Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA raytracing GPUs with multi-GPU support. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench.
I've seen some videoes showcasing how to export for example GLTF files for AR use. In the videos I've seen they have been texturing using the standard render engine of c4d which I usually don't use. Is it possible to use the same way of exporting stuff when you have textured/lit the scene using Octane instead of standard render?
Now, we want to buy the Octane Cinema4D Plugin and the Octane Standalone Version, to use the Octane Cinema4D Plugin inside Cinema4D as our Renderengine. Is it still possible for Deadline to render these Files from cinema4D now with Octane as the RenderEngine? Could there be a problem? Or is this nothing, Deadline cares about?
The way that Deadline works, sending a command line instruction to C4D, it should work assuming Octane can work in such and environment, and the scene file can contain the information on the renderer. I would verify with the makers of Octane that their renderer will work for a command line C4D render with no UI.
When we analyze the log here, it looks like there is an issue when there is no monitor present, which causes it to die pretty badly. I would check with the folks at Octane and see if this is something they can rule out when a network, command line render is happening.
Welcome to part two of our render engines series where we are covering the four main third-party render engines for Cinema4D that you need to know: Arnold, Octane, Redshift and Cycles . If you missed part one, where we covered Solid Angle's Arnold, you can check it out here.
These articles are meant to present facts so you can make an informed decision in your career. If you're looking for a compare and contrast of render engines, we'll have one of those for you too in the coming weeks.
One of the great things about GPU rendering technology is how fast you can render an image compared to CPU rendering. If you're currently using standard or physical rendering in Cinema4D, you know that sometimes a single frame can take minutes to render for a simple scene. Octane cuts through simple scenes like butter and turn those minutes into seconds.
A giant perk of using any 3rd party render engine is the Interactive Preview Region (IPR). The LiveViewer is Octane's label for an IPR. It allows users to see a rendered scene in almost real time. Especially since Octane uses GPUs to processes the rendering. IPRs update in real-time whenever an object is changed, a light added or texture attribute changed. It is awesome.
Since Octane is a GPU engine, you're coming into the future by using a GPU engine. While there are still lots of reasons to use a CPU render engine, the speed increases that you get from using a GPU is hard to ignore.
As we mentioned in our previous Arnold article, using any third party engine is something else to learn and purchase. You can't beat having everything you need to render images included in Cinema 4D, so there is likely going to be some downsides. Here's a few pain-points for Octane at the moment.
Octane does offer ORC (Octane Render Cloud), which is their own version of a render farm. However, it is super expensive. There are other render farms that you can use, however, it does break the EULA (end users license agreement), and if you get caught, could mean you lose your license. That would suck...
No its the Ai light thing in octane settings, as far as i understand when activated, it alters the sampling rate for individual lights in the scene, raising or lowering to make the render more efficient. So not sure why that would cause a box in my render, unless there is some issue with that process being completed via the network, even though Ive not seen that before!
Includes a complete project file for Cinema 4D and Octane render with all assets, textures and materials + 3 video tutorials.
Please note, that the project was made in octane render version 2020.2 .4 and may look different in newest iterations. Cinema 4D R20 was used, but there should be no differences in newer versions. Some assets are made for a specific camera angle and may not look detailed enough from other sides.
Octane Render is an unbiased GPU render engine with a huge community for Cinema 4D. It's easy of use and extremely fast previews make it popular among many 3D creatives. The render engine made by Otoy also has RTX raytracing acceleration. We support this fully at Drop and Render. Drop and Render supports Octane for all versions of Cinema 4D.
On our farm, you never need to leave Cinema 4D to submit your render jobs:
We've developed a powerful plugin that checks your project and allows you to submit it with just a single click.
When examining your project, we scan for over 300 settings and alert you to any potential issues. Simultaneously, we verify your Octane version to ensure we utilize the same version on our farm.
There's no need to gather your assets manually; our system handles that for you. We locate all the necessary assets for your job and remap them using a special script on our end. These files will also be synchronized for 7 days, meaning you won't have to upload your assets repeatedly. Our aim is to make the rendering process as straightforward as starting a job locally. You can monitor your job through our web interface or even our mobile apps.
Should you have any inquiries about our service, please don't hesitate to reach out. Even though much is automated, we're always there to assist you.
Cinema 4D by Maxon is a popular 3D software suite comprising tools and functions for modeling, animation, simulation, and rendering. It is an ideal application for single artists and small teams. It offers several unique capabilities that typically require scripting. With Cinema 4D, users can create fast and easy workflows by cloning objects, creating extruded text, adding effects, and creating motions. It also offers a wide range of tools for cel-shading, cartoons, and technical drawings. It is increasingly used in films because of its excellent projection mapping capabilities, and ability to support several file formats that can integrate into almost any pipeline. In this article, we will focus on the system requirements for using Octane Renderer with Cinema 4D.
Although Cinema 4D includes standard/physical render engines, most professionals use GPU (Graphics Processing Units) renderers, because they are faster and can handle textures, lighting, and cameras better. Here are some of the advantages of using Octane Renderer with Cinema 4D.
The Octane GPU Render Farm supports the famous real-time, unbiased render engine for Cinema 4D, 3ds Max, Maya and many more. RebusFarm equips you with the incomparable Farminizer Plugin to deliver you the best render farm integration of the CG industry. Register, install and render right away!
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