHFTCFkUbkqDIgoUTI6sGt4PaYx4A&bvm=bv.45960087,d.aGc

The wobble in the flight models of this game is not instablitity, it's just wrong. No plane that wobbled around like that would ever go into production. I fly the Super Cub and the Super Decathlon on a regular basis. If I sneeze in those things I have to recover immediately or die in a rather sickening thud. My every twitch is translated to instant actuation. But if I find myself in an extremely unusual attitude (that's what we call the Oh Sh@t factor) like an inverted spiral dive, Power off, cross my arms, lean back and wait for it to recover by itself. Given proper trim for power and altitude, it will. That's stability.

There is always a balance between Speed, Handling and Stability but the fight is not between stability and handling, it's Handling and Speed. Handling just means big control surface areas and you can have those and the most stable plane ever. However, if you add speed and big control surfaces, the wind will shear them off and/or whip your head off in torsion/G.

That's where we have the Envelope. A plane that is built for speed will handle really well at speed. The dog fights that happened in the 1st WW were amazing displays of close quarters High G maneouvres because the envelope between max speed and stall were usually less than 20 Kts. By the middle of WWII, engines, materials, and aerodynamics were so much improved that the spread was closer to 200 kts. That means that you can take off and land at around 70 kts and accelerate to 270 kts.

Gs are still Gs. The same maneouvres can be performed but they take much greater distances at such high speeds. In the 8KCAB I'm usually beginning a maneouvre Barrel Roll, Loop, Cuban, Immelman) between 140-160 kts at 24/24 rpm/mp. I think 160kts would rip the wings off a Tiger Moth but they can still do the same maneouvres just at a much lower speed and a much smaller volume of space. The Gs are still the same load, though.

If I need to say it again, the wobble in the game has nothing to do with real planes. It can happen if you have trimmed very badly and spontaneously realease your controls and then try to recover, I guess (not something I'm tempted to try IRL). Trimmed for straight and level at a particular power setting (attack or maneouvre for instance) and it just won't happen like in this game.

I am basing all previous comments on my own experience with various period planes. However, I have not flown ANY war planes. I have spoken with a few old hands at the field and tried to describe the wobble in this game and they all tend to look at me dumbfounded. One of my favourite old guns flew Spitfires in the Battle and he said, 'How can you hit them before they hit you if you can't hit a barn right in front of you?' He often reminices about the Spitfire as being the smoothest most stable plane he ever flew. If any more experienced pilots want to educate me on my misunderstandings I welcome the free ground school (especially any advice on the trick to nailing the perfect slow roll :-)

JILogan, thanks very much for the detailed info. Though I'm not an experienced or licensed pilot, I have flown and also felt that anything that had the kind of wobbling going on that I see in game isn't something I'd take off the ground again, much less go into combat with. I really do think they just need to fine tune all the different FM's and find a way to make mouse flying a completely separate entity from Joysticking. I suspected there might be problems like this when friends first told me that JS's don't work in this game (or WoW btw.) When I tried it, I was very impressed with how well Mousing worked compared to other experiences I've had. So I got into it. If one plane performs really well and does almost everything I want it to (Chaika for example) and then another plane is barely flyable or predictable in it's control responses (P-40e and Japanese for me) then the problem isn't the control interface. The only other place it could be is the FM as far as I know. I love soooo many things about this game that I just want them to fix it.

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