[Mat] I assume that's because it is still somewhat iffy to work with images in TW, both to import or to draw them.[Jermolene] Drawing an image is one click if one has the “new image” button in the sidebar, hard to imagine it being much simpler. In what way is it iffy to import images (besides the browser restrictions we’re discussing here)?

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100%.... AND, again, note that this little "injected scribble" is probably so special that it doesn't fulfill tiddler criteria. It will not be reused and totally belonged to the context. It is a technological limitation that forces us to store it as a separate tiddler.
.. So i followed the advice and serve svg's into my wiki from drop box. This coupled with the fact i can't DRAW svgs.. (no one wants to program pictures.. Do they?)
Mat wrote:.... AND, again, note that this little "injected scribble" is probably so special that it doesn't fulfill tiddler criteria. It will not be reused and totally belonged to the context. It is a technological limitation that forces us to store it as a separate tiddler.
PMario: I think, you are probably right. It is a technical challenge, even today, which imo is out of the scope of a browser based "mini software".
It's the nature of a "text"-editor to be designed to create text ... only.Mixing and inline editing text and drawings once was introduced in Microsoft products in 1990. For those of us, which are old enough using those products, I just say: Object Linking and Embedding (OLE). .. Which, from my point of view, was the same as "shooting in your own foot".Directly embedding 50+ screenshot images into a word ".doc" document, if it worked at all, only worked on the PC it was created. ..Just to be sure. I'm talking about a time where computer main memory was measured in 1-4 MegaByte and a "write once" CD-ROM costed 10+€s .. per CD!Such an "embedding" document could easily add up to 100 MByte.On the other hand linking images, as used by products like FrameMaker 3.0 or 4.0 created 1 file that was about 100 kByte in size + size of 50+ single file gif's.IMO the linking concept, for these type of projects, had major advantages, over embedding. .. IMO that's still true.
So ... yes it is a technical challenge, which is probably a little bit out of TWs scope.
On the other hand TW can handle tiddler transclusions with ease!! See: https://tiddlywiki.com/#Images%20in%20WikiText so we should be happy to be able to use it that way.
... I think the problem here is not a tiddlywiki, one but a universal one, the digital platforms have not come close to handling this ubiquitously yet.
Personally I think just as you can use an external editor such as notepad++ to edit a browser text field, we should look to see if we can get an external editor to edit images and save back on close. this allows people to use the editor or drawing application of choice as it it were a feature in TiddlyWiki. This allows the graphical and leading edge innovation to be diverse and not our responsibility. "Horses for Courses" I say.
Having invested considerable thought on this I believe our natural languages are weak on describing 2D and 3D images, and thus computers fail to oblige us.
A Graphical markup language to describe such images and elements of images is overdue as is a way to convert hand drawn objects to computerise them "beyond the bitmap".
... the fact i can't DRAW svgs.. (no one wants to program pictures.. Do they?)
For more formal drawings i use ink scape ...
A Graphical markup language to describe such images and elements of images is overdue as is a way to convert hand drawn objects to computerise them "beyond the bitmap".Actually they exist. Images have held meta-data for a long time and the schema are extensible. The issue is the specific "Bridge" needed in the document between image and text. Vector graphics are far superior here in that their conceptual structure is a language of types already.
A Graphical markup language to describe such images and elements of images is overdue as is a way to convert hand drawn objects to computerise them "beyond the bitmap".Actually they exist. Images have held meta-data for a long time and the schema are extensible. The issue is the specific "Bridge" needed in the document between image and text. Vector graphics are far superior here in that their conceptual structure is a language of types already.Actually I am thinking of something a little more innovative. There was a google project that test something a bit like what I am thinking.An example would to be able to describe a table, as a flat surface 3m by 5m (5cm thick) standing on 4 legs 1m high and 20cm diameter round. Each leg in 30cm from each corner.
Inkscape in tiddlywiki! I'd use that. Perhaps more realistic or something to think about... https://editor.method.ac/
Regarding the issue of being able to "overlay" (I think you are working on something like that?).
... it is of course trivial to type "I love TiddlyWiki" on paper as well as in a tiddler. It is also trivial, on paper, to write+draw "I ❤ TiddlyWiki" but this is typically impractical when making a tiddler note. A drawing from a touch pad is, in my experience, a rough sketch so it is rarely useful outside of an immediate context e.g some explanation.
... drawn images such as ❤ should ideally not have to be separate tiddlers as it really is no more separate than when we type the word "love" in a sentence.
That some scribbles are really part of the text is even more obvious when one considers annotations such as underlines or margin scribbles. (I made the transparent canvas proposal partly for this reason, i.e to be able to circumvent having to create a new tiddler and transclude it.)This is image-in-text problem is not unique to TW of course. I could not scribble a heart in this very google post either.
That some scribbles are really part of the text is even more obvious when one considers annotations such as underlines or margin scribbles. (I made the transparent canvas proposal partly for this reason, i.e to be able to circumvent having to create a new tiddler and transclude it.)
Good news. Well, kind of.I just realized that the TW tool I'm working on will much simplify this. I think only a few people have had a peek at it so far but you may know what I'm talking about. Hopefully I can have something officially released within a few weeks.