Re: Rob Papen Blue Vst Crack

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Cre Wallace

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Jul 11, 2024, 5:12:09 AM7/11/24
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The original Blue soft synth was launched back in 2005, since when the Rob Papen product line has grown to include Predator, Blade, SubBoomBass, Punch, RG and PunchBD virtual instruments, as well as RPVerb, Delay, Distort and Amod effects plug-ins. Blue continues to be one of my favourite soft synths, being able to produce sounds of enormous depth, detail and animation, using a method Rob Papen calls 'cross-fusion synthesis'. FM, phase distortion, wave-shaping and subtractive synthesis all combine within the one instrument, using six oscillators that can be routed to interact with one another using 32 possible configurations, or Algorithms. It may sound complex, yet Blue is surprisingly easy to use. It seemed hard to imagine what Rob could add to enhance Blue's capabilities, but enhance them he has, with this significantly expanded version, Blue 2. Both versions are based around the same core concepts, and these are described in detail in the original January 2006 Blue review which can be found at /sos/jan06/articles/rpcxblue.htm. In this review we'll look at what's been added or otherwise expanded upon.

rob papen blue vst crack


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The first thing that becomes apparent is the size of the GUI; Blue 2 is bigger, with several changes to the layout. Firstly, the number of tabbed pages on the lower half of the GUI has been reduced from 12 to nine. The Sequencer and Arpeggiator now have dedicated tabs, whilst the old Global tab has gone, its functions split up and reassigned to other locations.

The oscillator section has grown to accommodate extra controls; all six Blue 2 oscillators (as opposed to only two on Blue) are now capable of PWM, and all are equally endowed with the same additional knobbage, comprising three new controls. Sub is a mixable sub-oscillator, with a choice of sine or square waveforms according to which direction the knob is turned. Spread, when set to a value other than zero, adds oscillators to the main oscillator, giving a unison effect. Higher values increase the detuning between the oscillators, which is ideal for making trance lead sounds or dense pads with just a single oscillator. For that authentic vintage vibe, Drift controls the amount of subtle pitch irregularities typical of older analogue synths.

The Sequencer tab, showing the new Wave page. Oscillators A and B are each playing different waveforms on every step, looping around a 12-step sequence.Not so visibly obvious is the considerably expanded waveform menu. All the original Analogue, Additive and Spectral waves are there, joined by 315 sampled waves (if I counted correctly) split up into nine groups: Samples A & B, Tuned Percussion, Percussive A, B & C, Samples ST (stereo/stacked) A & B, and Samples ST Big. This takes Blue 2 into territory rather reminiscent of the Roland D50; in fact the bottle blows, bells, glass and metallic hits are highly suggestive of that venerable synth. There is one major difference: this is not the memory-challenged 1980s, so unlike the very short PCM samples of the D50, these have proper length. Percussives decay naturally, many waves are either stereo, multisampled, velocity switching or all of these, and sustained samples (including some very decent stereo choir and string sounds) have commendably inconspicuous loops of a reasonable length. It's like the dream D50 that Roland never built, so now Blue 2 can add Deluxe LA synthesis into the cross-fusion melting pot. One particularly helpful new feature is the ability to copy the settings of any oscillator to any other (or all of them). You can also swap their positions around if you wish, and choose whether or not to include the oscillators' ENV settings in the copy/swap function.

The number of filter types for Blue's two serial/parallel filters has been upped from 13 to 28. New types include four 12dB, four 24dB, two 18dB, two 36dB, positive comb, negative comb, two-band formant and four-band formant (both with adjustable separation between bands). Both filters now have eight routing options owing to the greatly expanded Effects section, more on which elsewhere.

The nine Envelopes that control the oscillators, filters and overall volume can be looped (aka envelope trigger) in tempo sync as before, but now the tempo sync of any of these envelopes can be defeated to run in free time. There is also the option to retrigger in an endless loop, or specify anything up to 32 repeats. An Amount slider controls the overall depth of envelope modulation. The four Multi-Envelopes (used as freely assignable modulation sources) remain as before, apart from some graphic shading to aid the placement of points on the tempo grid.

New looping functions of the Modulation Sequence. In this example, Seq A initially plays 24 steps, then loops round steps five to 24.Four additional LFOs provide Pulse Width Modulation for the newly refurbished oscillators C to F, with a new Phase parameter on all 14 LFOs. This can be useful if, for example, two or more square wave oscillators' pulse widths are modulated by LFOs set to re-trigger their cycle on new notes. By offsetting the phase of each LFO, they start at different points in their cycles, producing a smoother, thicker sound. Settings can now also be copied and pasted from one LFO to any other.

The Modulation Matrix remains essentially as before, with 20 slots available to modulate anything that can conceivably be modulated. The number of possible mod sources has risen from 36 to 75, and the number of destinations... well, to be honest there are now so many I didn't have the patience to count them! Two new modulation sources, Key Scale and Velocity Scale, offer freehand drawing of response curves. These can be used to create velocity crossfades and/or positional crossfades between different groups of oscillators, for example.

Found amongst the many modulation sources in the Mod Matrix, the three Modulation Sequencers (formerly known as Step Sequencers) have been administered a shot in the arm too. Previously offering a maximum of 16 steps, they now go up to 32, with definable loop points. Their speeds are always sync'ed to the host DAW's tempo, with multipliers enabling playback up to 16 times faster or slower than the root speed. Mod Sequences can now be saved to disk to create a library of frequently used Mod Sequences that can be recalled whenever required.

Blue 2's most intriguing feature, the XY Modulation page is a modulation powerhouse that is far easier to grasp when you see it working than it is to describe concisely in print! Based on a four-corner vector system, it goes considerably further than simply mixing between oscillators, although of course it can do that if you want.

Despite so many other soft synths having been developed since 2005, Blue's original version still holds its head up proudly as an incredibly versatile and musically inspirational synth. With this upgrade Blue 2 proves once again that it has an incredible amount to offer, and Rob Papen has to be commended not only for his superb enhancements, but for maintaining Blue 2's refreshingly clear layout that makes it easy and a pleasure to use.

There's vanishingly little to criticise; the only issues I can cite are the inability to save custom Algorithm Matrices, and that directly 'latching' MIDI CC controllers to parameters is on a one parameter per controller basis. Fortunately, the Mod Matrix allows multiple parameters to be controlled by a single MIDI CC, nevertheless the RP team has taken this latter point on board. For those that are wondering, CPU use is surprisingly low, considering what's going on under the hood. Even on my old 32-bit Windows XP machine, the processors are barely ticking over. As Masterchef might put it, cross-fusion synthesis doesn't get better than this.

There are plenty of virtual synths offering extensive modulation, exotic waveforms and lush effects. Many focus on a particular synthesis method such as subtractive, granular, additive or FM. Native Instruments' Massive, Absynth and FM8 are deep, complex synths that each address one or more of these methods. FXpansion's Cypher, part of their DCAM Synth Squad suite, has a TransMod feature which, like Blue 2, offers a vast array of modulation sources and destinations; it specialises in subtractive synthesis, it can do simple FM, and also provides various ways to control the shape of its waveforms. There are too many soft synths out there to list and compare, but if ease of use and versatility are the main considerations, then Blue 2 would appear to be unique in providing six-oscillator subtractive, FM, phase-distortion, wave-shaping, wave-sequencing and (arguably) LA synthesis all together.

Thirty-two preset algorithms determine how the six oscillators interact, offering analogue and FM structures covering pretty much every useful combination. In the original Blue review, I commented that customisable algorithms would be useful, and indeed Blue 2 now includes an Algorithm Matrix, which enables any oscillator to modulate any other, including itself (aka Feedback on the DX7), and by any amount. Additionally, the 'raw' output of modulating oscillators (which would normally be inaudible) can be mixed back in to the signal for added texture or oomph. The one thing missing here is the means to save custom matrices, as anything you create here will be lost if you inadvertently return to the preset algorithm structures page.

The original Blue combined analogue-style, FM, phase-distortion and wave-shaping synthesis in one powerful-sounding instrument with extensive modulation options and a very accessible user interface. Blue 2 represents a substantial upgrade, adding wave sequencing, X-Y vector modulation, a host of sampled waveforms, more filter types, a vastly expanded effects section, thousands of inspirational presets, and many more refinements. What was great is now quite simply stunning.

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