On Jun 9, 8:59 pm, Sukunai <
sukunai.ni.y...@hotmail.com> wrote:
> I'm ok playing poker for money, and I don't have a problem sitting
> down to a 10 dollar limit game of nickel ante poker.
I never could get into gambling. My dad was something of a gambler,
and he taught me to play craps, poker, and blackjack when I was just a
little kid. When I grew up, at times I toyed with the thought that
gambling might be fun or interesting or fit my image, so I made some
abortive attempts to get into it. It just never grabbed me, though.
I didn't like putting that much attention on money, and without money
the games seemed simplistic and boring.
> I like ASL mainly because the game is a hoot even if you don't win.
I've been there and done that. And yeah, it can be a hoot. I just
lost my patience for memorizing or looking up rules, and for jumping
through so many hoops and rolling so many dice each turn just to
simulate two minutes of imaginary combat action. I think my
imagination became saturated too: it got to where I was thinking so
much about probabilities and how to get from point A to point B
(without being shot to pieces) that I couldn't stop and enjoy the
simulation. After a while, it didn't even feel much like tactical
WWII combat anymore; it was just a chesslike game with dice, thinly
disguised as a military simulation. When it got to that point, I
decided I might as well be playing a simple, abstract strategy game
instead.
> I tend to really enjoy parlour games like Chess or Backgammon even
> though I'm not much good.
The more games (of all kinds) I play, the more I admire traditional
board and card and dice and domino games. After so many generations
of refinement, they're usually just about the right size and length
and pace and complexity level and everything. About the only thing
they lack is the glitz and glamour of newer, shinier games; many
people consider them boring just because they're old.
> I don't mind playing multi player games like Civilization. I'm ok if a
> person declares their game is toast and they want to concede. I've
> done it often enough myself.
I've pretty much concluded that's my least favorite type of game--
*unless* my aim is just to socialize. If it's just a matter of having
people over and gathering around the table to do something fun, I'm
delighted to play Merchant of Venus, Advanced Civilization, History of
the World, Settlers of Catan, or whatever. Even Monopoly is OK. I
like the company, and I've enjoyed some good times that way.
But if my goal is to really get into a game--study it a bit, "own" it,
and strive to get good at it--a multiplayer game is the *last* thing
I'll consider. Why? Because optimal play always involves
negotiation, and I hate having to negotiate. Trading (in games like
Settlers or Civilization) is mostly annoying to me; power-brokering
(as in games like Diplomacy) is anathema to me.
> I do tend to find myself saying to myself, nah I will likely play all
> day, and then lose, and I'd rather just work on a model instead. With
> models, you don't need to worry about winning or losing :)
I'm no craftsman or modeler. I put together a few plastic models when
I was a kid, but that's about it. I've made a few abortive attempts
to get into miniatures wargaming, but only because I wanted nice-
looking game pieces instead of all the paper and cardboard; yet I was
unwilling to paint figures or make terrain.
What I tend to do when I decide against playing a game is read. I
could play that wargame I've got set up on the table, but I'd be
looking up rules all the time and getting a headache trying to work
out strategy and tactics, so maybe I'll just pick up the novel next to
my chair and read that instead. Or I'll surf the Internet and post a
message or two.
> My biggest problem with wargames, played online, is so many of them
> have designs soooo easy to cheat with. And while lots of people will
> claim 'oh I would never cheat' frankly we are all human, and if
> there's nothing to keep us honest, then there is nothing to convince
> us the other guy wasn't cheating. And that's why I have nearly no
> experience with wargames played online. I just don't feel like being
> cheated, and I don't feel like worrying if I win, being presumed to
> have cheated.
I'm playing a wargame by e-mail right now. I don't think either of us
is cheating, but we're using the honor system for dice rolls, and it
has been awkward at times. One of the dice lands on a sheet of paper,
and I wonder if it should count or not; so I reroll, then decide maybe
it should have counted, so I roll to randomly decide whether or not it
counts. Finally I started rolling in a box lid and counting only dice
that land flat in the box. Still, it's embarrassing when I get lucky
(as I just did yesterday), because no one else but me knows for sure
that everything was fair and square.
My opponent and I both seem to be thin-skinned, though. Neither of us
has played a wargame for years, and we're both finding it a pretty
tense experience. I suspect we'd both be content to give up and go
back to dabbling at wargames solo instead of playing competitively.
> As such, the best games, for the thin skinned, are likelly the ones
> where winning is not really a factor.
> The only game I can think of offhand, is rolegaming. If your PC dies,
> you just make another. The game essentially never ends, and thus,
> there is no point where anyone ever 'wins'.
And that's the downside. True, no one ever really loses--but no one
wins either; and so it feels like kind of a pointless, endless
exercise. I may be thin-skinned and thus averse to competition, but
I'm also determined that a game should have a beginning, middle, and
end so that it can mean something.
Besides, anytime my PC dies, it feels like a loss to me. (And if my
PC is practically invulnerable, then I feel I'm being pampered, and
that's boring).
For a while, I thought Roguelike games might be just the thing for
me. It's a single-player RPG that you play on the computer. You roll
up a character, venture into a dungeon, fight monsters, gather
treasure, and try to make your way to the deepest level of the dungeon
where you finally win. But it's next to impossible to get to that
deepest dungeon level, partly because of "permadeath"--if your
character dies, you start from scratch.
I soon got tired of dying all the time. It felt almost masochistic.
But if you think this sounds fun, go to:
http://www.roguelikes.com/
--Patrick