One of the best football gamers in Asia, Ankur Diwakar has won over 100 esports titles in his 14-year-long career that started in 2007, when the seeds of gaming were just being sown in India.
Gaming, back in the early 2000s, was perceived as a pastime for young kids who could press buttons on joysticks to race cars on TV screens, complete adventurous missions or save a princess like in Mario.
The Indian online gaming market is expanding rapidly, creating many employment and revenue-generation opportunities. As per new research, the gaming industry is supposed to reach $182 billion by 2025. As the online gaming industry prepares for a new revolution, AR and VR give gamers a solo experience, encouraging them to establish stronger bonds and create gaming communities.
Laying out trends in the pay-to-play market with its wide range of games, Witzeal has been working enthusiastically to become a leading force in the gaming industry. The company also adheres to the Skill Games Charter and is a member of the All India Gaming Federation (AIGF).
Gaming in India is currently being seen as a source of entertainment, prompting the requirement for a more modified gaming experience. The industry is seeing proficient players emerge as skill-based gaming has been proven to intensify cognitive skills, for example, decision-making, rational thinking, team building, and time management.
Players can encounter more practical and engaging gameplay as developers carry out new progressions. Tech-oriented features are expected to be sought after since they can extensively help player commitment and upgrade their tendency to engage and explore more on the platform. These features incorporate 3D scanning, facial recognition, voice and gesture control, and others.
What are your views on the fast-evolving gaming ecosystem? Please tell us about the impact of AR and VR on gaming.
The online gaming industry in India is developing at a fast pace on various roads for employment and revenue generation. The gaming industry is set to outperform $182 billion by 2025, according to the new report. On the brink of a new revolution in online gaming, AR and VR have allowed customers to have a one-of-a-kind encounter, as you find yourself completely separated from your genuine environmental elements and can have a vivid gaming experience sitting on any side of the world.
We at Witzeal have consistently meant to remain on the curve by continually improving our product and providing an unmistakable gaming experience (video call, VIP, gifting, and so forth). Each of the games on our multi-gaming platform, Big Cash, is planned and created in-house. The in-house-built games empower us to give a customized gaming experience to our players while maintaining an elevated degree of safety.
In addition, we have as of late launched skill-based Ludo, which is going into the segment of board games. We have around 70% of users playing casual games and around 30% of players in card and fantasy games. We are also an active member of the All-India Gaming Federation (AIGF) and follow the self-regulation charter for skill games that covers all aspects of the online business process.
The future possibilities for cloud gaming in India are splendid. A user can play the games of their personal preference using cloud-based innovation, offering a wide variety of gaming prospects, security, and similarity without expecting to make a significant investment in PCs and gaming consoles.
Also, the AVGC task force set up by the government is expected to fuel the development of the industry. Witzeal is set to sail and develop with the industry. To respond to the increased interest, we have expanded our authority group and strengthened our position. As of now, Witzeal remains steadfast, with a headcount of more than 65 individuals working towards a common goal of disrupting the online pay-to-play gaming segment.
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