"Most people are out to be entertained, and traditional games aren't
very mesmerizing. Often they're a lot of hard work."
That's correct while also being wrong though.
It's true a large swath of today's youth will just look at you funny
when you try to make Chess sound exciting.
Chess isn't exciting for a reason though, it's never meant to be
'exciting'. It's Chess.
The thing is, you have to sell to the correct audience.
You can't sell an eskimo ice cubes.
I'm a wargamer in my case in some ways. But, I'm not the sort of
wargamer that worships games of detail loads that would gag a lawyer.
I recently learned that Slitherine is releasing a 3d tactical turn
based WW2 game. I've seen the screenies for it. It will be on the PC
as well as the PSP and the DS (the DS likely won't have the same level
of 3dishness logically enough).
The thing is, the Nintendo DS has been long considered a 'kids toy'
and no surprise the wargaming publishing world has been pretty much
convinced they can't make wargames off the PC.
Well that line of thinking is dead, deader n a doornail too.
Slitherine has made it plenty apparent that line of thinking is full
of crap.
The Nintendo DS is just a device. And you won't be selling to many
adults until you give them a reason to want the bloody thing.
But some games are just what they are. Asking them to be more than
what they are is just asking for disappointment.
Chess is just a dull thinking person's game, and it will always be
that.
And my wargames will always be seen as equally dull overly complicated
games until wargaming stops making nothing but.
Of course Chess is not so flexible. It's either Chess or it isn't I
suppose.
I suppose the only way to make Chess a decent hand held offering, is
to make it VERY easy to connect to another Chess player to play a
game.
Providing an AI opponent is likely hard to escape, but, the game
should be released with no illusions that the AI opponent is NOT the
proper opponent.
I think the same needs to be done for wargaming. Stop making games
with AIs and expecting the AI to ever matter.
If you are playing a wargame, and expect to always play the AI, and
expect to be given a decent challenge, well then you deserve to be
called a fool.
This is the reason I heap scorn on wargames made as RTS designs where
playing the AI is all but mandatory.
Because the state of AI in this day, is worthless.
Wargaming will be more accessible the second wargame publishers ditch
the obsession with accuracy at all costs, and an AI made to run a game
a human can barely understand.
A good wargame is one that is simple, easy and very accessible to play
it against other people.
And that is not currently the case with most wargames. They are NOT
simple, or easy or accessible. No surprise wargamers are such a small
niche community.
And Chess players are not much different, although it's at least not
the fault of their game of choice.
If Chess is ever to be 'exciting', it's going to have to drop the
elitist look and evolve beyond the look of the board and the standard
inflexible never changes array of pieces and set up locations.