Hello! Sincere apologies for the delay in relating my perspectives of our latest expedition, but getting a notarised account in to the archives of the Tower promptly saves a good deal of arguing over plagiarism and derivative works in the long run. Academia is, as they say, a snake-pit!
Except for the Herpetology department, who are ironically quite relaxed and amiable.
In any case I see that Birel has provided a detailed and extensive account of our travels, so you need not feel too abandoned. I shall try to avoid re-stating most of the events she has already related - brevity being the soul of not only wit but also, perforce, clarity - and shall restrict myself to some additional descriptions, diversions and digressions in what may be regarded as a codicil, appendix or after-word, and in every case very much supplementary to, rather than substitutionary for, the original report.
Travel to the "Temple of Power" was without major incident; our conjecture that the spider population had been effectively contained seems to be borne out by the increasing populations of birds and small mammals present in the area. The "Quiet Wood" may soon require a new name - I rather think "Northwood" has a ring to it, as well as being handily descriptive, but it is of little import.
When we met the Queensguard scouts from Klippika, we found that their story of "just being in the area" and "often travelling to the north at this time of year" rang less than fully true. Based on some admittedly second-hand reports of their Queen's disdain for Elder remnants, I was slightly concerned that they might be unsupportive towards our aims of exploration or could even attempt to prevent our experiments - say, by waiting until we had left and deactivating the hydroarcanic generator.
Not wishing to bring any potential disagreement to the surface by impoliteness or mendacity, I chose - as Birel noted - to disregard my usual pedagogical impulse, not to mention my innate tendency towards clear and unadorned speech, and "blind them with science" as the phrase has it. I am afraid to relate that I resorted to technical jargon and discursive tangents to such an egregious degree that our Klippikan friends became quite discommoded!
They will certainly not, however, be able to report that we were evasive or uncooperative. Nonetheless we should be aware that there are other groups inhabiting this region and that their opinions may not jibe with our own. I will touch upon this matter further into the narrative.
I must sound a note of quiet concern that an unknown party has manipulated the controls for the generator - this device is the key to the entire plains region and its Builder remnants, and yet it is essentially unsecured and unsupervised almost all of the time. I wonder if we should consider some sort of long-term semi-fortified encampment in the vicinity? Or, failing that, a door?
Klippika itself was much as described. I was surprised to find that the phenomenon known as "Corellon's Lights" manifested itself again, as it is reputedly a rare occurrence. Is there a Builder site under the pond? The possibility cannot be discounted, but I refrained from subaqeous exploration out of deference to our hosts spiritual sensibilities.
The tall "cones" around the pond radiate a weak source of abjuration magic; they also glow a faint blue colour on the side nearest the pond. The water itself has no magical aura, but I was unable to get close enough to get a reading on the lights - whatever they may be - themselves. Again, swimming out to the centre of the pond was thought by the research group to be potentially detrimental to our relations with the Klippikan holy caste.
Travelling south from Klippika we passed through a forest that the elves have apparently not troubled to name. I seem to recall that we saw several bears in the woods; although we took care not to disturb them and they seemed willing to overlook our trespass, their presence - and the inference that there are other large predators in this forest - should be noted by other researchers travelling in this direction. Perhaps we should start referring to this stretch of forest as "The Bear-Wood" as an aid to memory?
The Stonelands are made up largely of bare sedimentary rock, geologically unremarkable to my non-specialist eye, but unusually barren and resistant to colonisation even by small ericaceous specialist plants such as heather. They are reasonably traversible but, as Birel has already mentioned, not as deserted as they may first appear. The elevation is such that fairly impressive views may be obtained, including of colossal peaks located tremendous distances away to the east and west - appearing, from our perspective, to be at either end of the "Queen's Road" astronomical phenomenon - and which we would later learn are known by the gnomes as the Dawn Peak and the Sunset Peak. These are popularly supposed to be the homes of Pelor and the Raven Queen, respectively. I must remember to ask Kazkan if he's heard of them.
The tower at Entatratashan is quite impressive, even with the slightly ramshackle scaffold the local gnomes have erected around it. It seems that the golden metal inlays that were largely destroyed at the time the previous expedition arrived have - probably prompted by the restoration of arcane energy flowing from the power station - spontaneously repaired themselves, reusing the remnants of the fallen inlays where available, and synthesising fresh metal apparently from nowhere in other instances!
On any other expedition this would be interesting enough on its own to justify a monograph or an entire paper, but our further discoveries were so sensational that this barely merits a footnote. Restoration of magical power - even temporarily; some sort of arcane reservoir built into the structure? - resulting in parts of the Builder network engaging in autonomous repair is certainly fascinating, and I think improves our chances of discovering more about their interconnected network (or "inter-net" if you will) of structures, but more importantly raises some profound questions.
How does it perform the repairs? How does it "know" what to repair? What else does it know? Can it learn? And what, exactly, is doing all this "knowing" and "learning" - is there a centralised knowledge processor? Are there tiny subunits, like a swarm of ants, and if so is something directing them? Can we somehow talk to the inter-net - and what might it say in response?
For now I have no answers, and so I move on.
Since the arrival of the first expedition at Entatratrashan the site has been happily adopted by the gnomes of Riverglade. They seem friendly and approachable enough but I fear their enthusiasm outweighs both their commitment to scientific principles and, indeed, their self-preservation. We must maintain good diplomatic relations with the people of Riverglade; sufficiently irate gnomes could make it difficult or impossible to access the site and - as should be clear from Birel's description of what we found - Entatratashan is absolutely key to our ability to understand and access the Builders' network.
I find myself slightly nonplussed by the decision of the first expedition to abandon the artifacts they found at the site rather than bring them back for further study. There is certainly an argument to be made in favour of leaving archaeological sites unaltered and I don't want to introduce a culture of blaming and second-guessing other research teams to our communal and co-operative endeavour... but perhaps a slightly more acquisitive attitude could prevail in future?
In any case the items, like the tower itself, are now essentially claimed by the gnomes of Riverglade. This includes the only violet bolt so far discovered, without which the transport device cannot function. Since the gnomes do not yet have orange or red bolts, they in turn cannot operate the transporter without the assistance of researchers from the Valley.
This interdependence may foster co-operation, or resentment - it is too soon to tell. It is nonetheless a complication that must be taken into account as we proceed; some gnomish participation in our endeavours is likely to be insisted-upon, and at some point the gnomes may wish to launch their own expeditions without our participation. I do not encourage this line of thought, and I shall lay out some reasons as to why later on.
The devices as listed by Birel include:
- A "torch" or fire-producing implement powered by a yellow Conjuration bolt. Like some similar magics the fire produces little heat when initially conjured, to avoid harming the user, but once thrown or otherwise released from the mechanism it burns normally for a flame of its size. This could be used as a short-ranged offensive option.
- A shield of flickering green energy powered by a green Abjuration bolt. As I am not skilled with the use of such items I cannot say whether or not it presents an advantage over the standard wood/metal disc - perhaps one of the warriors might like to assess it? If it seems useful and you are persuasive, you may be able to convince the gnomes to let you "field-test" it.
- A projected force device, powered by a red Evocation bolt, that seems likely to be a weapon. I tested this briefly and it seems to emit a narrow straight-line blast of magical force sufficient to chip solid stone. I chose not to make more elaborate tests so as not to over-excite my audience of gnomish "scientists", and to make it less obvious that I had not the slightest intention of leaving behind a red bolt.
A less emotional observer might argue that a few accidental bodily perforations, fatal or no, might encourage the Rivergladians to treat the Builder artifacts with rather more respect and care than they presently do - but for myself I would prefer not to be the enabler of such painful lessons.
For this reason I have little hard data on the weapon's range and effectiveness compared to, say, a crossbow. More testing - perhaps away from an audience of amateur enthusiasts - is certainly warranted.
The expedition to Entatratradesh attempted to bypass potentially hostile kobold settlements by travelling along the top of the ravine in the hope that we could climb down once we reached our destination, but the steady deepening of the ravine makes this impractical. It would require significant lumbering, engineering and construction activity to produce any remotely viable winch/pulley system, and even then I would be wary of trusting such a device with descents of a thousand feet or more.
Entry to the ravine floor was made as unobtrusively as possible, and we proceeded - as per advice from the gnomes - in the morning sunlight as much as possible. Avoiding or destroying the "shrieker" mushrooms - they will react to living creatures within approximately 30 feet, so use ranged attacks if the necessity arises - is essential to passing by without being noticed by indigenous kobolds, who seem to live in narrow passages in the rock. Since they are presumed to be hostile, this is likely to result in a fight.
Based on our experience with the giant spider at the power station, creatures larger than gnomes or halflings should avoid trying to fight in the tunnels, and smaller warriors should be alert to the possibilities of being lost, cut off, ambushed or affected by booby traps if they try to engage the kobolds in their homes.
The multi-legged mechanical constructs - I shall refer to them as "guardians", for brevity, since they were presumably originally created to guard Entatratradesh - are mobile, dangerous combatants both at range and in melee thanks to their spear-like weaponry. They also have the capacity to project a dazzling cone of light that blinds its targets for a few seconds - if faced with guardians researchers should avoid gathering in groups where possible.
Since the guardians contained blue and orange bolts (one of each, per machine) we decided that rather than risk pressing on and being attacked by further guardians or the kobolds - by now certainly aware of our presence - we would accept our good fortune and retreat back up the ravine. In truth I think we were all eager to see what Entatratashan would yield with the proper keys!
Birel's account has already revealed that my hypothesis regarding instantaneous magical transport was correct; the Builders could travel instantly across their inter-net more or less at will.
When activated, the six varicoloured bolts all twist so that the point at their head face towards a point on the ring corresponding to 01232b - or Entatratashan. It seems likely that each builder installation has a six-digit designation that serves as both name and, as far as the transport network is concerned, co-ordinates.
Rather than creating the portal or glowing gate of current general magical practice the device is a "transporter" type (Some Modalities Of Conjuration-Based Transport; LaForge, Barclay et al, TAW Press) - once activated by a touch, a connection is formed between the current location and the intended destination. A magically projected voice confirms the destination, and for a short time afterwards any object or being in or entering the circle vanishes, reappearing - subjectively instantly - at the destination.
One destination was available from Entatratashan; Taurtaikatanur (242629) proved to be a much larger version of the facility we had just left. Was it busier, a more central part of the network? Does it have more capacity? Is there another reason why such facilities are not uniform? Although Taurtaikatanur's transporter proved to be active, the lights were not on. I suspect that Taurtaikatanur is far enough away across the network that it is not supplied from our "Temple of Power" but from a different one - perhaps the large building visible from the terrace? - that is running at a reduced level of function for some reason. If we can improve function, will more destinations become available? For that matter, if we increase the energy available to Entatratashan, will it be possible to reach more installations from there?
Three destinations were available from Taurtaikatanur - back to Entatratashan; another point almost adjacent on the ring "map" that I suspect will prove to be Entatratradesh; and a third, entirely unknown destination that - although deeply tempted - we forbore to explore, reasoning that we had learned so much already that we owed it to our colleagues to carry our findings back to the Valley.
Having returned safely to Entatratashan we were questioned quite insistently by the gnome elder, Dimble, as to what we had discovered. Reasoning that subterfuge was likely to harm our future diplomatic relationship with Riverglade we explained the existence of the transporter, and took him on a brief trip to Taurtaikatanur as demonstration.
Although he seemed persuaded by our concerns regarding unrestrained exploration of the network, and agreed to keep the existence of the network quiet for now, his inability to avoid a snowball-related prank suggests to me that he will in reality be unable to stop himself telling his fellows all about the - admittedly fascinating - new discovery. The residents of Riverglade do seem quite motivated by novelty, and the status and attention Dimble may command as the only local to have travelled through trans-dimensional space is likely to be too great a temptation.
Accordingly it will be wise, before the next expedition sets out, to come up with not merely a policy on the use of the transporter - recall if you will that we require the violet bolt from the gnomes just as they require the orange and red bolts from us - but also compelling arguments as to why. I suggest we begin to discuss the matter now.
First, a wider concern. The Builders were clearly an extremely sophisticated society, magically and technologically far in advance of our own - and they are gone, at least locally. We do not know why. We do not know what happened to them. The presence of builder skeletal remains at the Temple of Power suggests a relatively sudden breakdown in society - otherwise the bodies would surely have been removed, on either spiritual or hygiene grounds - but beyond that we have little to go on.
The lake we could see from the terrace of Taurtaikatanur had glassy, melted-looking rock around the shores and a shape that reminds me of the blast patterns of certain Evocation spells - but on a vastly more impressive and terrifying scale. The foliage has returned and the crater itself has filled with water so the discharge clearly occurred a long time ago, but consider that - unless the blast was caused by some natural phenomenon as yet unsuspected - it was caused either by the Builders themselves, or by some enemy.
The prospect of meeting entities that could wield such shattering power - or of other beings that could destroy such entities - should send a chill down the spine of anyone giving the matter even passing consideration.
This is to say nothing of the prospect of plague, infestation, psychic malaise, self-replicating hegemonising swarms or memetic incursion - all theoretically possibilities for the apparent abandonment of the Builder network, and all likely to prove utterly devastating for a comparatively simple society such as our own.
We must therefore ask ourselves: do we even want to continue exploring the lost Builder relics?
If so, what precautions can we take to minimise exposure of our society to the terrifying dangers that may well lurk somewhere on the inter-net? What of the impact on the people of Riverglade, of Klippika, the herdspeople said to cross the plains in the summer? The Dwarf caravans (and inmplied Dwarven communities) that visit Riverglade?
You may see now why I am leery of encouraging the enthusiastic but incautious exploration of the Riverglade gnomes. These are discussions we must have, before it is too late. I invite contributions from all.
-Tagariel