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Hedy Madrid

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Jul 9, 2024, 5:35:04 AM7/9/24
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Medieval Kingdoms 1212 AD Campaign: A Total Conversion Mod for Total War: Attila

If you are a fan of medieval history and strategy games, you might be interested in Medieval Kingdoms 1212 AD Campaign, a total conversion mod for Total War: Attila that brings the game to the high and late Middle Ages, set in the starting year of 1212 AD and going until 1500 AD. This mod will completely revamp the game with new factions, units, buildings, scripts, and features that aim to create an immersive and realistic experience of this turbulent era.

Medieval Kingdoms 1212 Ad Campaign


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What is Medieval Kingdoms 1212 AD Campaign?

Medieval Kingdoms 1212 AD Campaign is a mod project that started in 2016 as a successor to the popular Medieval Kingdoms 1295 AD mod for Total War: Rome II. The mod team decided to switch to Total War: Attila as the base game because it offered more possibilities and flexibility for modding. The mod has been in development for over five years and has gone through several phases of testing and improvement. The mod team consists of talented and passionate modders from various countries and backgrounds, who share a common vision of creating a historically accurate and enjoyable medieval mod for Total War: Attila.

The mod is currently in open alpha stage, which means that anyone can download and play it, but it is still incomplete and may contain bugs and errors. The mod team is constantly working on adding new content and features, as well as fixing issues and balancing the gameplay. The mod team also welcomes feedback and suggestions from the community, as well as contributions from other modders who want to join the project or collaborate with them.

What are the features of Medieval Kingdoms 1212 AD Campaign?

Medieval Kingdoms 1212 AD Campaign offers a variety of features that make it stand out from other medieval mods and even from the vanilla game. Some of the main features are:

    • 57 playable campaign factions: The mod includes dozens of playable factions from different regions and cultures, such as England, France, Holy Roman Empire, Byzantium, Mongols, Crusader States, Ayyubids, Khwarezmians, and many more. Each faction has its own unique units, buildings, traits, missions, events, and challenges.
    • Over 4,000 custom units: The mod boasts an impressive number of custom units that are modeled and textured with great attention to detail and historical accuracy. The units range from peasants and militia to knights and elite warriors, from crossbowmen and archers to gunners and cannons, from light cavalry and horse archers to heavy cavalry and elephants. The units also have different tiers of upgrades based on the three centuries that the mod covers (13th, 14th, and 15th century).
    • Completely custom building chains: The mod replaces the vanilla building chains with custom ones that reflect the historical and cultural diversity of the factions. The buildings have different effects on economy, public order, religion, sanitation, population, recruitment, research, and more. The buildings also have different appearances depending on the region and climate.
    • Single region provinces: The mod changes the province system of the vanilla game by making each region a single province with six slots. This allows for more strategic choices and challenges for the player, as well as more historical accuracy.
    • Scripted features: The mod adds various scripted features that enhance the gameplay and immersion of the campaign. Some of these features are:
      • Annex Vassals: You can diplomatically annex vassals who have been subjugated for 10 or more turns.
      • Buffer States: You can release vassal buffer states from conquered territories where your direct control may be tenuous.
      • Crusades: You can travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.
      • Decisions: You can enact decisions that can affect your ruler or your realm.
      • Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire.
      • Holy Roman Empire System: You can summon the Prince Electors to crown you as the Holy Roman Emperor.
      • Population: Cities now have population, which directly affects their squalor levels and economy. All non-mercenary units require population of their respective classes to recruit.
      • Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles.
      • Story Events: Various factions have scripted story events, offering unique challenges for certain factions.
      • The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. However, those who placate the pope may receive certain boons.
      • Optional music mod and UI sound effect replacement mod: The mod also offers optional mods that change the music and the UI sound effects of the game to create a more medieval atmosphere.

      How to download and install Medieval Kingdoms 1212 AD Campaign?

      To download and install Medieval Kingdoms 1212 AD Campaign, you need to have Total War: Attila installed on your PC. You also need to have a Steam account and subscribe to the mod on Steam Workshop. The mod consists of two parts: the base pack and the patch. You need to subscribe to both parts and make sure they are enabled in the launcher. The links to the mod parts are:

        • [Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha]
        • [Medieval Kingdoms 1212 AD Patch - Campaign Alpha]

        After subscribing to the mod parts, you need to launch Total War: Attila and select Medieval Kingdoms 1212 AD Campaign from the mod manager. Then you can start a new campaign or a custom battle and enjoy the mod.

        Where to find more information and support for Medieval Kingdoms 1212 AD Campaign?

        If you want to find more information and support for Medieval Kingdoms 1212 AD Campaign, you can visit the following websites:

          • [Medieval Kingdoms Total War (Attila Version) mod - Mod DB]: This is the official Mod DB page of the mod, where you can find news, articles, reviews, files, videos, images, and more.
          • [Medieval Kingdoms Total War 1212 - Steam Community]: This is the official Steam Community page of the mod, where you can find discussions, comments, change notes, guides, and more.
          • [Medieval Kingdoms Total War - Total War Center]: This is the official Total War Center forum of the mod, where you can find threads, posts, feedback, suggestions, bug reports, technical support, and more.

          You can also follow the mod team on social media platforms such as [Facebook], [Twitter], [YouTube], and [Patreon].

          Conclusion

          Medieval Kingdoms 1212 AD Campaign is a total conversion mod for Total War: Attila that aims to create a realistic and immersive medieval experience for the player. The mod features dozens of playable factions, thousands of custom units, custom building chains, single region provinces, scripted features, optional music and sound mods, and more. The mod is currently in open alpha stage and is constantly being updated and improved by the mod team. The mod is available for download on Steam Workshop and requires Total War: Attila to play. If you are interested in medieval history and strategy games, you should definitely give this mod a try.

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