Evernoted how there are 6 types of elements displayed? In the form of some weird yingyang-cross. How come there are 6 elements, but we only know of 5 (Cold, Fire, Poison, Acid, Electricity). I reckon the puzzle hs to do something with this unknown 6th Element.
This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) James McKendrew Jan 28, 2017, 02:04 pm Mike Selinker wrote: This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists. I feel like a low-AD monster should be the Flinder Elemental AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Lee Jen Jan 29, 2017, 01:30 am Mike Selinker wrote: Vic Wertz wrote: Mike likes to believe that the sixth element is "Bludgeoning." This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists. Sorry I'm a Taiwanese player and I have a question. But I don't know where should I post so I post here. The question is:when I play in the adventure deck 1,should I take the base set and deck 1's cards? And when I play in adventure deck 2 ,should I take what? And 3.4.5.6.... Please answer me and thank you so much! AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) elcoderdude Jan 29, 2017, 05:43 am Lee Jen wrote: Mike Selinker wrote: Vic Wertz wrote: Mike likes to believe that the sixth element is "Bludgeoning." This is true! I think Earth Elementals bring a particular kind of energy attack to the table, which is they smash it to flinders with their stony fists. Sorry I'm a Taiwanese player and I have a question. But I don't know where should I post so I post here. The question is:when I play in the adventure deck 1,should I take the base set and deck 1's cards? And when I play in adventure deck 2 ,should I take what? And 3.4.5.6.... Please answer me and thank you so much! Lee, see the thread I started for you. -Jens-Adventure-Deck-Question
On the contrary, Mummy's Mask number one characteristic is to have introduce triggers. And what triggers bring? Hairy elements like gnolls, hyenas, and more gnolls. And we travel on smelly hairy camels all the time. And the main reason every bad guy wear masks is to hide their undead lack of hair. Hairy is the main trait element under R's blessing.
This fits in with my PACG group, where I put the crowbar in the Blessings deck by mistake.Our new favorite blessing is now "Blessing of Crowbar", with sound effects of the God of Crowbar giving their blessings to the face of your enemies.
Now that MM5 is out, I'll add that if you think I'm kidding, just check out the location Elemental Trenches. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Malcolm_Reynolds Mar 2, 2017, 10:06 pm Yup, I noticed that. I did not, however, notice anything in MM5 that seems out of place as far as this puzzle goes (nor in 2-4, save for the Sphinx). Does anyone think they've spotted any clues? I wonder if there's a card in MM 6 that will refer to cards in the other decks, perhaps to spell out a message. I had thought I'd at least be able to spot pieces, even if I didn't know yet what to do with them, but not yet.
I haven't figured any of the pieces out yet, but when I originally heard this existed my first thought was "Riddle of the Sphinx" which got me wondering if it had something to do with every "Sphinx" card. But I haven't actually done anything other than think those words in my head.
Feels like cartman just stole what I was about to say. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Malcolm_Reynolds Mar 22, 2017, 06:35 pm All the decks are out. I haven't spotted any text on any card that seems out of place, which makes me wonder if it has to do with illustrations on the cards.
I'm wondering, since the Mythopoeic Sphinx lets you draw a loot ally that has the Maftet or Sphinx trait, if cards with the Maftet trait might also be part of the puzzle? Here are those:
Cultist of Areshkagal (4 Henchman Monster) x5
Userib (4 Henchman Monster)
Maftet Hunter (4 Ally)
Erayu (4 Loot Ally)
As far as flavor text goes, if we assume that a card in Adventure 6 is necessary for the riddle, and that card would have the word "sphinx" somewhere on it, there are two:
Crypt of Air (6 Scenario) refers to Shendakut, the sphinx that the Sky Pharaoh mummified to guard the engines
Hall of the Crocodile Kings (6 Location) says "Each statue is a grotesque mockery of a real person twisted with the shape of a Sphinx River crocodile."
I'm guessing the "puzzle will involve some specific "chain" of interactions, such as "do X to draw Mythopoeic Spynx => use it to draw Ally Y => use Ally Y to do whatever...+>...". We've already been told that puzzle will not have mechanical ramifications, but maybe cards that participate in the chain will have the clues. (However, this would need to involve at least 1 cards from each AD, so maybe I'm totally barking up the wrong tree here...)
Official Wording:
If the location Altar of Riddles is closed when you win the scenario, for the rest of the Adventure Path, 1 character may temporarily replace 1 item in his deck with the loot Mythopoeic Sphinx if that character recites the Mythopoeic Curse when doing so. At the end of each scenario, return the loot to the game box.
Given that, I'm way more concerned about the Altar of Riddles card than I am the Mythopoeic Sphinx. They had a lot more freedom with the Altar of Riddles than they did with the Mythopoeic Sphinx in terms of what they could put on the card.
I realize that the place is called the Sightless Sphinx and that Book 4 is about Maftets who worship a god of riddles, but still.EDIT: Okay, I have other things I need to do tonight, but I'll mention this last bit of brainstorming I had to see what other people think.
Out of all the cards in the ACG, I'm WAY more suspicious of the location cards. The location cards have a lot more information on them then anywhere else, and they are a lot less strict than the other cards. All of the cards have flavor text on them, and even if the location has a direct correspondence to something in the RPG AP, often times the flavor text on the back is rewritten. In addition, most of the time the location is new artwork, so if they wanted to hide something in the artwork, that's where they would have the most freedom.
Now, I don't know that there's a puzzle in these texts, but some of them look _really_ awkward, like they were constructed with abnormal constraints. In particular Poisoning and Vulnerability. And the first letters are a nice mix of consonants and vowels...
Superb teamwork... getting close.... hard to do that during an important meeting without my cards though.
As soon as I'm home I'll try to apply same process to locations' flavor text, or traders' flavor text, or scenarios', or Mike's favorite cocktails' names....
Now, when you play PFSACG scenario 3-4C: THE CHOKED TUNNEL, if the Altar of Riddles is closed when you win the scenario, for the rest of the Adventure Path, you may temporarily replace 1 item in your deck with the loot Mythopoeic Sphinx if you recite the Mythopoeic Curse when doing so.
Ahem. So, is there a legit way to get the MS before AD6 in the *normal* game? AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) cartmanbeck RPG Superstar 2014 Top 16 Mar 24, 2017, 09:56 am Longshot11 wrote: Mike Selinker wrote: Now, when you play PFSACG scenario 3-4C: THE CHOKED TUNNEL, if the Altar of Riddles is closed when you win the scenario, for the rest of the Adventure Path, you may temporarily replace 1 item in your deck with the loot Mythopoeic Sphinx if you recite the Mythopoeic Curse when doing so.
With Warlords of New York on the immediate horizon, it's about time you got all of the Division 2 masks, isn't it Agent? Each mask is a unique drop from tough mini-bosses called Hunters, and you need to solve some obscure puzzles in order to get all 12 masks. Thankfully for you, we've got all of the masks in The Division 2 and have a complete guide here for each one, so you can simply follow our instructions to ensure your character is fully decked out going into Warlords of New York. If any more Division 2 masks become available in the expansion, we'll be sure to update this guide.
If you're looking to obtain the Division 2 Ivory Keys, you've also come to the right place. Along with dropping the Division 2 masks, eight of the 12 hunters will also drop one of the Division 2 Ivory Keys used to open the crate inside the White House. Read on for information on how to spawn and kill every one of the Division 2 hunters and obtain all 12 Division 2 masks.
For the Wraith Mask, head to the Southwest region of the map, and in the south-east corner is the Interstate 395 BN road. Go to the memorial with the flag, then shoot out the light on the left-hand side so the memorial is no longer illuminated.
Run to the southern portion of the building and interact with a walkie talkie on the desk, then sprint across the courtyard to the northern part and interact with the telephone. The Crimson Hunter will spawn in the middle of the courtyard.
3a8082e126