UpdateDoom 64 Remaster was recently updated to fix PWAD loading, making most of the patching techniques below unnecessary. However KPF patching is still useful in adding more modability. Some discoveries are listed here:
When loading PWADs into the Remaster, it can crash and become unstable when custom assets (textures, sounds, and music) are used with maps. However by editing the Doom 64 IWAD you can use custom assets with your maps and mods. Then you can generate a patch from your edited Doom 64 IWAD to share your mod without distributing any copyrighted content. Applying patches is pretty common in the ROM hacking community and online tools exist to do this (so people don't need to download a patching program). Also ".bat" files can be made (thanks to phredreeke) which can install patch with just a double click for many players! More details on WAD patching, installing patches, and making patches are discussed below.
0) For windows users, the WAD patch might come with a .bat file which will install everything with a double click! Otherwise follow these steps.
1) Find the Doom 64 Remaster directory. For Steam, the most common location is here: C:\Program Files\Steam\steamapps\common\Doom 64\
5) If Doom 64 is no longer working, replace DOOM64.WAD with your backed up version. If you have lost your backup, services like Steam can still repair the game with the "Verify Integrity of Game Files" process: _article.php?ref=2037-QEUH-3335
Although the Doom 64 Remaster on Steam can load WADs using the "-file" command, it is very particular. It will often crash when custom assets are used when loading a WAD. However if you edit the DOOM64.WAD you can add textures, sprites, sounds, and music without crashing the game, thus allowing many more types of mods and maps to be made.
Unless you replace all of the assets in the DOOM64.WAD, it becomes tricky to distribute your mods without also distributing copyrighted content. However, the ROM hacking community has found a way around this. They have created programs which compare two files (called patchers) and store those differences in the patch. These differences are essentially your own modifications and do not contain copyrighted content.
Thus with a ROM patch you can distribute your mod worry-free. There are plenty of utilities, including websites, which allow people to easily apply your mod. You can even create a .bat file for Windows users to automatically apply the patch, which is easier than running a WAD in most cases.
2) Use a text editor (like Notepad) to edit the header of DOOM64.WAD and change IWAD to PWAD. Now you can use a program like Slade ( ) to edit the DOOM64.WAD in any way you wish. Make sure to put levels in their on WADs within the WAD like the original DOOM64.WAD so saving and loading works properly.
The promise of WAD patching has come to fruition! Scwiba's The UnMaking for the Doom 64 Remaster has been released which uses this method to load custom assets. I have updated the first post to be more descriptive with some discoveries which speed up the process. Here's a list of some of the updates.
1) Floating IPS (FLIPS) patcher is much faster when generating patches than Beat patcher. FLIPS can generate patches under a minute, which would take Beat patcher almost a half hour.
2) Game Pass has a slightly different WAD than the Steam and Bethesda.net version. Its only a few bytes different and both WADs will run in any of the Remaster releases. It seems to have fixed the chainsaw offset bug.
3) Phredreeke figured out how to bundle a .bat script with FLIPS to automatically apply patches with a double click. It looks for the Steam registry key to find the Doom 64 location, thus Doom 64 doesn't have to be in a specific directory. I expanded it to also look for the Bethesda.net and Game Pass versions as well.
One thing I forgot to mention! If you have installed the UnMaking, you have noticed that the title screen logo was changed, and the episode select text was updated. This was done by patching the KPF file which comes with Doom 64. This allows for an extra layer of graphics, text, and shaders to be modded.
Here's a google doc laying out what we found to be in the KPF files:
Floating IPS (aka Flips) there is just such a program. Even better than the good old Lunar IPS. The program is able to create and apply patches, run the emulator and makes really the smallest patches.
We love alternatives, don't we ?
Online patcher by Marc Robledo. Supports IPS, UPS, APS, BPS, RUP, PPF, xdelta formats.
There are modes for creating and applying a patch. There are also settings at the bottom of the screen.
Does anybody know what the procedure is to remove an in-app browser? There are so many useful apps out there that have unfiltered browsers hiding somewhere inside.
Is there some sort of adb permission?
Thank you!
cowculator I've used lucky patcher (which I believe I found somewhere on these forums) to remove permissions. For example if you can access an in app browser through clicking on "help center" in an app, sometimes you can remove the permission to click on "help center" for that app, in lucky patcher. Many times you won't have that option, or even if you do, the app might not work afterwards. This only works occasionally, but I guess it's better than nothing.
Biden2020prez This app has only XAPKs. I'm looking into trying to convert it to APK- do you know anything about that?
(Okay, for those who can't control their curiosity, the app I'm talking about is the MyHyundai app.)
Biden2020prez So, ב"ה I now have the app in APK.
The issue is, when I make any changes to it, it can't re-pack the APK, because of the following error: brut.androlib.AndrolibException: brut.common.BrutException: could not exec (exit code = 1)
Is there a way to get around that?
SMW Central is the main website for all of your YI (and SMW) romhacking needs. They host a large library of completed hacks, as well as everything you'll need to create your own! Keep in mind that not every YI hack that exists is SMW Central (e.g. single level hacks). We'll try our best to do that here:
Since it's not legal to share ROMs, you'll have to get one elsewhere. However, sharing patches is perfectly legal, as they only contain the changes made to the game (custom levels, assets, code, etc.). Patches can be applied online here [7] or locally with the program Floating IPS (Flips) [8] - either method is fine though.
It's recommended that you use the web patcher because it's easier and more convenient.
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