The 41st millennium is a universe drenched in anachronistic antiquity, with futuristic technology juxtaposed at every turn with gothic aesthetics and culture. The Imperium is a setting that features spaceships that look like cathedrals, and knights jousting in giant robots, and fashion, architecure and decoration that ranges from the early twentieth century to medieval times. As such, it makes sense to indulge in that antiquity by using a suitably old, or even ancient name for your regiment. As long as there has been human history, there has been a history of warfare, and that history has produced a long list of military formations and roles across dozens of cultures (as any history buff or Total War aficionado will tell you). By the same token, the Imperium is a huge place with a huge variety of cultures, many of which, conveniently enough, are similar to those of ancient Earth (hence why you end up getting things like Space Vikings and Space Mongols). The Imperium is a huge place with seemingly limitless possibilities in terms of cultural or social divergences, or historical allusions, so your imagination really is the limit.
So, a while back, I wrote a blog article on how to come up with a good name for an Astra Militarum regiment. Unless the mods have an issue with me posting a link to a personal blog, you can find it here:
If you don't have a naming convention already, for example inspired by the themes of your regiment, then a good option is to let them earn names in battle. Great deeds and heroics can give them a fitting name that they will live up to in future games ;)
All but one of the command tanks, the Shadowsword and the rarer variants, plus an LRMBT or two that have been around since the regiment's latest founding. Anything that comes in as a reinforcement later (and isn't a super heavy or something like an executioner), tends to just get named by the crew as more often than not it's literally just a vehicle that was picked up somewhere else.
If you don't have a naming convention already, for example inspired by the themes of your regiment, then a good option is to let them earn names in battle. Great deeds and heroics can give them a fitting name that they will live up to in future games
Perhance is a platform that allows you to create your own custom random generators. You could use it to create your own random text generator for a tabletop RPG, or to make your own random name generator, or to simply create a generator which selects a random item from your list with different weights. You can also save your generator so it has a permalink that you can share with your friends.
Leather webbing with carrying straps and pouches allows the Death Korps infantryman to carry additional gear including maintenance kits, replacement filters, and antidote vials. A leather backpack buckles to the webbing shoulder straps and provides additional carrying capacity, including a bedroll/waterproof shelter-half and dry-tin canister for storing perishables against the environment. A small entrenching tool is also issued to all Krieg guardsmen and worn on the belt, with larger mattocks and shovels provided as needed.[2a] Death Korps officers are issued a small refractor field generator, typically disguised as jewelery or decoration such as a gorget, for their own personal protection.[3b]
Instead, the practicalities of command fall to the officer of highest rank in any given Imperial theatre of war. Though assigned the Munitorum rank of General, native honorifics such as Lord Marshal or High Chenzin are often maintained. These officers are supported by a cadre of loyal personnel who between them comprise localized high command. Individual generals vary enormously in their approach, some coordinating their forces from well behind the lines -- possibly even from low orbit -- while others take to the field amid dedicated retinues of bodyguards. Surrounded by the chatter of servo-skulls, the whispering scratch of auto-quills, and the barking voices of subordinates, wreathed in the reek of promethium-smoke and holy censers, these men direct their mighty armies to victory in the Emperor's name
According to the Tactica Imperium, Imperial Guard regimental command officers range in rank from Colonel to Lieutenant. In practice, however, the individual regiments making up the vast Imperial Guard are drawn from so many different human worlds and cultures that the actual name given to an officer rank can vary widely across the Guard. Regimental officers always hail from the same world as the troops they command, assuming their officer rank at the initial formation of the regiment. Providing a regiment with officers from its homeworld is an easy but extremely effective way to enhance an enlisted Guardsman's loyalty and morale.
While many regiments have long-standing reputations, forged by generations of predecessors across countless worlds, others may not be so renowned. There are countless millions of Imperial Guard regiments in service to the Imperium at any one time, scattered across tens of thousands of warzones. No one man knows for certain how many souls give their lives in service to the Emperor in any given year, but the hard truth is that more must serve to replace those who have fallen, which means that new regiments must constantly be raised. Thus continues the cycle; regiments fall in battle, and new ones are raised to replace them, or to begin new campaigns under the light of a distant star. As a result, it is important to make room not only for those regiments whose histories are long and bloody, but also for those who are newly mustered, and have yet to either gain glory in the Emperor's name or vanish in ignominious defeat.
Less common than line infantry, mechanised infantry serve as a fast-moving, hard-hitting force, pairing the utility of infantry with the speed and firepower of armoured vehicles. The availability of Chimera transports is the main limiting factor to the number of mechanised infantry units in any given warzone, and this rarity means that many mechanised infantry regiments are divided into a number of smaller Armoured Fist groups - single squads or platoons - attached to armoured regiments (to provide infantry support) and line infantry regiments (to provide a fast reserve or armoured vanguard).
A Mixed Regiment always consists of two or more Component Regiments, each of which is created independently of the others. One of these Component Regiments is also the Core Regiment. The Core Regiment is the regiment into which the others have been folded - at least according to the Departmento Munitorum - and, as such, it frequently bears that regiment's name and receives resupplies based on its standard kit.
As already seen, earlier in this guide, every regiment must be uniquely identified. For some, more formal forces, a simple number and a factual designation is entirely sufficient, and often even those plain identifiers can be heavy with ancient legacies and traditions, where numbers have been used and re-used over the millennia. At other times, a regiment may be given a moniker all its own, distinct from its official designation. Commonly a source of pride for the regiment's men, their collective name helps distinguish them from all others who have come from their home world, and gives them a stronger sense of identity. In particular, this seems to be commonplace with regiments from worlds that are naturally deadly, with regiments named after particularly deadly predators, bearing stylised images of those creatures upon banners and medals, or emblazoned on the armour of tanks.
Having already defined the personality of the commanding officer, it is worth considering him in a little more depth. Particularly as a campaign continues, the regimental commander is likely to become an increasingly relevant figure within his Guardsmen's lives. Determining his name, at least, is something worth putting a little thought into. Beyond the regiment's commander, there are other figures within the regiment to consider, ranging from Commissars, whose judgement is all that stands between a man and execution, to attached preachers, who guard the souls of troopers and lead them in their prayers to the Emperor. The regiment's command structure contains many whose personalities and responsibilities will bring them into contact with even the most junior of Guardsmen, and it's worth putting a little time and effort into deciding who those people are.
A large city located near a Realmgate between Realms of Ghur and Hysh allowing the city to benefit from either places - wild and savage human tribes provide food, animal skins and such goods while enjoying the superior blacksmith wares from the elves populating the city part in Hysh. In time of need elven regiments move out alongside the human warbands and warriors of the Lions of Sigmar stormhost which watches over the newfound city atop their alabaster towers in Hysh part and gigantic tree watchtowers in the Ghur part, while also guarding a some sealed and terrible vault which is to be studied by the Lord-Relictors of the host. Because of the elven population there are several mages of the Eldritch Council that build their towers around a legendary library of uncontested potential and knowledge in order to uncover its secrets and wisdom. As the city's notorious thieves guild is well known for causing trouble and stealing arcane knowledge, the loremasters of the Council stay ever watchful lest these books fall into the wrong hands.
In the mortal tongue this place is called Skypillar, its aelvish name is all but unpronounceable by all but the most skilled masters of the language. Skypillar is the imperial capital of a vast aelvish empire, a seat of learning, magic and skilled crafts. Artisans from all races would come here to study, some so moved by the beauty of Skypillar they would break down and weep.
Miscellaneous: Personnel: For some reason, the regiment contains a disproportionately large number of former officers, all stripped of their commissions and transferred to the penal legions. These include the infamous Colonel Heptonstall of the Cadian 99th, who ordered the civilian massacre at Sunray Ridge, Captain Edrius Fumet of the Necromundan 12th, who infamously killed seven members of his own regiment during a drunken brawl, and the notorious Lieutenant X, whose name and service records has been struck from Munitorum records due to his shameful congress with a Grox during the Fenright Tithe wars.
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