A useful ripping tool

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Hugo Miramontes

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Feb 11, 2012, 4:44:47 PM2/11/12
to Tinke
The tool is fine and all that, but it's just a tease how it could be a
ripping tool. The major problems I have with it are how it handles
ripping individual sprites and animations. For sprites, it's nice it
exports the full 256x256, but why can't there be an option to just
export to the sprite's boundaries? Same thing for animations. Nearly
useless at that size if it isn't cropped. And also, as an animated
PNG, it's very limited in its applications. A more ideal static image
format would be a strip PNG. Have all the animations exported in left-
aligned where each animation is on its own line and each frame follows
it across. This would be far more useful than a 256x256 block of
stacked images.

pleonex

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Feb 13, 2012, 7:12:45 PM2/13/12
to ti...@googlegroups.com
The tool is still in beta version (yeah, I know it doesn't appear in any site, but until 1.0 it's beta), I'm improving it when I have time with more options. It doesn't export to the boundaries because to import the new image you need the full image 512x512 and if you don't want to modify you can always reduce it's size with a normal graphic editor (like Gimp, it has an option to do it automacally).

If you want to view a sprite or animation in full size (512x512) and not at the reduce size of the windows, you have to double click the image / animation. The animation aren't PNG files, they are APNG (you can check it opening with Firefox the file), the APNG files are PNG with more than one image and some programs can animate them. I'm not exporting to GIF becuase it's an odd format. If you want all the static image you can rip them using graphics apps.

Anyway, I take note about that and I will try to implement them in some version.
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