In the case of a chess set that must be the main factor. If the price is
below the cost of manufacture, the manufacturer is going out of
business. If the price is a lot higher than the cost of manufacture
there is scope for a competitor to win business by selling sets of the
same quality more cheaply. But this works only because chess is in the
public domain, with no issues of patent, copyright, etc.
>is how many times it can be played the best way of determining a
>game's worth?
It might be a consideration. Are you equating the "worth" with the price
of the equipment? It seems unlikely that they would correspond closely.
I suppose that if the equipment is expensive and wears out quickly,
requiring frequent replacement, that might put a damper on the success
of the game.
>But for me, a game you can only play once, maybe a couple of times if
>you insist, is not much better than a movie which is only really an
>option a couple of times on average. And I don't pay any 50-70 bucks
>for a movie I can assure you. Yes the movie it only a couple of hours
>and that game might be a few hundred hours. So what.
So perhaps you should be comparing the price of the game with the price
of several dozen movies, or maybe a DVD set of a whole TV series.
>Soo the question is still, how much would you pay for something of
>durable worthiness?
It depends on how much I want it, what I can afford, and the price of
any alternatives that are (almost) equally attractive.
>Is a single game at 100 bucks, a better deal than two 50 dallar games
>of finite play duration?
>Is it better to have that one great game at 100 bucks, than the three
>40 dollar games that might well be just schlock waiting to be a
>disappointment?
Yes, it's a tricky decision. If you know in advance that the $100 game
is really good and you want it, probably you spend your money on that,
if you don't have access to it any other way. But maybe you know someone
who already has the $100 game, and you can play it with them using their
set, and so it might work better to buy the three $40 games in the hope
of discovering a new gem.
>I've literally played Civilization IV to death, and there is no end in
>sight.
>Would I have paid 100 bucks for it?
>I've certainly seen no shortage of 50 dollar games that were not worth
>50 cents.
>
>When is a game truly worthy of the purchase?
The problem is, if you are looking at proprietary games that you have
not played, you rarely know in advance how much you are going to like
them. Other players' opinions may not be a good guide to your reaction.
So you can only know in hindsight whether the purchase was worthwhile to
you.
--
John McLeod For information on card games visit
jo...@pagat.com http://www.pagat.com/
> It might be a consideration. Are you equating the "worth" with the price
> of the equipment? It seems unlikely that they would correspond closely.
Indeed. "Worth" is very hard to put your finger on.
How many copies of "Campaign for North Africa" got played even once?
It's a game to play /with/ AFAICT, rather than to play. But if playing
with it, or even having it on your shelf so you can marvel at the
extremes of 70s board wargame design with no intention of playing it
floats your boat, why not?
I personally view games as useless if they're not played, but I've been
a collector in the past and I can sympathise with the motivations of
folk who still do. For some folk a copy of Acquire signed by Sid
Sackson would be worth a lot more than mine, though I wouldn't
differentiate myself. "Worth" means different things to different people.
> So perhaps you should be comparing the price of the game with the price
> of several dozen movies, or maybe a DVD set of a whole TV series.
TV/Movies are passive and during the event are anti-social. Games are
active and often encourage socialisation, so I'm not sure there's much
to gain by assuming a similar value-for-money setup for each.
>> Soo the question is still, how much would you pay for something of
>> durable worthiness?
>
> It depends on how much I want it, what I can afford, and the price of
> any alternatives that are (almost) equally attractive.
Also, if my game shelf is almost empty I will be far more inclined to
spend than if it's very full. The range of existing alternatives I've
already bought and have available will influence the worth of a new
game. I don't buy /that/ many games now compared to 10 years ago,
because I've got lots to choose from now.
Pete.
--
Peter Clinch Medical Physics IT Officer
Tel 44 1382 660111 ext. 33637 Univ. of Dundee, Ninewells Hospital
Fax 44 1382 640177 Dundee DD1 9SY Scotland UK
net p.j.c...@dundee.ac.uk http://www.dundee.ac.uk/~pjclinch/