On Jun 18, 4:43 am, Shade_Jon <
Shade...@gmail.com> wrote:
> Your question may not be the right question: what is unique about
> board gaming and what is unique about electronic gaming? Board gaming
> implies: physical elements, face to face, strategy and luck versus
> other humans, tradition. Video gaming implies - in some cases - single
> play, play against faceless opps, too many variables and hidden info
> to be handled in an analog game, violent gameplay. But not in all, or
> even most cases.
OK, so what do you think are the best and worst aspects of each kind
of gaming? Which features are worth keeping, and which could you do
without?
Of the things listed above, here are my personal views, FWIW:
1. Physical elements. I'm not really a tactile person or anything,
but I have low-tech leanings and therefore very much appreciate a game
that frees me from the need for any electronic gadget.
2. Face to face. Meh. I like people, but I'm pretty thin-skinned and
self-conscious; to me, playing a game with someone is often like
fighting. There are other things I'd rather be doing when face to
face with someone.
3. Strategy and luck. There's what I like in games! Usually a nice
mix of the two. I like that a game makes me think, but I don't want
to have to think too hard. I enjoy the surprises (especially the
pleasant ones) of random events too.
4. Tradition. Though I know it sounds boring to many people, I have
to admit this is appealing to me. The more newfangled games I see,
the more I appreciate traditional, time-honored games.
5. Single (solo) play. Definitely a huge plus for me, though I have
mixed feelings about it. Given a free choice with no gotchas, I guess
I'd rather play games with other people. But in real life, the way I
live it, it's darned near impossible to get a game going more than
once every couple months, if even that often. And I like to play
games every day. So, the vast majority of my gaming is single-player
computer gaming. Most of the time, though, I pick traditional two-
player games like backgammon, dominoes, or rummy--games I could play
with other people, and without a computer, if a human opponent were
available.
6. Faceless opponents. That's OK with me. I'm very happy
communicating with people from a distance (e.g., via e-mail or
online). I can take or leave the artificial faces some computer games
put on their AI opponents.
7. Variables and hidden info. That annoys me more often than not. I
generally like to know just how a game works so that, with study and
practice, I might be able to think everything through and eventually
optimize my play and thus master the game. If the workings of the
game are too complex for that, and most of the under-the-hood stuff is
undocumented, I feel I'm stuck with a perpetual mystery, and that
irritates me. Hidden info in games is OK with me if it's like a deck
of shuffled cards, where you know what's there even if the exact order
of things is concealed and needs to be deduced. But I don't like out-
of-the-blue surprises in games--events I could never have expected.
8. Violent game play. As an old wargamer from way back, violence
seems pretty natural in games to me. But I generally prefer to see it
presented somewhat indirectly or abstractly, not in graphic detail. I
used to love the combat flight sim "Red Baron," where I'd fly around
shooting down balloons and biplanes. But I was at first shocked by
"Wolfenstein 3D," where shots fired into enemy soldiers (or guard
dogs) would result in spurting blood and cries of agony. Even though
it was cartoonish, I cringed a bit and felt uneasy about the game.
Anything more graphic than that is out of the question as far as I'm
concerned.
Violence aside, I generally prefer abstraction to explicit graphic
detail. An abstract game like chess or go can represent all wars and
battles of all times and places; there's not enough detail to pin the
game down to any particular setting or theme, so the player is free to
imagine what he likes. The more realism there is in a game, the more
restrictions there are on a player's imagination: you get to see
more, but you're stuck with what's presented to you; you don't get to
fill in as much with your own creative mind.
So, for me, I guess a game like dominoes or cribbage is ideal. I can
play it with real physical components, solitaire or with others. Or I
can play on the PC or on my Palm PDA. Or, if I like, get into an
online game with other people. There are also books on these games,
so I can spend time studying when I'm not playing. All told, either
of these games can make for a pretty good hobby all by itself.