Patrick
unread,Jun 11, 2009, 10:34:24 AM6/11/09Sign in to reply to author
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to Thinking about Games
They say games are an art-form and art imitates life. So, what kind
of game do you think does a good--or bad--job of reflecting life or
some aspect(s) thereof?
Our friend Sukunai, in another thread, says this:
<<Life is a game of chance. You may die walking across the street, or
driving on the highway or be mugged while going to a movie.
Chess has next to no chance. I guess it comes off feeling too much
like playing a video game against the AI and winning is so utterly so
what like. Oh I won, what a complete shock.
If I am better than the other player, it will feel like I am playing
a
wargame against a kid. Oh I won, boy that felt good.
<<That's the attraction of games with either enough detail load, or
variability to make winning uncertain. You can't know, and being well
versed on the rules would be nice, but won't impress the dice any.>>
Personally, I have a sneaking suspicion that chance is really just an
illusion--that there's no such thing as an accident. Anytime
something happens that seems dicey or accidental or random, it
probably only looks that way because of our limited human viewpoint.
If we could somehow take an omniscient, God's-eye view of the
situation, we'd see a clear chain of cause and effect every time.
Hence, it could be that "deterministic" games like chess and go
actually do the best job of reflecting life. Whereas "probabilistic"
games like backgammon and dominoes reflect a narrower view of life,
where the random factor accounts for human limitations.
When I play a game like chess or go--or a strategy game like
Civilization or Risk or Third Reich--I feel I'm assuming a role
similar to a god on Mount Olympus, hovering over the earth and
manipulating all the petty human affairs below. And I believe it's a
key aspect of human nature to want to "play god" in this sense. It's
why some people aspire to be world leaders or CEOs--movers and
shakers, directors of major events. In an "overview" game like this,
a player has the chance to at least vicariously exert his will and get
his own way, making things happen as he sees fit (at least in his own
domain; his opponents may thwart his plans, of course).
But when I play a game like bridge, poker, or dominoes--or Magic: the
Gathering or an RPG or a tactical card-based wargame like Up Front--I
feel I'm assuming a very different role: that of the hero. Unlike
the Olympian god, I have no grand overview; I see only what's in front
of me and have to guess the rest or discover it over time. Nor are my
commands necessarily carried out automatically; random factors may
interfere, forcing me to backtrack or take a detour or adjust my plans
in some other way. I believe this is another key aspect of human
nature--wanting to be the hero and endure a successful adventure.
I've mixed some dimensions of games above. More properly, we should
consider deterministic vs probabilistic games separately from open-
information vs hidden-information games. Or make a grid and explore
four kinds of games.
But although it doesn't always happen in individual game designs, I
think there's a natural link (if only a conceptual one in my own mind)
between deterministic games and open information, and between
probabilistic games and hidden information. And it comes down to the
question of which role you want to assume: (1) the Olympian god,
looking down and directing everything, or (2) the hero, venturing into
the unknown in quest of treasure and glory.
You might say neither kind of game does a very good job of imitating
life; both kinds of game are bigger than life. They cast the player
in a role beyond the ordinary.
Yet I'd say both kinds of game imitate life, in the sense that they
enable players to vicariously do what everyone, at some time or other,
dreams of doing: being godlike, or being heroic.
You can't very well do both at once. If you have the godlike
overview, your path as a hero will be clear and illuminated and all
the possibilities laid out before your eyes, so there won't be any
challenge or adventure. But if you're the hero, venturing along a
dark, dangerous, risky path, the best you can do is *wish* you had an
overview of the big picture (and try to imagine it, and build it over
time as you map your progress).
Just some thoughts that crossed my mind.
What are your thoughts? Do you think of life as more deterministic or
probabilistic? Which seems more realistic to you--having a godlike
strategic overview, or being like a hero making your way along a path
of adventure? Which sounds more appealing? And why?
--Patrick