FIFA2000 is considered one of the best soccer games of all times and you can now play it for free on our football games site! This is an online version of the original FIFA 2000 game released on the PlayStation console (PS1). The game features some of the most famous soccer players of the late 90s such as David Beckham, Zinedine Zidane, and Thierry Henry. Choose your favorite soccer team, play season matches, beat opponents and become the league champion. Enter the World Cup mode to compete on the international soccer championship and lead your country to victory.
I want to play FIFA 2000 in D3D accelerated mode but when I go into the 3D setup program i can't find the option.
I see only Software Render.
Triple Buffering is disabled (obviously) too.
I have an ATI Radeon 9700 PRO with latest drivers for Windows ME.
I found the patch on patchscrolls but the old site (.com). On .de web site it does not appear
I tried and now the game detects automatically the graphics card but :
- the triple buffer is disable by defalut. If i change che .ini file setting the voice to 1 it checks: don't know if is right to use it
- in registry the voice "3D Card" is "Unknow D3D": maybe not a problem
- in registry the voice "D3D Device" is set to 0 (zero)
- the game after the boot splash screen "crash" and returns to desktop
- in registry the voice "Thrash Driver" automatically sets on dx
I tried everything but FIFA 2000 with my Radeon 9700 pro doesn't start.
The game starts but then black screen and return to desktop.
If I use software render in 3D Setup, everything works.
Anyway maybe I will change the video card so do you have suggestions for a good video card in order to play old games like FIFA2000?
My idea was an NVidia GeForce3 Ti 200 or a GeForce2
FIFA 2000 (titled FIFA 2000: Major League Soccer in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts. It was the seventh game in the main FIFA series. The game was released for Microsoft Windows and PlayStation. A version for the Game Boy Color was developed by Tiertex Design Studios and published by THQ.
Among the innovations for this edition of the series was the ability to play over consecutive seasons, giving the possibility of competing for promotion or relegation and qualification for European Cup competition.[6] The US Major League Soccer was officially licensed for the first time, and was used as a subtitle for the North American release.
Commentary in the UK English release is provided by BBC television commentators John Motson and Mark Lawrenson. The commentary was recorded in a London studio, however for the first time in the series Motson visited the games developers in Vancouver, Canada to provide insights into the intricacies of the real-life game.[7] The US English release features commentary from Phil Schoen and women's footballer Julie Foudy.[8] Localised commentary exists for the German, Spanish, French, Italian, Hebrew, Japanese, Greek and Brazilian Portuguese releases.[9]
The game's theme music was Robbie Williams' "It's Only Us".[10] As part of the agreement to license the track EA Sports included Port Vale, the club Robbie Williams supports, in the game, despite only being in the third tier of the English football league system, which wasn't included as part of this game.
The game was met with positive reception, with the exception of the Game Boy Color version, which currently has a score of 47% on GameRankings;[11] the site also gave the PlayStation version 87%,[13] and the PC version 85%.[12] In Japan, where the PlayStation version was ported for release under the name FIFA 2000: Europa League Soccer (FIFA2000 ヨーロッパリーグサッカー, FIFA 2000 Yōropa Rīgu Sakkā) on 30 March 2000, Famitsu gave it a score of 28 out of 40.[37]
PlayStation Max awarded a gold rating to the PlayStation version, praising its looks, sound and longevity, although they did criticise the ease with which it was possible to score goals.[38] Official UK PlayStation Magazine went further with their criticism of the gameplay, believing the passing to be "too precise" and it being unrealistically easy to beat defenders. They did praise the level of detail in the game's graphics and the commentary and awarded the game a score of 7/10.[39]
By 2000, it had sold 500,000 units.[43] The PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[44] indicating sales of at least 300,000 units in the UK.[45]
The main thing that struck me while playing is how the notion that FIFA 2000 was once considered a sophisticated modern footy title, far superior to the ping-pong efforts of 90s football kings (one which, I hasten to add, I went along with) seems rather ridiculous now. Dribbling, passing and shooting are all heavily assisted, while the notion that having to simply press a button to execute a complicated trick or double-tap another perform a volley or overhead kick was in any way complicated seems equally fanciful. And tinkering with personnel or formations, the latter of which you can do on-the-fly using the in-game management (IGM) feature, is largely unnecessary.
Challenges are presented by the occasionally erratic behaviour of the goalkeepers, who like to let the ball trickle past them for no reason before diving on it, or decide for some reason and without warning to play the ball with their feet instead of pick it up. Set pieces, including goal kicks, are also a bit weird, abandoning what most would consider the logical move of giving the player the same or similar options during a dead-ball situation as they would have if the ball were in play (i.e. the same buttons do the same things regardless) in favour of a choice between hitting one of a maximum of three players automatically with the press of a button, or attempting (most likely unsuccessfully) a manual kick with the use of a gauge and arrow.
You can also crank the difficulty up to the highest level, World Class, which takes an easy game and makes it more annoying, as success is still possible, but you have to repeatedly use a combination of tricks and shielding to retain possession, while opponents repeatedly get away with ridiculous sliding fouls, no matter how much you turn up the referee strictness, and have an uncanny ability to score from corners or produce a winner just when they need it.
Even with the recent excitement generated by the US team's dominance in the Women's World Cup, soccer still isn't that large of a phenomenon in the States. American soccer fans may not be able to get Monday Night Soccer anytime soon, but they can at least get EA Sport's FIFA series - easily the best line of soccer games to hit both consoles and the PC. The latest of EA's soccer simulators, FIFA 2000, proves that the highly acclaimed FIFA line is still the best soccer series out there.
There's more significance in the name FIFA 2000 than just the year. FIFA 2000 is truly the soccer game of a new millenium, and it has huge improvements over FIFA 99. The most obvious improvement is the addition of the 12 MLS teams to the already large roster of countless other leagues. Now fans of American soccer can pit their favorite US teams against each other, or even against the superior world teams. FIFA 2000 also introduces a few important gameplay additions that provide so much added depth to the game you'll wonder how you ever got through FIFA 99 without them. Mirroring popular football and baseball games on the market today, FIFA 2000 introduces icon passing from penalty locations. This makes it much easier to assist would-be strikers from the corners - with a button press you can guide a corner kick directly to your man inside the box, who is waiting to head the ball home. Another feature you'll learn to love is the pass-reliability rating - a small colored arrow in the pass direction that changes color depending on how well defended the pass recipient is. On defense, you can control your team's aggressiveness and formation on the fly, even so far as to make all your defenders leave their man and run at the ball at the touch of a button. With another touch of the button, they'll quickly return to the default strategy. All these additions are both well implemented and simple to use, enhancing the gameplay instead of overly complicating it.
The basic modes you expect from the FIFA series are still intact. There's an exhibition, tournament, season, and practice mode. There's also the create-a-player mode, and you can even customize the teams to your preferences. You get to choose from tons of options, including three skill levels. You decide on the weather, the arenas, the camera angle, and more. There's a pretty big jump between skill levels; indeed, the amateur level - which the game defaults to - is a little too easy for regular FIFA players, while the professional level - the next in line - is almost a slap in the face to those used to scoring eight or nine goals a game. All of this resides behind a useful interface, that admittedly, takes some time to get used to.
The exhibition mode is simple enough - pick your teams, your stadium, the weather, and other options, and then go for it. The season mode is a little more complex. Once you pick your team, you can trade players, create custom players, play around with your formations, and substitute your line around, all the while playing against different teams as you progress on your way to the World Cup. The tournament mode lets you set up a single elimination tournament. You can create your own cup as the prize for the tournament mode or use one of the default cups. The practice mode lets you select different practice scenarios to hone the weak points in your game.The graphics are probably the most notable difference from last year's game. FIFA 2000 has gotten a stunning graphical facelift, and it looks absolutely fabulous. All the player animation has been motion captured, meaning that everything the characters do - from sprinting to tackling to bicycle kicks - looks amazingly realistic. That, combined with much better textures, accurate facial models, and variously sized players make this the best-looking soccer game on the PlayStation. I haven't noticed any polygonal breakup or overlap - the graphics look that nice.
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