Xbox Dev Tools

0 views
Skip to first unread message

Emelia Lute

unread,
Aug 5, 2024, 3:33:51 AM8/5/24
to tigsimpbronri
Assortedprying tools for all types of enclosure opening, cable unhooking, digitizer removal and more. A complete set of opening tools all in one kit, perfect for electronic repairs. For professionals and beginners alike.

Three slim tweezers for holding and manipulating small and delicate components. Blunt, pointed, and angled versions. Ergonomically shaped and ESD-safe. Includes a sturdy storage pouch. For electronics and other tasks where keeping a good grip is important.


Black blood tools lost their legendary status with the update though. Have a look, they no longer sya legendary. I know legendaries cannot be repaired ( which sucks so i hope the drop rate for boss loot has increased a small amount) but from what i read, everything else is repairable?


So black blood tools fall into unique and cant be repaired? . Then funcom, can you please consider doubling the timer on each of the oils please? Coss 8 minutes per oil of bounty on each tool, then having to get rid of the tool really is ridiculous. Thank you DaVice for helping understand what was happening


Help!! I bought the game today and I can't use the tools with my xbox one controller - I press lb rb but nothing happens. BUT the weirdest thing is I CAN use lb rb in the radial menu, I can use LB RB EVERYWHERE except tools. Please help, I really want to play your MASTERPIECE with a gamepad


I have a new question. But is there any way to avoid it? When one controller runs out, I plug in another xbox one controller to keep playing. But I have to constantly exit the game and repeat this procedure for the currently connected controller


for ps3 development you need to buy ps3 dev kit, which is cost around $2000. it includes hardware and software for development. the software includes sdk where you can code in c++ ( or some other languages sony specifies ). and the graphics library to use is PSGL ( PlayStation Graphics Library ). that is a combination of OpenGL-ES and the CG programming of NVIDIA. and later to release the game you need to become sony licensed developer. for that you should contact sony through mail. that license is given only to developers or developer team which is having enough previous understanding in game development.


and now (around the feb '12 ) sony is going to release playstation suite by which developers can able to develop applications and games for playstation certified devices ( ps3, playstation vita, some android mobiles, etc ). there you have to use c# to code. but afaik it will not be a better sdk for full fledged AAA game development for ps3. Because it uses a virtual machine which translates the code dynamically to the underlying hardware platform where it runs, which may affect the performance. and the sdk is now in closed beta test for developers in us, uk, japan. you can get results regarding this from google with query 'playstation suite closed beta'. and its beta is expected to be released in the coming feb with the release of playstation vita.


for microsoft xbox 360 better place to start is xna game development. and after some time getting better knowledge in game development, you can approach microsoft to get the sdk for xbox 360 game development. the games developed with xna will not be much faster as games developed with the sdk given by microsoft. but getting the sdk for xbox is also having lots of procedures as getting sdk for ps3. the xna coding will be in c# with directx and direct3d as graphics library.


and later news tells that microsoft is migrating to metro style apps from xna. metro is going to be released with windows 8. now its beta version is bundled with windows 8 beta release. and microsoft doesn't show any support for xna in future ( it is not clear still ). now xna is only available for dircetx9. but metro is going to be released with directx11. microsoft didn't give any word about xna support in future. in metro apps, you need to be code in C++ with directx and direct3d graphics libraries.


back in the day when we have VERY LITTLE memory to work with, C++ was a video game development standard due to the fact that we could directly manage our own memory when needed, and working with a lower level programming language just seemed "right"


i still enjoy developing both games and software in C++, but there is no reason that this playstation SDK which is using a JIT compiler and C#, will not be able to produce efficient code for developing video games.




Grab an all-in-one Xbox toolkit, or opt for individual screwdrivers, bits, openers, brushes, and soldering tools for your specific needs. Don't let an overheating console stop you from saving humanity in Halo and Gears of War.




This "handy" apparatus holds your work with alligator clips while you do delicate work. Perfect for soldering, where a few extra hands are always welcome, but also great for holding recipes, working on PCBs, and much more. Includes magnifying glass.


Free shipping is only possible for EU countries, excluding Norway and Switzerland. Separate regulations apply to the shipping of batteries, which exclude free shipping for certain countries. Click here for our shipping policy.


We at iFixit also use cookies with the aim of making your purchase of spare parts and tools as easy as possible. Please click on "I agree" to go directly to the shop or click on "Individual Settings" to receive a detailed description of the cookies and to make an individual selection. You can refuse the use of cookies here. We would like to point out that, in connection with cookies, personal data is transmitted to service providers in the USA. When data is transferred to the USA, there is a fundamental risk that this data will be accessed by US authorities without being notified and without the possibility of legal remedies. With your consent, you agree to the data being transferred to the USA. You can find more information in our privacy policy.


Team Xbox listened, and we are now empowering game developers by providing development tools, global energy and emissions data, and title or studio-specific data insights that will connect purpose to innovation .Our case studies show that energy efficiency opportunities in game code do not have to be expensive or time-intensive to identify or solve, and the results can reduce console energy consumption, carbon emissions, and in-home electricity cost for gamers, simultaneously. But most importantly, energy optimisations to achieve these sustainability goals can be entirely imperceptible to the gamer.


These insights will be published on Xbox Game Developer Docs for public access. Xbox Game Studios Publishing is using these insights to create a framework and game efficiency checklist that can be leveraged for unreleased titles. This enables game teams to make more proactive design decisions during a much earlier phase of game development, reducing expense and risk.


We invite you to join Xbox in being on the forefront of building energy efficient ways to play. Work with us to create a more sustainable gaming future in which everyone can continue making and playing the games we love.


If you are excited to take on a more active role in helping us expand on our developer tools, methods, and best practices, reach out to your Microsoft contact and ask about the sustainability developer tools and pilot program.


I was able to make a cinematic cameras menu using steam input, but the steam version of DCS is not required for the tool. When using my tool you can tap once then press down on the d pad of your xbox controller for the camera menu to appear. If you select an option from the camera menu, the tool will switch to that camera and automatically switch the control scheme of the Xbox controller to best manipulate that specific camera type. You should theoretically be able to create a DCS cinematic video without having to the touch keyboard with my tool.


I initially created this tool for members of the flying community I'm apart of but I thought I might as well improve upon it and share it publicly. This is the sort of thing I wished existed for me when I first trying make videos in DCS. So I hope others find it helpful.


It's awesome, but the "Filming" option doesn't appear in my list, even though I have enabled "Show all...". I am using an Xbox One controller, and I have also tried installing the extended feature support driver.


Turn on steam big picture mode. Then launch your DCS. While in game press shift tab then open controller options, then re apply my layout. See if the menu appears now. I'm thinking your steam some how now never applied the layout even though you told it to. I remember this happened to me one time but I thought it was a fluke, I had to run it in big picture mode then it seemed to work just fine from then on.

3a8082e126
Reply all
Reply to author
Forward
0 new messages