Moving Y position of plates

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Jeff Conradi

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Dec 27, 2010, 11:26:39 AM12/27/10
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I don't know if its because I'm a gnome or what, but the name plates
seem to be covering the actual unit which makes it hard for me to see/
target the actual target. How can I make the Y position of the plates
be higher (higher over the targets head)?

Also is it possible to have the plates show CC debuffs? Such as sap/
sheep?

Daniel

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Dec 30, 2010, 6:36:06 AM12/30/10
to Tidy Plates
Which theme are you using? And, are you using a very wide screen
display?

Neon (and Grey) can show debuffs that you've applied to the target,
including those for CC.

Doug

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Jan 6, 2011, 1:44:01 AM1/6/11
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Yes but I think a separate config for cc is needed. Seeing health bars
on the fly in the middle of your screen without targeting people is
what makes this addon so good, and makes you not need arena unit
frames. What would make this addon GREAT is extra large icons and
timers that are actually visible for just cc, so players can identify
who to hit, or not to hit in the middle of battle. This is from a pvp
persepctive. This addon has the potential of getting right of the need
for pvp arena frames and focus frames.

Daniel

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Jan 6, 2011, 4:35:22 AM1/6/11
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CC from other people is tricky. You'd have to carefully parse the
combat log. And, you may not have a destination unit in view, so
you'd probably want to store this info in a little database, rather
than on-plate. This may not be practical in PvE, but then again..

I'd really like to see other folks (beside me) contribute to the
development of such a feature.

Antoine Rathier

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Jan 10, 2011, 9:34:19 AM1/10/11
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Hi, I have the same probleme : "the name plates seem to be covering
the actual unit which makes it hard for me to see".
I think this problem is from the game not the addon because even
without tidyplates nameplates are in the middle of the unit.
What can be done about this without ending with a clicable zone that
is not on the namplate ?

Daniel

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Jan 11, 2011, 6:47:56 AM1/11/11
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At the moment, there's very little we can do about the height of the
click-box. In fact, the only parts of that clickable frame that we
can safely change (with restrictions) are the height and width.
Adjusting the height will effectively raise the maximum vertical
position of the clickbox. However, since the nameplate is anchored in
the center of the frame, increasing the height also makes the frame
grow downward, which can make for some interesting problems of
overlap. To top it off, we can't change that frame's size during
combat (btw - the threat scaling feature merely scales the artwork),
since it's a protected frame.

The deck is stacked against us, eh?

Garth Kidd

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Feb 1, 2011, 8:31:44 PM2/1/11
to Tidy Plates
What I'd love, most of all, is a neat grid of plate-like-objects for
in-combat on-screen mobs, with lines drawn to the mob's actual plate.

Non-overlapping plates jump around too much to select that stray mob
you'd better taunt.

Overlapping plates cover up the plate you need to select to taunt that
stray mob.

That extra grid would help a whole lot.

Now, I bet you don't have enough control over the actual plate to pick
your own X and Y. With any luck, though, you get enough information
from WoW to draw a grid of extra plate-like shapes and some lines…

Yours,
Garth.

Daniel

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Feb 2, 2011, 6:56:56 AM2/2/11
to Tidy Plates
I hate to be negative, but this is one of those threads that is
basically, "This is why we're stuck doing what we're doing"
Nameplates are a very special kind of object, and we don't have much
control over them. We don't have ANY control over XY of the plate.
And, it's not possible create unit frames for objects that aren't
connected with your party, pet, target, or focus.
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