Easiest Place To Start Mount And Blade Warband

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Angie Troia

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Jul 16, 2024, 9:14:07 AM7/16/24
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Message from Rick: I will get around to this as soon as possible, but this is a huge and lengthy guide. For now read what you think you need and feel free to edit too.-----Okay, so lets start this simple. I am Zonnows, I have been updating the Wiki, and I wanted to make a guide for the wiki, since the game is very BRUTAL.

You want to first of all know a few things before starting the game. When you pick your first beginning things to make your character, they are HIGHLY increased. For example, let's say you pick to start out as a noble and fighter. You will have a lot of Leadership and Ironflesh with PowerStrike, but you will need to put more points into Intelligence to make the game easier on you. HEED THAT WARNING! Speed is necessary, so take path finding early on, if you don't you will run into more and more problems with the knight factions (the Eagle, Lymbard, Crusaders, and Demons), mainly because you can't out run them. HEED THAT AS WELL!!

easiest place to start mount and blade warband


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In .7 they are bumping up the price for EVERYTHING. All good armours, all good weapons, all good mounts, but they are lowering the prices for Goods like bread, meat, cheese, etc. You will need money for everything. Hiring troops, and upgrading them of course, but what about the armour and weapons you need? What about Companions that will turn the tide of war if well trained enough? You basically need money for everything. DON'T WORRY THOUGH! The devs have made crime more profitable. Remember in Native where if you raided a village, you'd only get like a few goods, and a little money? WELL the devs of the mod made it to where you can raid, and earn loads of profit from it! I'm talking about almost 10,000 Aurums! Just from one Village! A tip the devs have stated, don't be the honorable one. War is out there, and its harsh. Raid a village once in awhile. The great treasure inheritance is very helpful, you can open a weavery and dye works for easy early game income at your starting town. Join a faction if you're scared the lord of the village you are raiding will come and kill you! Also, prisoners are HUGE! In this mod your army size is factored in to how many prisoners you can have, so mid-late game it's possible to have several hundred prisoners. AND, nearly all prisoner sell for over 100 aurums a piece, some going up to 1,000 each (mostly noble troops).

Companions can make EVERYTHING BETTER! best part is that you get about 5 of them for free! Shi Jin, Agnare Stormcloak, a healer, Fazl, and Zaira! Shi Jin being a awesome warrior. Agnare can be molded into whatever you want; same with Fazl. The healer, giving you a big Healing skill, making it to where your soldiers will almost NEVER die, same with you. Zaira is a decent archer, that can also be molded into whatever you want! THEY ARE ALL FOR FREE! Not counting Aracanus, who is 100,000 aurums (TRUTH), but holds the legendary FLAMEBRINGER.

There are 7 factions so far in this mod, and in .7 there will be 9!(Not counting the player made faction) Building the perfect army is hard, even I haven't figured that out, and I put hours into that mod already! Let me explain what I do though. 1. HAVE LOADS OF CAVALRY! Why? Well, cavalry pushes through infantry pretty fast, and can bash through shields easily. 2. Infantry are great to take down horsemen, if you have pike-men, and are great at defending and capturing castles. 3. Have extra archers. They are AMAZING at defending castles or towns. Having a lot of them, and ones like the Maccavian marksmen that are great ranged, and up close with provide GREAT defense. Cavalry from Reich Des Drachen and Drahara will make great cavalry army. For cavalry archers, you'd want Tolrania and Elvarie Horse archers. Infantry would be Hakkon Empire and Maccavian troops. Maccavia has the Elite North Guards, and Halberdiers. Hakkon Empire has the Legionnaries. For Medium equip infantry you'd want huscarls from The Valahir Clan. Archers would come from Maccavia, Tolrania, Drahara, and Redwood Nation. Creating a mix of all these would make a perfect army, but don't forget your own faction troops, which are to be equal to the best of the best troops from all factions.

That's basically what I do, I've learned from many start overs. Just keep trying for yourself if this doesn't help you! Tell me if you learn anything new, that could improve on my ideas! Good luck, and live! (also Joining a faction early on may help you in your journey to become a deadly awesome warrior).

The Zann Dynasty is a deadly faction that comes after 100-150 days. They bring about 400-500 troops by themselves, with deadly archers, swords-men, spear-men, and horse archers. The leader Zann, starts with about 200-300 troops and will grow to a large army. The units can take down the top tier shock cavalry and top tier infantry. They are deadly, and suggested that you have a army or faction of your own before you decide to fight them. They make war with everyone to take over all Perisno. Side note you can change the turn number when the Zann will begin their invasion in the game options.

Shock cavalry are fast striking horsemen who usually have lances and swords with shields. Examples would be Drachen Dragoons and Drahara Royal horsemen. They usually have heavy horses that have heavy armour, but decent speed. Charge in to distract the archers and take out the high priority targets first.

Easily explained. Archers on horses. Like the Maccavian mounted marksman and the Redwood Nation Horsemen. Have bows with swords and shields, usually on a fast light armour (sometimes no armour) horse that can charge in to battle easily. Charge on fast horses to go behind the enemy to take out targets that are slow or on foot.

This would be the cavalry that charges in, and fights taking heavy damage, but also out putting heavy damage. Most noble troops, Maccavian Black Knight, Hakkon Horsemen, and the Captain of guard (and lower tier troops of that branch). Good on foot or horse, used to out put large amounts damage, and used to take large amounts damage.

GTH anywhere really. The real question is how to start. There are two main options here. You can choose to be part of a Lord's army (you are enlisted as a lowest tier unit and given extremely sad equipment. Really, its sad to try and scratch elites with a silly dagger and see the ZERO damage pop up). Here you can slowly level up within the army earning promotions. At each promotion your Lord will give you equipment appropriate to the troop rank. You will also be given a weekly salary which will increase along with promotions. See below for more details on getting the most out of the enlistment phase.

The other option is to form your own company right from the start. This has the potential to be brutally difficult for many reasons. To begin with, no one knows who you are and it is rather unlikely they would want you leading them into battle. You will have a relatively very small party size and you will have trouble even filling this up. Even if you do manage to roam and get recruits most of your army will consist of low tier units. If you go down this route then you should invest in path finding and spotting and perhaps looting early. This will allow you to spot and identify weak bandit raider/groups etc and basically allow you to find the small parties you actually can attack and hope to defeat. Stay well away from bigger armies as they will completely decimate you. It is always a good idea to join neutral battles (You see a Drachen Vassal and a Maccavian Vassal start a battle. Just walk up to the battle and be like 'Hey guys, I want to hit people with sharp pointy things too!'. Pick either side, preferably the one which is going to win anyway or has the more elite troops so you dont take too many casualties). The advantage here is that you gain bonus relations if the one you sided with wins, while not losing any relations with the faction whose army you defeated. Further, most of the troops on the field (assuming you have a small army) will be those of the bigger armies so there is less for you at stake personally and you can focus on winning renown and racking up kills. Do keep in mind that unlike in Native, its not just bandits who you have to worry about in Perisno. All sorts of folks are out for war. Legionaires, Demon Worshippers, Inquisitors etc. They usually have enormous armies and if one of them catches you your entire force is going to be wiped out. (Not only is their party size large but they pack some seriously elite troops). As long as you are careful, quick and clever, you will quickly win renown and earn a lot of money and experience to level up your skills.

The thing to understand at this phase of the game is that money is much less important than equipment and stats. The equipment you have at the beginning is usually so terrible that you will be knocked out very easily. Some high level troops will one shot you every time. At this stage each upgrade in equipment gives you a huge return in terms of how long you can stay alive in battle swinging your sword/mace/axe and thereby giving you more kills, which gives you more experience which gives you more kills and so on. If you have 5,000 aurums and see a hammer for 4,000 which is way beyond the weapon you are currently using - buy it. Make sure you can pay your men at the end of the week though. This way in some time you will have some respectable gear of your own when you try to become a vassal. (Remember that when you go to your Lord to tell him that you no longer want to serve in his army he will take away one set of the equipment he gave you. Dont be a naked vassal. It's not a good look).

In either scenario, once you have some renown and money and have bought your basic equipment (horse, armor, helm, boots, weapon(s) of choice) you should now think about becoming a vassal. It is ordinarily a good idea to start out in the area of the faction that you want to be a vassal for as it means that ideally you already have some good relations with the faction and will be accepted as a vassal. Now you can kill with legal authority.

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