In this case it seems to me that you should prefer games that are
reasonably elaborate, and involve quite a few decisions, but where the
outcome is largely a matter of chance, and the decisions have only a
minor effect. That way if you lose you can always ascribe the result to
bad luck.
Interestingly, this is almost the opposite of what many people think
makes a good game: simple rules with deep strategy and much skill
required. Probably you should avoid Go, Chess and Bridge. There are
plenty of board and card games better suited to your preferences. Maybe
I'll suggest a few if you agree with my analysis.
I notice that my reply above does not have much to do with imagination,
and on rereading your initial post, I'm not sure that does either. You
seem to be equating imagination to analytical effort. I suppose that
successful analysis often requires some imagination as an input, but it
requires other skills too, and in the case of difficult games a lot of
mental effort which you are quite reasonably unwilling to expend. If you
indulge in a fantasy based on the theme of a game - mentally traversing
the galaxy or marshalling your troops for battle - that is exercising
your imagination even though you just watch the game play out as it
will, without greatly influencing the outcome.
--
John McLeod For information on card games visit
jo...@pagat.com http://www.pagat.com/
>Yes--"imaginative" is a curious word. Some use it to refer to flights
>of fantasy, while other times it refers to the ability to envision an
>outcome and a path or method that will lead to it.
>
>I can be very imaginative in the fantasy-flight sense. Even a thinly
>themed game like Lost Cities can get me picturing archaeological
>expeditions to exotic places.
>
>But my imagination often fails me when it comes to visualizing a Chess
>position I want to create three moves from now, then filling in the
>specific steps that will lead to that position.
On this point, and as a matter of terminology, perhaps I may quote from
an article of mine on chance and skill in games:
Here we find ourselves talking about the forward visualisation involved
in combinatorial games like Chess. What do we mean by forward
visualisation? At first sight we mean looking ahead to our next move and
to the sequence of moves likely to result from it. This has been
described as examining the branches of the strategy tree, and is
something that computers are very good at. In human terms it seems like
a form of memory, only in reverse, in that we are following a sequence
forward into the future rather than backward into the past. I have
always described this ability as mental projection, in that we are
projecting ourselves into the future. Abrahams (in The Chess Mind)
refers to it simply as vision. But in fact future recall or reverse
memory is a pretty good term for it, as experiments have shown that
exactly the same parts of the brain light up as when it is engaged in
tracing backward memories. (See Jessica Marshall, "Future recall: your
mind can slip through time", in The New Scientist, 24 March 2007, page
36-40.)
--
David Parlett
> Here we find ourselves talking about the forward visualisation involved
> in combinatorial games like Chess. What do we mean by forward
> visualisation? At first sight we mean looking ahead to our next move and
> to the sequence of moves likely to result from it. This has been
> described as examining the branches of the strategy tree, and is
> something that computers are very good at.
Perhaps "can be" rather than "are": they're certainly better at
some games than others, Go being a notable example where computers
haven't yet got /that/ good. And Arimaa was designed specifically
that computers would be bad at it.
OTOH we have games like GIPF, where a single move changes lots of
on-board relationships. I've just been trashed /again/ by the gf1
program on level 2 (level 1 is practically random moves, there are
8 levels) in part I suspect because keeping track of all the
changes is easy for a computer but very hard for me!
> But in fact future recall or reverse
> memory is a pretty good term for it, as experiments have shown that
> exactly the same parts of the brain light up as when it is engaged in
> tracing backward memories. (See Jessica Marshall, "Future recall: your
> mind can slip through time", in The New Scientist, 24 March 2007, page
> 36-40.)
Fascinating! thanks for the pointer.
Pete.
--
Peter Clinch Medical Physics IT Officer
Tel 44 1382 660111 ext. 33637 Univ. of Dundee, Ninewells Hospital
Fax 44 1382 640177 Dundee DD1 9SY Scotland UK
net p.j.c...@dundee.ac.uk http://www.dundee.ac.uk/~pjclinch/
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