Itake it there's no way to have Frosty do what's needed for the mods to be present *without* starting the game, is there? I also use WeMod and I believe that similarly requires the game be launched from within the application. That would mean I have to choose between mods and what WeMod offers.
Is there any sort of command line syntax I can use within the FMM launch config options to allow it to launch games that are installed on different drives? It's completely stupid if this FMM can't launch a game just because its installation location isn't the C:\ drive. FFM and the game are both installed on my F:\ drive, I just dont see how/why the f*#@ that should EVER matter.
Old post I get it, but reguarding WeMod in general, you can start up the game from anywhere, then hit the play button and it will automatically attach to the game. If your dealing with a game that WeMod doesnt have on a different platform i.e. ME:A on Origin but not steam, using the fix button will let you pick the exe for that game, doesnt matter what platform since it attaches to the executable. You should be able to pretty much mod anything so long as the modding doesnt change the exe itself.
Why can't we just add the mods to the game files, like you can do with most games? Why do you have to use a mod manager? I can understand that a mod manager can be a safer, and easier way to mod the game...keeping them separate...which allows you to easily remove broken mods, and not have to delete and relaod your game...but once you know a mod works, why can't you instead, just make it part of the game file, like you do with the OT?
I also tried erasing the folder ModData from the game directory, as it has been suggested in several places. The same thing occurs as described above, and I don't really see how that would be helpful because Frosty immediately creates a new ModData folder while launching the game (or, in my case, getting stuck at launching the game). I also tried removing the file bcrypt.dll from the ThirdParty folder and replacing it with alternative version, but nothing changed.
Every time you start the game, Frosty creates the folder ModData in your game directory. It is highly recommended that you delete this folder every time before starting the game again, for stability purpose.
However, if you wish to change the mods imported with DAI Tools suite, you must delete the existing Patch folder and then copy back the original Patch which you had previously stashed as a backup. And then you repeat the whole process listed above. And don't forget to delete ModData folder before doing this!
but i need the new version anyway as the mods i want to install are only compatible with the newer version. ive asked the author if there is a way to make the mod compatible with the older version but if there isnt - does anyone else have any ideas? the game keeps closing a few seconds after i launch it, before the bioware logo even appears.
I have a question. I got the Frosty and DAI MM to work together. But, some DAI mods aren't working. Like I have to change up mods for stores because they are in the same location. I exit game, change the mod, but when I got back to the store, it still shows the first mod instead of the new one. I tried to run with just the DAI MM and not Frosty, but that doesn't work. I loaded without Frosty and removed Frosty mods, but that didn't work either. Is there a way to undo what I did to get Frosty to work so I can make the DAI mods work again? Like is there a way I can run the game like I never loaded the Frosty mod manager? They always worked for me until I started using Frosty with DAI.
As I said before, in the Patch folder there is a file package.mft which contains Version number, and it's essential for everything to work properly. Default value is 12. When you launch the game with DAIMM only, that value changes to 13. When you launch the game with Frosty, the Version number stays at default 12.
If your save was started with both DAIMM and Frosty, and then you remove Frosty and start it with DAIMM alone - the Version will automatically switch to 13 and your save can't revert back to Frosty from that point. The game will only accept higher values of the Version (above 13), but never below. And Frosty works only on 12.
Well, what happened was I did the ardent blossom store. There are several and you have to use one mod per store and change it out each time. What happened was the store was "stuck". Same with the Crossroads store. You change it to a different store, it would stay as the first store when I first ran the mods. I get what you're saying and looking back, I should do the store mods before I run the Frosty Mods. I reverted back to patch 12, and some of the other stores worked, but the first one was still stuck. I did a repair of the game and such, but I still had the same problem. I just reinstalled the game and now I cannot even run the game at all. It only runs if I have NO mods at all. If I run even one mod, even a random one, it won't run the game at all. As soon as it starts to load, it freezes. I have randomly tested one mod at a time and I just can't run the game unless I have no mods at all. This tells me it's not the mods, but the manager. Something happened and now I don't know what to do. If you have any ideas (I've seen your videos and you seem quite knowledgeable on such things), I would be greatly appreciative.
Ok, I think I got it. I ended up deleting and reinstalling the Mod Manager. I tested it out on a couple of mods and the game started. I tried again with the rest of my mods and it seems to be OK now. It only took a few hours to figure out.... :mellow:
Did everything you said but when I launch with Frosty it applies the mod but the game doesn't start at all. Doesn't even show in task manager.
When I launch with DAIMM alone, the game runs with no issues.
My DAIMM mod list attached below, and I use only alternate mage attack by wavebend in frosty.
I'm having the same issue. I've set admin permission for DAI, Frosty and Origin, and have even tried disabling all mods. Whenever I try to launch the game using frosty mod manager, it gives no errors, boots up origin, starts opening DAI process, but the game never actually starts.
Found an unpleasant, but seemingly effective workaround. If you delete the "ModData" folder every time you alter your modlist, Frost MM will regenerate the folder when you next try to launch through it. Then everything works as it should.
Frosty not working for me either, only got 3 mods in frosty and it sits stuck at 'applying mods' which never completes once I hit launch. Using 1.0.5.1, they're activated in the right pane so no clue what it's doing. Tried deleting the mod data file and that was no help. It's a real shame MO2 doesn't work for this game.
i stuck in applying mods too but i figure it out, not sure it work for you and anyone else, if you backup your PATCH folder in UPDATE folder even you change your name ---backup--- or stuff that will make frosty mod manager not launching, you need to change your ---backup--- folder to another folder away from UPDATE folder
ok so the work around does not work for me at all. i deleted the ModData Folder and then tried to launch the game it does its start up and then nothing. both the game and frosty are set to Run as Admin so i am getting extremley fustrated!!! i have uninstaled the game twice and reinstalled.
I just downloaded the Frosty Mod Manager and have yet to download mods for DAI. I tried following a YouTube tutorial on installing Frosty for DAI. What I did was I unzipped the rar file for Frosty, created a new folder in my Program Files (x86) folder (where my Origin/Origin Games folders are), c+p'd everything in the zip into that new folder. Then, I loaded up the application and hit the "new" button to add a game. I went to where the DAI exe is, in the Origin Games > Dragon Age Inquisition folder and tried to open it, but then an error screen comes up that says "an unhandled exception has occurred" and then Frosty just closes.
Sorry if this is overspecific, but I went into detail here because I might have done a step wrong without realizing it. Does anyone know how this can be fixed? I keep seeing stuff online about deleting and re-downloading a "bcrypt" file but I have no such file in either the Frosty or DAI folders.
I also have the same problem. I don't have an Origins folder. I just right click on the DAI.exe and found its location under OS(C:) --> Games --> Dragon Age - Inquisition. Having a hard time following the YouTube video tutorial since I don't have an Origins folder to begin with.
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