Over the Steam sales, bundles packed with indie games become available, creatively named Indie Bundles. They are usually priced around $10USD and contain 5 games each. Over the next few weeks, I am going to review them for you, hopefully in time for the Christmas sales. We've noticed that sometimes Steam will tweak the Indie Bundles depending on how they sell, so these are from the summer break sales in 2012.
These reviews are totally subjective, different things will definitely appeal to different people. Take my reviews with a grain of salt. But as we all know, every now and them some gems come out to play and they turn into one of the best value games you have ever bought. They can often field new game concepts that the big developers haven't considered. We'll get to see this as we have a look at the good, the bad, and the plain bizarre games that are loaded into these Indie Bundles.
Some indie games actually make the effort to support multimon, some accidentally support it, but I have found that the large chunk of them are simply unplayable in multimon. This is not surprising due to the limited budgets and small teams of people, but the fact that some can get it so very right means that there is little excuse for this.
Best Bundle of the Series
This is a really close call between Indie Bundle 7 and Indie Bundle 8. Both have 4 really good games each, across a variety of gaming styles. I am going to go with Indie Bundle 7 for the variety of gameplay that you get, but I would definitely buy Indie Bundle 8 as well.
Best Single Monitor Game of the Series
My shortlist for this title were Vessel, Machinarium, Sanctum, SOL Exodus, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome. They each have a great game concept, they all execute it well, and have good graphics to go with it. Each game I played well past my normal review 'give-it-a-chance' period, and think they are well worth buying and playing, even in single mon. In the end, though, I kept going back to Vessel. I loved the concept, the steampunk graphics, and the gameplay.
Most Beautiful Game of the Series
When it comes to the artwork, many games are of surprisingly high quality, but few make me stop for a moment to take in the beauty of the scene before me. Machinarium get's an honorable mention for outstanding artwork, but nothing comes close to the beauty that can be seen when flying the fantastic Wings of Prey.
Best Multimon Game of the Series
Not many indie games do multimon very well, but my shortlist for this title came down to Bunch of Heroes, Zombie Driver, Wings of Prey, and Revenge of the Titans. All the games play very well in multimon and it's hard to choose a winner out of these, but Wings of Prey is the only gold certified multimon game. It's centered HUD makes the experience better than the others, but all are worth a play.
Bundle to Avoid
Indie Bundle 2 is completely forgettable. With the exception of Lunar Flight, I did not enjoy any of the games at all. Some of the games may appeal to some people, but I wouldn't recommend the bundle to anyone.
Most Bizarre Game of the Series
The three games that stood out to me as the most bizarre were Botanicula, Eufloria, and Trauma. Also, Darwinia does earn itself an honorable mention for bizarre, but at least you feel like you know why you are doing things. Of the three nominees, Trauma was the game where I felt least like I knew what was going on and why I was doing things, as well as having a ridiculously strange interface.
Game Most Likely To Put You To Sleep
Superbrothers: Sword and Sworcery EP. The dull storyline is matched only by the boring graphics and music. Chances are that you would likely have a more interesting dream if you chose to sleep instead. SpaceChem and Universe Sandbox get honorable mentions.
Game Most Likely To Induce An Epileptic Fit
Beat Hazard. I could not play this retina-searing eye strain for long. The images do not do justice to the pain that this can inflict on your eyes. Honorable mention to Audiosurf for a close second.
This depends how much cash you have to spend. Some people are willing to spend some cash for a good collections of cheap games, others are really unwilling to give up their cash or don't have much to spend. I've narrowed it down to two spending types: Willing and Tightass. However, these are my preferences.
Indie Bundle represent a good way to get a bunch of games for very little cash. You could buy all of my Willing list for less than the price of one new big-name title and have more gaming than you know what to do with.
When the Steam sales come out and the indie bundles are released, I'll check them for any changes to the bundles and update the article accordingly. Until then, check out the bundles and choose which games you'd like to try! Links are provided to each bundle review below. Peace.
The Humble Indie Bundle 9 has, as you would have expected, updated. And I feel safe in saying it's now likely the best bundle there's ever been. Before you could pick up Trine 2, Mark Of The Ninja Eets Munchies Beta, Brutal Legend, FTL and FEZ for just a few coins. It was already pretty astonishing. A week in, and over half a million sales later, it's now added four new games, Rocketbirds: Hardboiled Chicken, A Virus Named TOM, Bastion, and LIMBO. Good heavens.
That's $195 worth of games and soundtracks. And $195 of some of the finest indie games about. You can pick up half of them for a cent (if you're a git), or get the whole lot by beating the average, which is currently $4.63. Anything over a dollar gets you Steam codes for the first four, and as usual they're all available as PC, Mac and Linux, and all DRM free.
I really thought the popularity of the Humbles would eventually wain, not least because of the ever-increasing numbers of bundle types. But it seems each time the Indie Bundle comes back, it outdoes itself. It's good to be wrong. At just over the halfway point this one has already made $2,428,000, and with the addition of names like Bastion and LIMBO can only rapidly escalate. That's a bunch of money going to Child's Play, the EFF and Watsi, and a lot of indie developers an awful lot richer. Which is just brilliant.
The Humble Indie Bundle #2 was the second bundle from Humble Bundle. Since Wolfire Games, the originator of the Humble Bundle did not have a game in this bundle, they introduced an optional tip to the bundle itself to help cover the expenses of the website and DRM-free downloads. It also started a trend of including the previous numbered Humble Bundle for purchasers who paid more than the average.
Purchasers could set their price from one cent up to as high as desired. The price could be divided any way between game developers, the bundle itself, and two charities, EFF and Child's Play. The Humble Indie Bundle was included as a bonus for those who bought early or beat the average.
The bundle includes Braid, Cortex Command, Machinarium, Osmos, and Revenge of the Titans. The Humble Indie Bundle was added to the bundle later on as a bonus for those who had already purchased and new purchasers who beat the average price.
The Humble Indie Bundle V was the thirteenth bundle from Humble Bundle. Beat the average bonuses were available from the beginning. This is the first numbered bundle to use a roman numeral. Some Linux users got upset about the Linux version of LIMBO not being fully Linux-native.
Purchasers could set their price from one cent up to as high as desired. The price could be divided any way between game developers, the bundle itself, and two charities, EFF and Child's Play. Paying one dollar or more added a Steam key to activate the games on Steam. Beating the average added Bastion with its own Steam key. Buying before they were added June 7 or beating the average afterward also added Lone Survivor, Braid, and Super Meat Boy with another Steam key. Unlike previous numbered bundles, this one did not include the previous numbered bundle.
The bundle contains Amnesia: The Dark Descent, Psychonauts, LIMBO, and Superbrothers: Sword & Sworcery EP for any price. Beating the average price added Bastion, Lone Survivor, Braid, and Super Meat Boy.
The Humble Indie Bundle #3 was the fourth bundle from Humble Bundle. It was the first to include time-limited access to a game (Minecraft) as a bonus. The tradition of including the previous numbered bundle available as a bonus continued.
The bundle started out with Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight, and And Yet It Moves. A temporary Minecraft license as well as full access to Steel Storm: Burning Retribution and Atom Zombie Smasher were added during the sale. The Humble Indie Bundle #2 was added to the bundle during the sale as a bonus for those who had already purchased and new purchasers who beat the average price.
One common email we have been getting is people notifying us that they see live Humble Bundle key links around the internet on various forums, 4chan, and even Steam! I decided to look into this a little bit and try to guess how big of a phenomenon it is.
After some simple math, I estimate that over 25% of Humble Indie Bundle downloads are 'pirated' -- that is, users download from shared links from forums and other places without actually contributing anything. Note: that is not including BitTorrent and other sources.
How do people pirate the bundle? When I say this bundle is DRM-free -- I really mean DRM-free. Not only do the games themselves have no copy protection (not even a simple serial number check), but the Humble Indie Bundle website has limited copy protection. That means there are no download limits, everything is reachable on the command-line with 'wget', you can resume downloads, and do anything else you would expect to be able to do with a personal download link.
The 57.3 TB figure is the total volume, including transfer of the origin data to the edge nodes (learn more about CDNs). The uninflated 49.3 TB figure is the important one as that is the "last-mile" bandwidth from the local edge nodes to the user.
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