2. Blocks are now lined up in a row.
3. Blocks can no longer be pushed to the edge.
Later this week: a level that has multiple rooms like this, where you
must complete all of the puzzles to get out. Ideally completely
autogenerated with a few parameters.
Still a primitive look and feel, but again, at this stage I'm fleshing
out simple gameplay routines with good documentation for potential
copycats.
--g
http://gregdek.org/MONGO/akihabara/game-tutorial4.html
https://github.com/gregdek/akihabara/blob/master/resources/tutorial4/bundle-map-begin.js
--g