Available mostly from:
There are some external dependencies to jquery and some other local
stuff that I haven't committed -- need to figure out how to fix that,
so that people can just deploy and have it "just work". But something
to play with and point to people. More work coming here.
I will definitely look into this. I'm not so wedded to anything we've
got so far with Akihabara that I'm not ok with throwing it out.
Thanks for the heads-up, widged. As soon as I've got some free time
this weekend, I'll dive in, and encourage others to do the same.
Point #1: documentation is all in French. Which is not a dealbreaker
in the age of Google Translate, and fine for me because je comprends
le Francais assez bien, but it's still not super-optimal.
Point #2, pulled from the docs: "Il est très recommandé d'utiliser RPG
Maker XP pour créer une carte." Translated: "It is highly recommended
to use RPG Maker XP for creating a map."
So that's a bit tricky for us. RPG Maker XP is a product available
for Windows only, and costs about $99. But it's a *really good tool*
for this kind of thing.
It really is a huge step forward that there's at least a "player" for
these games that's open, and it's also possible that they're planning
on producing an open set of tools for creating maps -- but they're
clearly not there yet.
I downloaded a copy of RPG Maker XP a couple of years back and
installed it on my wife's machine. It was quite usable and pretty
cool. But I'm reluctant to shackle people to a Windows development
environment, even for a short while.
What to do, what to do?
Here's another *very* interesting wrinkle to think about.
Does this translate *all* RPG Maker XP games to HTML5?
Because it *that* is true, then it means that you can alter behaviors
of games already built with HTML5 -- like the Aveyond series, for
instance. Not that you'd have license to do so, of course.
Very interesting. Need many hours to play. :)