Ivan, my hope is to end up with about half pretty conventional with
cool little mosaics and about half with some kind of interesting and
unique challenge that requires a clever solution. So if some of your
levels are weird and push things to the limit, that is for the best.
The specs are up to you. I will put them in roughly difficulty order
on the second map with the easiest ones in the upper-left corner and
harder ones going clockwise until the lower-left corner has the
The goal is to get Tile Factory 2 completed by mid-september and
released shortly afterward. So you would have a window of about two
weeks to make maps.
Instructions will be sent out tonight.