So I have just got my sims back and I've switched from origin to the EA app and I'm in the process of downloading sims but i'm not sure where my mods file is i've searched high and low for it and its nowhere to be seen unfortunately could someone help
@_Manou1996_ The Sims 4 user folder, the one that contains the Mods folder, is always in Documents > Electronic Arts no matter where you've installed the game's program files. If, however, you've used a symbolic link to move the user folder to the external drive, then that's where you need to look. This would have been a separate process, so if you don't think you went through that, you probably didn't.
With the new "EA App" launcher, the file structure has completely changed. "The Sims 4" file is now in the "EA Games" file and no longer contains the "Mods" or "Saves" file. I am looking for where is the new location of the "Mods" file?
I love the idea that I'm able to use the "Sims 4 ripper" to import my favorite Sims that I created in the Sims 4 into Blender and they look even more amazing in Cycles. However, I was told that its best that my sims should have short hair if I'm going to be importing them to Blender and I see why this person said that... (Continue reading down below)
Every time I import sims with long hair, the hair comes out looking like the first picture with some dark shade boxes or whatever this is? Also, depending on the type of hair it comes out even more worse then before unless the hair is short like the 2nd picture...
Depending on the hair and how long it is and how many layers it has, it might take like a good 10 to 15 minutes maybe less or longer... However, if there is a faster way of doing this. I would love to hear your feedback on it. It would honestly be VERY helpful to me and the wonderful Sims community.
As I said in the comments, it is Z-fighting. This means that there are two or more faces lying directly in the same plane or very close together, so that the render engine has difficulties determining the Z depth from the camera and does not know which face to render in front of the other. This problem occurs only in Cycles because Eevee is not a raytracing engine.
You can already see where grey unselected parts show through the orange selected parts, that there could be some duplicate geometry. If I now hide the selection with H, there still is a hair strand in place which is (almost) identical:
The problem is, while most of the time identical duplicates are quite easy to fix by selecting all with A and then merging by distance with M, this does not work here because if you compare both strands isolated separately, you see that one of them has a quite regular triangle geometry while the other is lacking vertices and therefore also edges inbetween. This means, merging those two strands will only merge some of the vertices, but since many of them create different faces, those faces will not be merged and stay separate and overlaying each other and so keep Z-fighting.
I do not know if this is the unaltered mesh you get from The Sims, but if so the problem is that because of the discrepancies in the overlaying meshes, the usual automatic cleanup methods do not work here - which comes down to having to clean it up manually. I mean, if you hover your mouse over a part and press L like I did, you do not have to select each face one by one but can select complete strands.
Then you could delete them and keep only the underlying duplicate. However, the strands in the example had the regular tri-faced one on top i.e. it gets selected first, so if you delete it you would keep the more messy one. Of course you could select the "good" one, hide it with H and then select the messy one afterwards and delete it.
Unfortunately all this is tedious, manual work. At least I do not see any good way to do it, maybe someone else has an idea. And I don't know if there are settings upon extracting the models which can avoid these duplicate faces. Most likely the reason for the mesh to be like that is that game engines often work with backface culling, which means a face would be invisible if seen from the backside. The body of the model is a closed mesh so you always see the frontside of the faces, hence no need for duplicate faces. The hair strands however are just row of flat faces, so if would look at them from the backside they would disappear. And that's why the hair strands are duplicated, one version to look at from the front, one version to look at from behind - as you can see if you enable the Face Orientation overlay, the regular tri strand shows the frontside (blue), the other strand shows the backside (red):
Tired of brown sack lunches and want your sims to carry their leftovers in something a little more stylish instead? Well with this mod, you can choose between three super cute lunchboxes that will override the sack lunches in game. Styles include: plastic Tupperware container, kids lunchbox and dabba/canister. This is a default replacement which means it will override all lunchboxes in game. Be sure to read the directions before downloading.
This is a really simple mod that makes school projects a little more fun for sims based on their grade in school. As you can probably guess, A students receive a large boost to their fun motive and D and F students receive no boost at all.
Ever heard the saying, it takes a village to raise a child? Well, I believe this is absolutely true and I also believe that the village should also earn parenting skills from taking care of those children. With this mod, other family members such as grandparents, siblings, cousins, aunts, uncles and step-siblings can all earn parenting skills when caring for and disciplining children. Also unlocks the parenting skill for teens too!
Okay so, I am NOT a fan of that bear costume, like at all, lol. If you feel the same way, this mod might be great for you. It prevents child sims from autonomously changing into the costume but unfortunately does not get rid of the negative moodlet that comes from not wearing it during the Bear Phase.
Following the period of rest, your Sim and other Sims around them will have additional dialogue and action options based on that dream and their new feelings, including asking questions about their dream and researching what they might mean.
Made by Sacrificial mods, the zombie apocalypse mod is heavily inspired by Resident Evil, and can see your Sims become terrified or zombified. Trigger a zombie apocalypse with an incredibly cool story mechanic, then decide whether you want to survive or infect.
RoBurky returns with another mod that changes how your sim reacts to life events and personal experiences in the game. The Meaningful Stories mod ensures that your sim expresses their emotions to the people who matter or are important to them and will affect how those memories stay with them throughout their life.
For mod fans who want to get into the nitty-gritty details of playing The Sims, then check out the MC Command Center mega-mod by Deaderpool. This mod is a collection of smaller mods that give you the power to make small adjustments and tweaks to how sims live their lives.
"Basemental Mods" is a well-known pairing of mods, "Basemental Drugs" and its add-on "Basemental Gangs," that add actions and interactions featuring drugs, alcohol, and gangs, among other things, to The Sims 4. While "Basemental Drugs" requires only the base game to work, "Basemental Gangs" requires both the former mod, as well as Get To Work, to function. Both mods can be downloaded here.
The most prominent feature of the mod is its range of drugs for sims to experiment with. The list includes cannabis (weed), tobacco, cocaine, amphetamine, shrooms, MDMA, ayahuasca, xanax, lean, adderall, LSD, and steroids. The mod also includes edits to mixology that adds new drink recipes, as well as the ability for sims to become drunk, and even alcoholics. The drugs are acquired in differing and semi-realistic ways, with not all being available for purchase in buy mode. The only drugs available in buy mode are cocaine, amphetamine, MDMA, and tobacco. Cannabis seeds are included for gardening (incorrectly categorized in Indoor Plants, rather than with the other seed packets in Outdoor Activities), as well as rolling papers, weed curing jars, and bongs. Drugs can form addictions (which will result in an addiction moodlet for the affected sim), and repeated use of drugs in a short period of time can result in a sim's death by overdose. If WickedWhims is installed, sims can pay dealers for drugs with sex. A sim or household that frequently sells drugs may be subject to police busts or swat raids, in which they will be taken to jail and have their inventory items confiscated.
There are eleven strains of cannabis: Pure strains Northern Lights, Trainwreck, Komorebi Fantasy, OG Kush, AK-47, Sour Diesel, Purple Haze; and hybrids Sour OG, Purple Lights, OG Wreck and Purple AK-47. If no dealers exist yet in the world, gardening is the only way to acquire cannabis. Once 15 uncured buds are harvested from a cannabis plant, they can be cured in a weed jar. The cured buds can then be rolled into a joint or put into a bong, hookah, or vaporizer, or baked into edibles. Sims high on cannabis will get a dazed moodlet.
If dealers have been assigned to the world, cannabis can be purchased from them. Sims can also learn the Dealing skill from these dealers and purchase cannabis through the dark web once they reach level three.
Cigarettes and cigars can be purchased in buy mode, either directly or by purchasing a dispenser. Smoking will give sims a happy moodlet. Sims who smoke often risk getting cancer. A sim with cancer will need to make a doctor's appointment through the phone, after which they can begin chemotherapy. Sims with cancer will experience both symptoms of the disease, as well as side effects from chemotherapy. A Cancer Immunity trait can be purchased from the rewards store. If the player does not wish for cancer to be possible, it can be toggled off through settings.
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