The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy.
The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system that will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don't regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.
The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system that will eliminate depression, anger and fear from society. However, the bartender of a clandestine club and a freelance hacker don't regard this evolution as an improvement but as brainwashing. Alongside unwitting company employees and a rogue empathy android, the duo will pull all the strings they can to bring down this scheme.
Things kick off in medias res, with one of your main playable characters bloody and plummeting to his death outside a skyscraper. But the real action begins at the club itself, where a busted android stumbles off the street and into the lives of our two heroes, Brandeis and Donovan. The computer hacking and bartending power-couple uses the bot to learn about a corporate conspiracy of infectious mind control. Utterly lacking the power to stop such a massive existential threat, they set out to do just that.
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