The notes speak for themselves here. Hay, grasses, and herbs are all present and accounted for. This starts off very sharp, like the dry grasses and weeds that scratch at your ankles if you don't wear jeans and boots when you walk through a wild field. I have no idea which specific wild herbs are in this blend, only that there's about a fifty fifty chance of them having sneaky thistles. Everything sweetens up with hay in the drydown... way more than I expected, actually. This stays pretty close to the skin for me after the initial gust of herbs.
I get grassy, herbal greenness in the bottle and freshly applied, with a bit of what smells like a sage note and reminds me of a softer, less zingy Songs of Autumn I. As it dries I get a mix of soft, dry hay and a some greener grassiness. If I sniff deeply I think I can identify some of the herbs (I want to say there's a bit of mint and basil, but I can't be sure). Like laying in a field in late September.
This starts very green-smelling to me. Wet like bamboo or soy. Makes me think the leaves are so heavy because they're damp, but not a petrichor rainy wet. Floral and almost fruity, like a melon. Almost got a ripe lily for a second there. As it warms up a bit, the green tamps down and it's just a light, sweet, wildflower floral to my nose. Kind of like Wer Opfer Heut Zu Bringen Scheut, which I love, but not as dry grassy. This is a little sunnier. Very pleasant.
This is beautiful. The "dead leaf" notes BPAL typically uses, while they do smell autumnal and pleasant to me, don't actually remind me of dead leaf smell. (Well, maybe occasionally the extra dry crunchy ones) THIS does. It opens right up with the smell of freshly fallen leaves still crimson, vermillion, and brilliant gold. For me, this one is uncannily accurate. it's a smell that's a bit floral, a bit green, and a bit tannic, and yes, as @groovyrooby said, a bit damp. I would buy a full bottle of this in heartbeat, but unfortunately, it all but disappears on me within an hour. Still, I'll be hanging on to my partial, and hoping a bit of age will give it some longevity.
Open Grave is surprisingly sweet when first applied on me, but that starts to settle quickly. Still, I get something floral amongst its herby green grasses, something that reminds me of the cool, blue-green pool vibe of one of the Blue Moons. Clean, a bit like lettuce or cucumber, like melon, like water, like blue flowers.
For some reason I expected a version of the dead leaves with this. This is not that, but it's pretty great. It's bright and grassy, but it's not exactly a "freshly mown grass" sort of a grass note -- maybe that's the herbs alongside it? The hay is pretty subtle, but it's adding a sort of dry sweetness to the scent. Overall, bright, herbaceous, slightly dry grassiness. Like walking in a field in early autumn. I could see going for this one in warm weather, too.
I have to admit that I was hoping that the grave soil and heavy leaves of the title would find their way into this scent despite not being listed in the components. No such luck. Instead, this strikes me as a lovely late summer scent. Fresh-mown hay and grasses and herbs in flower -- more of a green scent than a gold or brown one, and with more of a floral component than I expected. No throw (normal on me) and not much staying power, though that might improve with some aging.
This is much brighter than I expected, thanks to the wild herbs and the grass being greener than I thought it would be. It does get drier over time, and warmer, thanks to the hay, but it never loses the lemony quality that I'm getting from the herbs.
This wasn't originally on my radar, but it was frimped to me, and I'm glad I got to try it. But I prefer Smug Yale Alchemy Lab for dry grasses, and for a nice hay note, Eastern Comma and Hay Moon 2020 are more up my alley.
Damp melony, cucumbery grass. This is very different from my Easter Egg Hunt Grass Stain SN. Far less sharp and more gentle. I want to say there's a floral here but I have no idea which one it would be. Maybe there's sage? Probably spearmint.
The grass is a lot greener than I expected - maybe even more of a spring scent than an autumnal one. (I was expecting the dead leaves, too.) It's sweet and a little spicy. I would prefer if it had more throw, and it seems like it fades fairly quickly. If it stuck around longer I'd be interested in buying a bottle, but I'm just going to enjoy my imp while it lasts.
This is fresh and pleasant. I kind of expected something darker to be hidden in there, but this is earlier fall or a sunny day or something. It's giving me a similar vibe of the tomato leaf menage but later in the year (not to say they smell similar, just a similar feel).
This definitely has a sweet, grassy aroma to it, and it's pretty steadfast -- what you smell in the bottle is pretty much how it will smell on the skin. It makes me think of a flower crown made of herbs and wildflowers twined around long blades of grass that is nearing the end of its life cycle, but still has more green than brown to it. This is a 'freshly harvested' sort of scent with life in it. It's quite pretty, but even with slathering it on, it has all but faded by the end of the day.
Sweet hay and herbs, I couldn't really pick out the grass note in this but that's fine since I prefer hay anyway. I really enjoy this, I just wish the throw and wear wasn't so low, three hours after application and it's already gone :(. It's a beautiful sweet earthy scent, doesn't smell dirty at all to me.
This one is pretty! In spite of the name, there is nothing dead leafy (ick, Dead Leaves the scent note is just awful for me!) or heavy-spooky about An Open Grave. It's much lighter and fresher than I thought it would be, kind of sweetly dusty in that newly dried herbs way rather than fiercely green and oakmossy, so that's a huge plus. I think this is perfectly appropriate for both Spring and Fall, a very nice complement through the seasons.
My complaints are as follows: there is something in here going a little floral for me (broom flower) and I'm not about that floral life. With only three notes listed, it comes up lacking when compared to my favorite Hay (Hay Moon), Grasses (Fool's Dog), and Dried Herbs (Verdandi). And, frankly, it's a little...dull. I just wanted MORE. I think there may be something broken in my nose. I just don't get much from this.
I kind of wonder what some aging will do to it, but I'm probably not going to hang on my bottle to find out. I have other scents that float my boat for each of the three notes, and I think An Open Grave deserves a more appreciative home than the one I would give it.
Dry: This is one of those amazing "does what it says on the tin" scents; there's almost no morph at any stage. The final notes are a sweet and slightly herbal hay, with a lovely overlay of sunny florals. Delicate and bright, medium throw, long wear time.
Goto [ Index ]Finally! A 4th Edition supplement for nigh on every DM under the Sun! Setting aside the Forgotten Realms supplements--informative, but catering to a specific subset of the D&D audience--and the Adventurer's Vault--with "Adventurer" right in the title, it's just as handy for the player--Open Grave is the first essential release for anyone running a game set in a world where undeath might be a concern. Manual of the Planes and Draconomicon were both nice enough, but unless your players are going to Sigil on day one or working on a Chromatic Dragon genocide, they're somewhat limited in utility for all tiers of play. Admittedly, they offer some amazing options in Paragon and Epic tiers, but what Open Grave offers--smashing, stabbing, and exorcising the bloodthirsty undead--well that's something characters of all levels can enjoy.
The book starts with the weakest section: the first chapter, entitled Undead Lore. This section can be divided into two parts: how the undead behave, and how they affect society or take on realms of their own. The first part seems to be fairly common nerd knowledge, but still nice to have in one place. It covers things like how a creature might become undead, how these beings are (de)composed, and their mentality (or lack thereof). If you've dealt with the undead before in any capacity, this is old news.
The second part provides some background for use in the implied setting of 4th Edition. As seems to be the trend for their new products, the folks at Wizards of the Coast seem to have so many ideas and so much to write about but with extremely stringent page restrictions. This manifests as a half-dozen locations and personalities, each occupying roughly 1/3 of the space they could have used. I would have loved maps of Hantumah and Nocturnus, for instance. I think they made the right decision in spending the majority of the book on Lairs and Monsters, which a DM can immediately insert into his or her game, but just like with Sigil in Manual of the Planes it's a little frustrating to only get a small taste of a much larger concept or entity. Luckily, this is the only major complaint I have with the book, which immediately picks up the pace with:
DM's Guide To Undead. Chapter 2 reads like a toolbox for writer's block. So you know you want to work with some undead in your campaign but can't quite figure out how? This section provides a number of small quest hooks as well as several full campaign arcs--taking your players from Heroic to Paragon to Epic tiers in the course of a consistent campaign. You also get such neat tidbits as how to use a haunting as a skill challenge, a bunch of new undead-themed sentient artifacts, a short list of rituals, and--my favorite--undead grafts: powerful undead appendages that can be attached to the body of an otherwise living individual with potentially disastrous results.
The artifacts, while tilted heavily toward the "Evil" end of the alignment see-saw, seem like fun and exciting tools to spice up a campaign that deals with the heavy hitters of undeath lore (Von Zarovich, Kas, and Vecna to name a few). The rituals are few, but could potentially see a lot of use in play, especially if you're dealing with everything else in this book on a regular basis. And the undead grafts, as already stated, are just awesome.
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