Far Cry 4 Save Wizard Quick Codes

4 views
Skip to first unread message

Ronna Bordelon

unread,
Aug 4, 2024, 12:03:23 PM8/4/24
to ticksecarcia
Save Wizard for PS4 MAX includes the following game parameters for CUSA09824, as well as these, Save wizard currently includes a total of 47137 game enhancing codes for more than 940 games. For a full list of currently supported games scroll down.
Download and install required libraries (FFTW, optionally SILO/HDF5).Edit Makefile for your Fortran compiler settings and library locations.Edit defrost.f90 specifying your reheating model (number of scalarfields, initial conditions, potential and its derivatives), configurethe solver (box size, spatial and time resolutions, etc) and outputsettings. Build defrost binary by saying make and run it, optionallysaving the log defrost > LOG.
CAUTION: Being a 3D PDE solver, DEFROST needs a lot of resources.Active memory footprint while running 256^3 simulation is around 512Mb,and the execution speed on a dual Xeon 5160 machine (64 bit, 4 cores at3.0GHz, quad-channel DDR2 RAM) is 0.32s per time step (for 2 fieldmodel, second order integrator). If you enable 3D output, a lot of datawill get dumped to your disk. The size of a single 256^3 framecontaining all variables is about 1Gb.
DEFROST uses FFTW library for Fourier transforms.Download and compile FFTW version 3.0 or later (tested with FFTW 3.1.2),including Fortran wrappers and threaded FFT support. Fedora users caninstall pre-compiled binaries by saying yum install fftw fftw-devel.
DEFROST output is instrumented for interactive 3D visualization withLLNL VisIt. DEFROST can dump 3D data innative VisIt format (using SILO library) or raw box-of-values format(simple to read and write, but missing some metadata and requiring manyfiles per frame as opposed to a single SILO database).
If you would like to use VisIt native SILO format (recommended), youwill need to install SILO and HDF5 libraries. Download and installHDF5 library first, which SILO uses as aback-end. Fedora users can install pre-compiled binaries by sayingyum install hdf5 hdf5-devel. Download and install SILO library next. Getting older versions ofSILO to build against shared HDF5 library required patching,but this is not a problem anymore.
The provided Makefile is configured for optimized parallel build usingIntel Fortran compiler, threaded FFTs and SILO output. Unfortunately,GNU Fortran compiler produces (very) much slower code and cannot handleparallelism, so the support for it was dropped. Compiling with otherFortran compilers should be possible, but was not tested.
Adjust FFLAGS to optimize for your machine (in particular, -x flagselects target CPU). As DEFROST uses Fortran preprocessor, -fpp flagis necessary for it to compile. Floating point numbers are set to doubleprecision by default (-r8 flag), but the code can be compiled forsingle precision (-r4) to decrease memory footprint, or quad precision(-r16) to improve roundoff errors (at 10x runtime penalty). Regardlessof solver precision, the bindings to FFTW and SILO will use doubleprecision floats.
By default, DEFROST uses automatic array variables, which get allocatedon stack. This can easily exceed default process limits set by the shell(especially if OpenMP is used). If you get immediate segmentation faulton startup without any error messages, try overriding stack size limit(ulimit -s unlimited in bash), or use dynamically allocated arrays (atsmall performance penalty) by defining DYNAMIC_ARRAYS in Makefile.Changing compiler memory model by using -mcmodel=large flag might bebetter instead.
Finally, give locations to search for header files and libraries (using-I... and -L... flags correspondingly), if your FFTW and SILO/HDF5libraries are not in the standard locations. If you do not have (or wantto use) SILO libraries, comment out SILO variable, and DEFROST willcompile for raw output instead.
There is a number of parameters defined in DEFROST source code whichcontrol the solver and the output behavior, and are intended to bemodified by user. They are documented inline. I tried to separatereheating model from numerical implementation as much as practical, butif you want to change the model, you will have to edit the source codedirectly. Version 1.x code is described in arXiv:0809.4904. Version 2.x uses new (and awesome)symplectic PDE integrators we developed, and will be documented inupcoming publication.
DEFROST has flexible output options (controlled by output$...parameters) and lazy calculation policy (only stuff you want getscalculated). Disabling unneeded output can save execution time and diskspace. Select quantities bov/psd/cdf and variablesfld/vel/rho/prs/pot you want output, and select curve dataformat gnu/vis. The output is dumped every nt time steps, and 3Dimage can be downsampled (using nearest neighbour) to save disk space.By default, dilution due to expansion is scaled out. All output (exceptexecution log to stdout) can be disabled by setting output parameterto .false.. For fast logging of expansion history only, calls tocheckpt() inside the main evolution loop can be omitted.
DEFROST can output 3D snapshots of select variables periodically duringthe evolution (disabled by default due to high storage requirements, setoutput$bov to enable). The output is instrumented for interactive 3Dvisualization with LLNL VisIt. Checkexamples on DEFROST website or the image gallery on VisIt website to seewhat you can do with it. If you compiled DEFROST with SILO support, youcan just open frame-*.silo database to access DEFROST simulation data.Otherwise, you will have to open databases for each variable separately(they are named xxx-*.bov). Set output$vis to export statistics toVisIt as well.
VisIt can make a movie of your 3D visualization. Set up your plots, tidyup using Controls > Annotation..., and go to File > Save Movie...wizard. Movie encoder shipped with VisIt distribution is not very good,so I recommend saving movie frames as images (in a lossless format suchas PNG), and encoding using stand-alone encoder. I highly recommendmplayer/mencoder with lavc codec (builtin)or x264 codec. If youhave deep pockets and want GUI and lots of presets, Adobe Media Encoder (shipswith CS5.5) might be an option.
Mencoder is a very capable program, but can be intimidating to usebecause of command line interface and multitude of options. Grabmy presetsto see encoding settings I use. The encoding itself is best done in twopasses:
After encoding is done, test the playback with mplayer test.avi. Ifyou want to play the movie from other applications (e.g. to include itin a PowerPoint presentation), you will need to install system-wideMPEG4/H264 codecs. I recommend Combined Community Codec Pack on Windows, and Perianfor QuickTime support on Mac.
The ActionScript scriptinglanguage lets you add complex interactivity, playback control, anddata display to your application. You can add ActionScript in the authoringenvironment by using the Actions panel, Script window, or an external editor.
ActionScript and JavaScript are both rooted in the ECMA-262 standard, the international standard for the ECMAScript scripting language. For this reason, developers who are familiar with JavaScript can find ActionScript immediately familiar. For more information about ECMAScript, go to ecma-international.org.
ActionScript 3.0 executes fast. This version requires more familiarity with object-oriented programming concepts than the other ActionScript versions. ActionScript 3.0 is fully compliant with the ECMAScript specification, offers better XML processing, an improved event model, and an improved architecture for working with onscreen elements. FLA files that use ActionScript 3.0 cannot include earlier versions of ActionScript.
(Deprecated with Animate only) ActionScript 2.0 is simpler to learn than ActionScript 3.0. Although Flash Player runs compiled ActionScript 2.0 code slower than compiled ActionScript 3.0 code, ActionScript 2.0 is still useful for many kinds of projects. ActionScript 2.0 is also useful for the projects that are not computationally intensive. For example, more design-oriented content. ActionScript 2.0 is also based on the ECMAScript specification, but is not fully compliant.
(Deprecated with Animate) ActionScript 1.0 is the simplest form of ActionScript, and is still used by some versions of the Adobe Flash Lite Player. ActionScript 1.0 and 2.0 can coexist in the same FLA file.
You can find description about the graphical user interface for working with ActionScript. This interface includes the Actions panel, Script window, Script Assist mode, Behaviors panel, Output panel, and Compiler Errors panel. These topics apply to all versions of ActionScript.
(Deprecated with Animate) Behaviors also let you add code to your file without writing it yourself. Behaviors are prewritten scripts for common tasks. You can add a behavior and then easily configure it in the Behaviors panel. Behaviors are available only for ActionScript 2.0 and earlier.
When you write ActionScript code in the authoring environment, you use the Actions panel or Script window. The Actions panel and Script window contain a full-featured code editor that includes code hinting and coloring, code formatting, and syntax highlighting features. It also contains debugging, line numbers, word wrapping, and support for Unicode.
Use the Actions panel to write scripts that are part of your Animate document (that is, scripts that are embedded in the FLA file). The Actions panel provides features such as the Actions toolbox, which gives you quick access to the core ActionScript language elements. You get prompts for the elements that require to create scripts.
When you execute any doc type, the Output panel displays information or warning related to operations such as document conversions and publish. To display this information, add trace() statements to your code or use the List Objects and List Variables commands.
If you use the trace() statement in your scripts, you can send specific information to the Output panel when the SWF file runs. It includes notes about the status of the SWF file status or the value of an expression.
3a8082e126
Reply all
Reply to author
Forward
0 new messages