Warface Modifications

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Maximina

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Aug 5, 2024, 7:43:50 AM8/5/24
to ticmularoc
Youcan see the complete list of modifications in the dedicated game menu. To go to it, open your Inventory, select a permanent item and click on the corresponding button located to its right. After that, you will be taken to the modifications interface.

Perhaps future weapons designed for the modification system will receive a new type of rarity. Arms of this category will not be stronger than the best weapons in the game, but, they will be competitive and comfortable to play with.


You need to select the weapon boost in the Inventory and play with it. The more you play, the more mastery you will accumulate. The higher the mastery level, the more mods will become available, and the higher their quality will be.


At the end of each match, you get a certain amount of mastery points. The special currency for generating mods can be obtained in several ways, for example, by increasing the mastery level of an item or as a reward for completing special contracts that will be available for in-game currency in the future.


Modifications and parts are received depending on the mastery level as additional rewards for game sessions. Thus, the advantage can be obtained solely by spending time in the game without any additional investment.


Having no time to play warframe since I'm easily pulled in and lose track of time with tons of work in hand, I started playing games I played back then and I have some things observed and here's my observation


You have 5 classes to choose before joining public or starting mission : Rifleman, Sniper, Medic, Engineer and SED and you have to work together with other classes to do things

Each class explained as the following

- Rifleman uses assault rifles and machine guns, able to replenish squad's ammo

- Medic uses shotguns and able to heal and revive the squad

- Engineer uses SMG and able to fix squad's armor and use directional mines

- Sniper has no special skills other than sniping

- SED (Synthethically Engineered Double) is the robot and the tank class with heavy machine guns and able to climb up tall places that requires teammate by default


There are temporary and permanent gears, with permanent gears having durability that costs you money. The highest I saw so far is $5k for full repair and you only get around $300 per mission so you will be more likely not using those high end gears unless you play PvP or special ops since the money gain is pretty low


Missions are more or less similar to bounty or assault in warframe with rewards being obtained at the end of mission success and nothing if you fail (similar to bounty before the change) and you get special currency called crowns to obtain crown gears from market or random box. Also, these gears have some special effect for missions such as double damage against cyborgs, etc so better gather them.

Crowns gained based on your time and kill score so have to kill them fast with lots of achievement such as chaining headshot kills, etc or you will get less


Since the missions themselves in warframe are short, we can have more assault missions for longer, endless mission with mix from exterminate to hijack objectives with exclusive mods from the "hard" mission with 1% drop as end of mission reward


Tokens can be used to buy the assault random box that unobtainable anywhere else, only from this token so you have to play if you want it with items such as some credits, resources, 1 hour booster with a weapon as the jackpot or weapons straight from market


Weapons have durability and you need to keep your eye on it before it reaches 0 and unusable until you fix it back. You repair it using credits and resources, making a resource sink and adding a reason to slow down and open every container and locker you see unless you want to stick to braton with infinite durability


Yes, hard hitting enemies isn't really unfair, it makes you think about your move instead of running around like headless chicken and get gunned down where other players can't revive you safely so for example, ballista being able to take you down with 2 shots with squishy warframes or 4 shots as tanks with perfect accuracy with their laser shouldn't be too unfair


We have hard hitting enemies already and they are #*!%ing trash. In warframe enemies appear from everywhere. Usually from thin air. The Jugulus is pretty much the prime example of a bad enemy design. Spawns from under ground, tanky, shoots heat seeking projectiles with high status chance that can 2 shot you after lvl 60 unless you're Nezha or any other really tanky frame. The other one is the drone. It's small, flies, also has heat seeking projectiles and it has infinite range just like almost every other enemy on Deimos. Except other enemies are easy to notice.


Weapon wears out and get damaged. Yes, it happens in real life but in video game is a big no. A simulator throws the player off the main theme distracting him with needless mechanics like weapon durability.


the concept behind it was fantastic: basically a Free-to-play CoD but with decent PvE, wide choice of weapons etc. I really, REALLY wanted it to live up to it's potential, because I'd still be playing it now. I've thought about going back a few times, but there's several reasons why, despite having some very good looking items, I haven't returned. that, and there's several systems in that game which wouldn't gel with players here:


- the weapons: now for a F2P game, the guns felt great, as long as you don't go in expecting Battlefield levels of realism. the problem however is that you only get to keep guns you are awarded for a few hours or days at a time, and then they disappear from your inventory. the only way to get them permanently, outside of the occasional freebie, is to purchase them with the premium currency, and yes, in many cases it WAS pay-to-win, as statistically better golden versions of weapons were only available via purchase, or lootboxes. yep, lootboxes were a thing, not sure if they still are.


- no solo mode: I really wanted to be able to play offline, but that's not an option. you HAVE to PUG unless you have friends, and the invite system wasn't the best. most people were usually in PvP of course, and PvE missions couldn't start unless you had a full squad.


- poor cash rewards: the in-game currency earned through play was too low, the only way to get enough to buy decent gear permanently (some things like Armor you could keep permanently for in-game currency, but that's the exception to the rule), was to do harder misisons, but you'd be unable to do them without a good Medic or already having decent gear, so that defeats the point.


- the raid missions: the "difficulty" here was simply running through the level killing endlessly spawning mobs (actually infinitely spawning in some cases) and trying not to die. now in Warframe we got it easy because we are quite tanky, able to take a few rounds even without abilities. in warface it's "realistic" meaning that you get hit a couple of times and you're dead. imagine playing Banshee in a No-Shields nightmare mission vs level 200 enemies, but without parkour or even full sprinting.. that's a good comparison. if there's no Medic on your team, you're on borrowed time, and your death and mission failure is inevitable.


- weapon durability: not so much the mechanic, but the repair costs were often more than what you got for the misison you just did, so unless you repaired it from 98% every time, you'd be operating at a loss. your onlyu other option was to use a temporary weapon, which has no durability loss but will eventually disappear.


a lot has changed in Warface since I last played, but each time I look to see if any of the problems have been addressed, they haven't. like, ever. they keep pumping out new equipment for you to buy of course, but the servers are apparently busted, monetization is still rife, feedback is ignored, and while new raids have been added, there's no regular PvE additions or solo mode. as for feedback, well.. apparently they keep outright ignoring feedback and saying no to everything. also, Consoles are still way behind PC, where they have craftable weapons and everything, but Console apparently still doesn't have them.


I've played a few F2P games and left them soon after, I stayed with Warface for a while, but once the lootboxes started appearing and nothing new was added outside of PvP and raids I could never find lobbies for, I realized it was time to stop. if Warframe can learn anything at all from Warface, it's what NOT to do.


TL:DR: Warface had a lot of potential for me, but never lived up to it, and ruined itself with monetization, and negligence. it looks amazing, but under the surface you'll find a lot of the less player-friendly side of F2P games.


We had a durability system. For pets but same concept.. Have to buy X and press Y button after every Z amount of time to be in perfect operation. Who just looooved that system? How great it would be to explore the same hidey holes and same lockers every session to maintain. Not for the sake of anything engaging, like new gear. just to maintain.

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