OKso I followed the advice of MikalSerity and quickly made a stack of money. Someone earlier gave the walkthrough for the Tear main mission. I did it all and then I looked for Vilem Hein.
TWO TIPS:
Vilem Hein: He is always on a galleon (or whatever is the name of the most expensive ship available). But it might be a merchant or battle, not neccesarily a pirate ship. The quickestr way to find him is to go to a port, such as Antalya, and hang round the port engaging every ship that leaves. If he is not on it then retreat from combat. When no more ships appear go north, off the screen, then south back to the port. Everytime you leave the screen more ships are generated randomly. In this way you can engage lots of ships quickly. Eventually you will find him.
Combat: The best way to win is to ram the other ship without taking damage or damaging the other ship. Board it. Kill everyone on board and take their ship. Ships are expensive to repair, but crew can be bought cheaply.
When I engaged Vilem I took too much damage trying to ram and retreatred. Nonetheless I still won. You are then given a mission called 'escare's piece of crap'. The game then conveniently crashes.
It might be conincidence, but I got bored looking for Vilem and called my ship- where are you?. I found him immediately after this. Might help, can't hurt.
Thanks to all for all the tips.
lol thanks everyone, this guide is AMAZING. but i have a question and was wondering if anyone could fix it. i reloaded the game after saving it and my main mission went from finding the diamond arc to the dark crystal. help! (P.S. i never visited Banland).
Trade tip: A easy way to make money is to buy plenty of cofee in Taijeng.(Cofee is what they called in the game)Sell them in Mythine, You will get around double the price you bought the cofee. Amber cost alot of money to buy, but most of port don't buy it for alot of price. Silver, glassware, copper, carpet, cotton cloth, and liene cloth is also a good way to make money. Your trading lvl will be high. But most recommanded is cofee trading. Clove is good when start a job to buy good.
[b]Hey I found the dark crystal..
First you have to find the crystal stone.
Then the crystal stone will teach you where is the crystal map..
You have to find the crystal stone on ng ship of the pirates... you have to defeat them...
The cystal map teaches where is the dark crystal..
you can find the dark crystal.
When you go to the edge of banland.. you have to cross the way in of the dark crystal city (it's very hard to cross the way..
and it is not found in the map..
there are many stones blocking the way to go inside the dark crystal city...
But you have to cross that stones...
And then find the dark crystal..
When you found the dark crystal
You have to defeat twenty pirates.. and then give the dark crystal to the village where you started playing..
Then you will have a beautiful lady.. that will love you very much... and then have a s3x...
Here is the list of the treasures
Legendary Wand East of Timaru
Light Sword SE of Les Sablas
Garnet Brooch N of Fortalesa
Jade Jewlbox N of Vlissingen
Gold Bracelet E of Moostyn (I think. I cant reach it, but the map matches.)
Gold Statue of Merlion N of Keylung
Violet Pearl south of Georgetown
Undefined On the way to BanLand
Bronze Dagger North of Ras Tanura
Tiger Eyes Just NE of BanLand
Blue Elixir Flower North of Membasa
Diamond Arc On the way to Banland
Gold Medallion West of Laurium
Mirmaid Bangle West of Alapucha
Ancient Herb of Life, Desert island w/ crashed ship
Malachite Box WSW of Aalbarg
1676's Rum N of Haeman
Rusty Blade NE of Wande Point
Jewel of Paradise ESE of Paramaribo
Black Jade of Evil NW Desert Island
Crown of Glory N of Remsgate
Ivory Flute Desert island
Diamond Eyes ENE of Port Halcourt
Ancient Manucript SE of Triaste
Old Empty Chest SW of Pescare
Golden Torch N of milford
Saruman Orb In cove east of Santo Guanta
Ruby Ring West of Adelaine
Book of Immortal NW of Tripoll
Seed of Life NW of Banland
Golden Tear east of Libreville
Black Key of Bargen S of Shoreham
Dragon Scroll North of Grothenborg
Phoenix Egg SE of De Los Santos
Banland Stone On the way to banland
Dark Crystal Of the dark crystal city (you have to cross the stones on banland..
GOOD LUCK.. ^_^
easy money tip go to De Los Santos buy all the ivory your ship can hold go to the closes port (which is Tanjung Emas)and sell it. if you choose Tanjung Emas buy all the perfume you can hold and sail back to De Los Santos and sell it. For the ivory i sell 500 for 146475 and only buy it for 100500
Rogue online gamers have designed, sold or used computer code to crush competitors playing the popular "Fortnite" survival video game, spoiling the experience and the creator's profit potential, the game's maker charges in a series of lawsuits.
Cary, North Carolina-based Epic Games has sued three Americans and six foreign gamers from Sweden to South Africa for hacks that undercut the game played by more than 10 million players worldwide. The lawsuits, which were filed in North Carolina and California, allege violation of the game's copyright and terms of use contract. One of their targets may be a 14-year-old Delaware boy.
Cheating gamers are able to overpower their opponents by using tools that allow them to see through solid objects, impersonate other players and make moves other players cannot, according to one lawsuit. Up to 100 people can play the game at a time.
When cheaters "gain an unfair advantage, they ruin games for people who are playing fairly," Epic Games spokesman Nick Chester said in an emailed statement. "We take cheating seriously, and we'll pursue all available options to make sure our games are fun, fair, and competitive for players."
"Fortnite," which costs nothing to play online, generates revenue by charging players for cosmetic options, like different outfits for their virtual character, which don't give players an edge against rivals. Some video-game makers are aggressively cracking down on cheaters, who they fear could drive away eyeballs from advertising some developers sell, said Kevin Greene, who teaches entertainment law at the Thomas Jefferson School of Law in San Diego.
None of the nine defendants could be reached for comment. Two U.S. residents in Louisiana and Minnesota and one Canadian did not have listed telephone numbers matching addresses where court summonses were sent. Two Russians, one Ukrainian, one Swede and one South African did not respond to emails sent to addresses listed in court documents. The Minnesota man, Charles Vraspir, is negotiating a settlement to the lawsuit, Minneapolis attorney Mick Spence said.
But in a letter to the North Carolina federal judge hearing one case, a Newark, Delaware, woman described one defendant as her 14-year-old son. Lauren Rogers said in the letter that the boy didn't modify "Fortnite," but instead obtained the tools from an easily accessible public web site that Epic Games should be suing instead. As a minor, the boy isn't able to agree to the terms and conditions of using the game, she said.
The Epic Games spokesman did not answer when asked whether the company knew the player it sued was a minor before filing its case. The lawsuit said the boy has used fake names to keep playing "Fortnite" despite being banned more than a dozen times and posting videos on YouTube showing himself using the illicit software and displaying links to a web site distributing the cheats.
"Epic is not okay with ongoing cheating or copyright infringement from anyone at any age," Chester said in an email. He didn't respond when asked whether the company has also sued web hosting or other companies used to distribute the cheating code, or how those targeted were identified.
A 1990s-era update to federal copyright law sets up procedures where companies can demand that online service providers like YouTube remove material that violates the companies' rights. The person or company that posted the challenged material can counter with a statement that the material isn't illegal. But it's largely unknown that challenging the takedown notice can give U.S. courts jurisdiction over foreign residents in the dispute, said Xuan-Thao Nguyen, who teaches intellectual property law at Indiana University.
"I think legally they were right but the backlash against them was enormous," Greene said. Video-game makers "have to be careful from a public relations standpoint that, yeah, they might win the battle but they could lose the war."
Appeal by defendant from a judgment for plaintiffs in an action to recover damages for the breach of an oral agreement granting defendant the [82 Cal. App. 2d 800] right to the exclusive use of the title, "Queen of the Flat Tops," for all purposes except the right of plaintiffs to continue to use the title in connection with the publication of a book.
Stanley Johnston, referred to as the "author," was on the aircraft carrier Lexington in the battle of the Coral Sea in May, 1942. Shortly thereafter he wrote a book entitled, "Queen of the Flat Tops," subtitled, "The U.S.S. Lexington And The Coral Sea Battle." The book was published and copyrighted in the United States in 1942 by E. P. Dutton & Company, Incorporated, referred to as "Dutton." It was one of the first books published to treat in detail of the activities of an aircraft carrier and its crew in combat. The book is nonfictional. It relates historical facts, warfare in the Pacific. It does not contain any fictional character or characterization as such, or any plot or theme. The author and Dutton at all times have been the owners of the book referred to in the record as the "literary property," and of the copyright. The book became widely known as "Queen of the Flat Tops." It attained considerable popularity which endowed the title, "Queen of the Flat Tops," with considerable value. Up to April 14, 1944, Dutton had sold 170,578 copies of the book throughout the world and had expended the sum of $14,669.71 in advertising and publicizing the book. A substantial number of copies of the book were sold in California. About October, 1942, the author and Dutton employed Myron Selznick Agency, referred to as "Selznick," to vend motion picture rights in the book. Hugh King, acting as "motion picture literary agent" for Selznick, endeavored to effect a sale, contacting all motion picture companies. King was in exclusive charge of the efforts to sell. Early in 1944, appellant was engaged in the production of a motion picture centered about the operations of an aircraft carrier. The picture, like the book, related to historical facts, warfare in the Pacific. In March or April, 1944, Zanuck, executive vice-president of appellant in charge of production, empowered to make contracts in its behalf, authorized Julian Johnson, appellant's story editor, to purchase the right to the title, "Queen of the Flat Tops." Johnson contacted King, and on behalf of appellant offered $2,500 for the use of the title alone, telling King that appellant was only interested in buying use of the title. This offer was rejected [82 Cal. App. 2d 801] by King. After some negotiation, the amount of the offer increasing each time, Johnson, upon authorization of Zanuck, offered King $20,000 for use of the title alone. King told Johnson that that was a fair price and that he would recommend to his principals, respondents, that they accept the offer. In his negotiations with King, Johnson used "the term 'all rights' and I meant all rights universally in the various countries." King did not, at that time, have any authority from his principals to accept an offer. It may be inferred from the evidence that, between the $2,500 offer and that of $20,000, Johnson was in constant contact with Zanuck with respect to the amount to be offered. On April 11, 1944, King telegraphed Dutton to the effect that appellant had offered $20,000 for use of the title alone, the material in the book to remain the author's property. On April 12, Dutton telegraphed King to the effect that it would check with the author immediately regarding the offer. On April 13, the author wrote King to the effect that Dutton and he had agreed that the price was acceptable and authorized King to accept the offer. The letter stated that Dutton was contacting King separately. On April 14, the author telegraphed King to the effect that he had spoken with Dutton and that they were in agreement to sell the title for $20,000. Immediately upon receipt of this telegram and on April 14, 1944, King telephoned Johnson, at appellant's studio, and told him that the author and Dutton accepted the offer. Johnson replied, "Thank God, it's over." King then dictated an office memorandum, "the blue memo, which meant the closing of the deal." The same day King went to Johnson's office, at appellant's studio, and verbally confirmed his telephone conversation, thanked Johnson for the deal, each party telling the other that he had made a good deal at a fair price, Johnson asking King in whose name the contract would be drawn. At that conversation King said, "You bought the title only; why don't you buy the whole book and buy the material too?" Johnson replied that their only interest was in the title and "that they didn't want the material." Johnson testified that at that time he regarded the deal "as a good deal for the company and for the author and publisher," and that the title "had a distinct value because Stanley Johnston had written a book giving the saga or story of [82 Cal. App. 2d 802] the 'Lexington.' " On the same day, April 14, Johnson signed and sent to Schreiber, an officer of appellant authorized to make contracts in its behalf, a writing, reading:
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