Any engineering drawing should show everything: a complete understanding of the object should be possible from the drawing. If the isometric drawing can show all details and all dimensions on one drawing, it is ideal. One can pack a great deal of information into an isometric drawing. However, if the object in figure 2 had a hole on the back side, it would not be visible using a single isometric drawing. In order to get a more complete view of the object, an orthographic projection may be used.
Which views should one choose for a multiview drawing? The views that reveal every detail about the object. Three views are not always necessary; we need only as many views as are required to describe the object fully. For example, some objects need only two views, while others need four. The circular object in figure 6 requires only two views.
To prepare a drawing, one can use manual drafting instruments (figure 12) or computer-aided drafting or design, or CAD. The basic drawing standards and conventions are the same regardless of what design tool you use to make the drawings. In learning drafting, we will approach it from the perspective of manual drafting. If the drawing is made without either instruments or CAD, it is called a freehand sketch.
This cross-sectional view (section A-A, figure 17), one that is orthogonal to the viewing direction, shows the relationships of lengths and diameters better. These drawings are easier to make than isometric drawings. Seasoned engineers can interpret orthogonal drawings without needing an isometric drawing, but this takes a bit of practice.
The diagonal lines on the section drawing are used to indicate the area that has been theoretically cut. These lines are called section lining or cross-hatching. The lines are thin and are usually drawn at a 45-degree angle to the major outline of the object. The spacing between lines should be uniform.
A second, rarer, use of cross-hatching is to indicate the material of the object. One form of cross-hatching may be used for cast iron, another for bronze, and so forth. More usually, the type of material is indicated elsewhere on the drawing, making the use of different types of cross-hatching unnecessary.
Usually hidden (dotted) lines are not used on the cross-section unless they are needed for dimensioning purposes. Also, some hidden lines on the non-sectioned part of the drawings are not needed (figure 12) since they become redundant information and may clutter the drawing.
This drawing is symmetric about the horizontal centerline. Centerlines (chain-dotted) are used for symmetric objects, and also for the center of circles and holes. We can dimension directly to the centerline, as in figure 31. In some cases this method can be clearer than just dimensioning between surfaces.
At its core, Adobe Photoshop is an image editing application. While Adobe Illustrator is a drawing package and can do isometric drawing, most mechanical engineering drawing is done in non-Adobe applications such as SolidWorks, AutoCAD, Autodesk, and others.
I guess you can make engineering drawings with Photoshop, it would put you at a huge disadvantage. CAD programs are designed specifically for purpose, and are not so much 'faster than Photoshop' for producing engineering drawings, they are orders of magnitude faster than Photoshop.
Even attempting to do a basic 2D drawing of an engineering component in PS would be a major undertaking and from a professional standpoint pretty much a waste of time. You can't do anything with such a drawing than use it for yourself. Outside the complication of actually generating the lines and stuff, the real point would be that even in the remotest parts of the world there are rules and standards you have to adhere to and those can't be communicated properly with what essentially would be a scribble on a napkin when you do stuff in PS. Proper tech drawings carry tons of extra info, metadata and ultimately even the layout of th drawings themselves is standardized. You're really looking at the wrong tool when attempting this in PS. As already suggested by the others, you have to look into serious CAD-related tools or at least have Illustrator decked out with additional plug-ins to even come close to producing usable tech drawings.
An engineering drawing is a type of technical drawing that is used to convey information about an object. A common use is to specify the geometry necessary for the construction of a component and is called a detail drawing. Usually, a number of drawings are necessary to completely specify even a simple component. These drawings are linked together by a "master drawing." This "master drawing" is more commonly known as an assembly drawing. The assembly drawing gives the drawing numbers of the subsequent detailed components, quantities required, construction materials and possibly 3D images that can be used to locate individual items. Although mostly consisting of pictographic representations, abbreviations and symbols are used for brevity and additional textual explanations may also be provided to convey the necessary information.
The process of producing engineering drawings is often referred to as technical drawing or drafting (draughting).[1] Drawings typically contain multiple views of a component, although additional scratch views may be added of details for further explanation. Only the information that is a requirement is typically specified. Key information such as dimensions is usually only specified in one place on a drawing, avoiding redundancy and the possibility of inconsistency. Suitable tolerances are given for critical dimensions to allow the component to be manufactured and function. More detailed production drawings may be produced based on the information given in an engineering drawing. Drawings have an information box or title block containing who drew the drawing, who approved it, units of dimensions, meaning of views, the title of the drawing and the drawing number.
Technical drawing has existed since ancient times. Complex technical drawings were made in renaissance times, such as the drawings of Leonardo da Vinci. Modern engineering drawing, with its precise conventions of orthographic projection and scale, arose in France at a time when the Industrial Revolution was in its infancy. L. T. C. Rolt's biography of Isambard Kingdom Brunel[2] says of his father, Marc Isambard Brunel, that "It seems fairly certain that Marc's drawings of his block-making machinery (in 1799) made a contribution to British engineering technique much greater than the machines they represented. For it is safe to assume that he had mastered the art of presenting three-dimensional objects in a two-dimensional plane which we now call mechanical drawing. It had been evolved by Gaspard Monge of Mezieres in 1765 but had remained a military secret until 1794 and was therefore unknown in England."[2]
Engineering drawings specify the requirements of a component or assembly which can be complicated. Standards provide rules for their specification and interpretation. Standardization also aids internationalization, because people from different countries who speak different languages can read the same engineering drawing, and interpret it the same way.
For centuries, until the 1970s, all engineering drawing was done manually by using pencil and pen on paper or other substrate (e.g., vellum, mylar). Since the advent of computer-aided design (CAD), engineering drawing has been done more and more in the electronic medium with each passing decade. Today most engineering drawing is done with CAD, but pencil and paper have not entirely disappeared.
Some of the tools of manual drafting include pencils, pens and their ink, straightedges, T-squares, French curves, triangles, rulers, protractors, dividers, compasses, scales, erasers, and tacks or push pins. (Slide rules used to number among the supplies, too, but nowadays even manual drafting, when it occurs, benefits from a pocket calculator or its onscreen equivalent.) And of course the tools also include drawing boards (drafting boards) or tables. The English idiom "to go back to the drawing board", which is a figurative phrase meaning to rethink something altogether, was inspired by the literal act of discovering design errors during production and returning to a drawing board to revise the engineering drawing. Drafting machines are devices that aid manual drafting by combining drawing boards, straightedges, pantographs, and other tools into one integrated drawing environment. CAD provides their virtual equivalents.
Producing drawings usually involves creating an original that is then reproduced, generating multiple copies to be distributed to the shop floor, vendors, company archives, and so on. The classic reproduction methods involved blue and white appearances (whether white-on-blue or blue-on-white), which is why engineering drawings were long called, and even today are still often called, "blueprints" or "bluelines", even though those terms are anachronistic from a literal perspective, since most copies of engineering drawings today are made by more modern methods (often inkjet or laser printing) that yield black or multicolour lines on white paper. The more generic term "print" is now in common usage in the U.S. to mean any paper copy of an engineering drawing. In the case of CAD drawings, the original is the CAD file, and the printouts of that file are the "prints".
Almost all engineering drawings (except perhaps reference-only views or initial sketches) communicate not only geometry (shape and location) but also dimensions and tolerances[1] for those characteristics. Several systems of dimensioning and tolerancing have evolved. The simplest dimensioning system just specifies distances between points (such as an object's length or width, or hole center locations). Since the advent of well-developed interchangeable manufacture, these distances have been accompanied by tolerances of the plus-or-minus or min-and-max-limit types. Coordinate dimensioning involves defining all points, lines, planes, and profiles in terms of Cartesian coordinates, with a common origin. Coordinate dimensioning was the sole best option until the post-World War II era saw the development of geometric dimensioning and tolerancing (GD&T), which departs from the limitations of coordinate dimensioning (e.g., rectangular-only tolerance zones, tolerance stacking) to allow the most logical tolerancing of both geometry and dimensions (that is, both form [shapes/locations] and sizes).
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