On Jul 4, 11:51 am, Sonda <
pavanati.mat...@gmail.com> wrote:
> Twine makes use of macros called <<set>>, <<if>>, <<else>> in order to do
> so, but they obviously don't work in TW.
> The document "conditional_story" is what you get if you try to import the
> Twine-generated file in TW.
As you found out, Twine uses several plugins to get things going. It
would be needed, to add all of them to a "vanilla" TW, to get the same
behaviour. IMO interactive stories are quite complex. So the Twine
program abstracts this complexity away and exports to TW.
> My aim would be to write interactive stories, so I'd like to spare
> an hypothetical reader from tagging/untagging tiddlers while he reads... is
> there alternative way to displaying text conditionally? maybe with
> HideWhenPlugin?
I had a very short look at the Twine homepage. It seems to use
variables to store a stories state. So you can stop reading and start
over at the same "place" after some time.
====
I'm not sure, but the Twine discussion group seems to be active. Did
you ask them about your wishes allready?
-m