I have pushed 1.41 to Kongregate which includes the wiring changes
(should be even better than wire-test) and a couple of minor bugfixes.
I don't plan to do any more releases until 2.0.
Regarding the lever, on most puzzle levels it won't be available for
use or may be pre-placed and wired just as the copier is usually
restricted. I think where the lever, the light bulb, and the label
will be most useful will be in player-made toys.
-D
Goldbear, I'll see if I can add this. I just didn't want to clutter up
the interface too much.
-D
geironul, Neebat, this feature is currently under consideration
(listed as 'Create reversed wires' under MAYBE). I've not come to a
firm conclusion about the best interface and implementation for it.
-D
I am considering doing reverse wires. I don't think I will do chained
wires. The reason is that, as barryd states, chained wires can already
be done pretty easily. Click source, double click dest, double click
next dest, etc. Implementing a special key to do chaining simply turns
a double-click to a click. By contrast, reverse wires may save much
more work relatively speaking.
-D
It will now be possible in Tile Factory 2 for level designers to do
annoying things like require pixel perfect precision or have a stencil
be a single pixel big. But I expect that most sane levels will
deliberately avoid such annoyances.
As far as scoring goes, I mentioned in the off-topic thread that I
intend to make an overall score which will be a 'breakeven time' which
should encapsulate all of the current metrics fairly well.
-D
I've finished the last update for Shattered Colony that I plan to do.
I won't be working on that any more unless some hideous bug crops up.
Next up is getting Tile Factory 2 for everyone (any suggestions for a
good subtitle, btw?). I did want to point you to the map sharing for
Shattered Colony. I am currently planning on doing something pretty
similar for tile factory. Though I may add some kind of screen-shot
feature as well if I can think of a good way to do it.
http://www.kongregate.com/games/duerig/shattered-colony-the-survivors
If you want me to do map sharing differently for TF2, now is the time
to say something.
Also, there was some confusion about what "Configuration library?"
meant. This would be a 'library' where you could save particular
configurations of parts and drag them onto the map. The idea is
similar to what is in Konstructor. The idea is that you would be able
to re-use patterns more easily.
I'm also looking for more ways to make 'memory chains' less
attractive. Including the wire count might help.
I will let you guys know how far along I get in making Tile Factory 2
each Monday until it is finished.
-D
> From the Shattered Colony Kongregate page:
>
> "Try a random map after the campaign.
> Browse player made maps."
>
> Are those supposed to be links? I couldn't figure out how to access
> existing player-made maps. I saw the "Download Map" option with the
> "Enter URL" prompt, but didn't have anything to put in there.
> I was hoping that a URL could be given to the web browser (eg. by
> simply clicking a link) and that would load the game and the map, no
> user effort required. Seeing an "Enter URL" prompt, I'm hoping that's
> an *alternate* way to supply the URL to the game, not the only way.
> If I could find the player-made maps, hopefully it would be more clear
> to me how this system currently works.
I'm talking about inside the game. Start the game, click "New Game",
and you are presented with the play games menu.
Just above 'Download Map', there is a 'Browse Maps' option. Click
'Browse Maps' inside the game. That will give you a list of the 5 maps
rated most fun. Then you can click next/previous or change the sort
order.
Sorry for the confusion.
-D