Our team sources and roasts exceptional coffee from some of the best coffee producers on the planet. Every day we get to share these fruits with wonderful humans, like you. Extremely delicious coffee, hidden behind rather exuberant little creatures awaits you.
Just like a diverse coffee landscape enriches our palate, diversity in people enriches our lives. So here's to love in all its forms, and to the beautiful diversity that makes our community so special.
Which damage total do you use to determine the life gain from lifelink? I had assumed that if a 3/3 creature with lifelink was blocked by a 2/2 creature that the life gain total would be 2, the maximum that the blocker can absorb before dying. This seems to be incorrect, as when I read the example attached to CR 119.4c
A creature with 10 power blocked by a creature with 1 toughness deals 10 damage to that poor little blocker. Creatures with 10 power are not known for their discretion or moderation; they don't deal 1 damage on the grounds that that will be enough to do the job. No, they smash that blocker into smithereens and leave behind a smoking crater!
Drain Life deals X damage to target creature or player. You gain lifeequal to the damage dealt, but not more life than the player's lifetotal before Drain Life dealt damage or the creature's toughness.
Drain Life is the exception though, not the rule; for lifelinkers the creature's toughness is irrelevant in determining how much life is gained. (See also though Abattoir Ghoul, a recent card which offers a kind of new spin on the Drain Life idea.)
In the case of a 3/3 lifelink creature being blocked by a 2/2 creature, the 3/3 creature still does 3 damage to the blocking creature, even though 2 damage would be sufficient to kill it. Therefore you gain 3 life.
This is somewhat incorrect. Creatures don't "absorb" damage. Strictly speaking, dealing damage and killing a creature are separate game events. Damage is marked on creatures, and every time state based actions are checked, the damage marked on every non-indestructible creature is compared to its toughness, and every time the former is greater than or equal to the latter, the creature in question dies. This is why, for instance, Sengir Vampire says "Whenever a creature dealt damage by Sengir Vampire this turn dies" rather than "Whenever a creature is killed by Sengir Vampire". Sengir Vampire doesn't actually kill creatures: it deals damage to them, and then the damage kills them.
When a creature you control with lifelink deals damage, the sequence of events is: damage is dealt, then you gain life, then the damage dealt is compared to the toughness of the creature that was dealt damage. The toughness of the creature is irrelevant to life gain, and isn't checked until after the life gain. The life gain is the damage dealt. The other creature is indestructible? The life gain is still the damage dealt. The creature dealing damage has deathtouch? The life gain is the damage dealt.
Creature Technology Co. produces the most technologically sophisticated, creatively inspired and life-like animatronics for arena spectaculars, theme parks, exhibitions, stage shows and events around the world.
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Grizzly Gulch is the first wildlife refuge that was established by the Kratt Brothers Creature Hero Foundation. Located on the Rocky Mountain Front in Montana, the refuge protects 1,670+ acres of critical habitat for grizzly bears, wolves, elk and a host of other creatures.
My ambition for Fairest Creature was simple: I wanted to create the best Cabernet Sauvignon ever. Not just from the Napa Valley or a certain vintage, not from one single winemaker, but the best Cabernet ever conceived.
Triniceros is our master blend. Michel Rolland has selected his favorite barrels from the Sine Fine, Polyspline, and Perihelios to creat this flagship cuve, only available in oversized formats. In the end, the real fairest creatures are not just mythical beasts on the labels, but the four talented individuals behind the creations.
I've recently purchased spore on ea and i played for maybe 15 minutes and finished the cell stage with no game issues, as soon as i finish making my creature with legs and launch, the game infinitely loads and eventually i can hear game sound but im still stuck on the load screen, please help me and my girlfriend have the same issue, ive looked all over and tried everything but nothing works.
@ExcitingSpade49been trying everything everywhere for hours , compatibility mode, resolution, lowest graphics, updating graphics card, deleting graphics packages sifting through posts and wikis that are mostly 10+ years old etc etc literally anything i could find and i've been having this exact same issue. played through the cell stage then got to creature stage and it loads for a bit, then i can hear the sound and music of my creature and things seem to work fine but visually im still stuck on the loading screen then after a while of waiting it crashes. im stumped man but im glad at least someone has the exact issue. mad i can't play a childhood game i paid for anymore.
yea man it sucks me, and my girlfriend both are having the same issues and we have tried everything, i was hoping to have some more luck posting here and seeing if anyone has had the issue and fixed it
@Zariaomy game had problems with crashing and sometimes wouldnt start up, i made a new folder on my desktop called spore (you can name it whatever) make sure you install it into that folder or else spore files and everything will be all over your desktop and it will be a mess and just reinstalled spore to that and it stopped crashing. or you could right click spore.exe in the spore folder click properties then go to compatability then click windows vista or xp.
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