Mastering Cmake Pdf Ebook 17

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Tommye Hope

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Jul 12, 2024, 4:31:55 AM7/12/24
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There is something magical about turning source code into a working application. It is not only the effect itself, that is, a working mechanism that we devise and bring to life, but the very process or act of exercising the idea into existence.

mastering cmake pdf ebook 17


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As programmers, we work in the following loop: design, code, and test. We invent changes, we phrase them in a language that the compiler understands, and we check whether they work as intended. To create a proper, high-quality application from our source code, we need to meticulously execute repetitive, error-prone tasks: invoking the correct commands, checking the syntax, linking binary files, running tests, reporting issues, and more.

It takes great effort to remember each step every single time. Instead, we want to stay focused on the actual coding and delegate everything else to automated tooling. Ideally, this process would start with a single button, right after we have changed our code. It would be smart, fast, extensible, and work in the same way across different OSs and environments. It would be supported by multiple Integrated Development Environments (IDEs) but also by Continuous Integration (CI) pipelines that test our software after a change is submitted to a shared repository.

CMake is the answer to many such needs; however, it requires a bit of work to configure and use correctly. This is not because CMake is unnecessarily complex but because the subject that we're dealing with here is. Don't worry. We'll undergo this whole learning process very methodically; before you know it, you will have become a building guru.

I know you're eager to rush off to start writing your own CMake projects, and I applaud your attitude. Since your projects will be primarily for users (yourself included), it's important for you to understand that perspective as well.

So, let's start with just that: becoming a CMake power user. We'll go through a few basics: what this tool is, how it works in principle, and how to install it. Then, we'll do a deep dive on the command line and modes of operation. Finally, we'll wrap up with the purposes of different files in a project, and we'll explain how to use CMake without creating a project at all.

Be sure to replace placeholders and with appropriate paths. As a reminder: build tree is the path to target/output directory, source tree is the path at which your source code is located.

However, as our projects grow, you will quickly understand that keeping everything in a single file is simply not possible. Clean code practices recommend that files should be kept small and in well-organized structures. The manual compilation of every file can be a tiresome and fragile process. There must be a better way.

It would take a very long time to come up with a truly modular and powerful C++ building application that is fit for every purpose. And it did. Bill Hoffman at Kitware implemented the first versions of CMake over 20 years ago. As you might have already guessed, it was very successful. It now has a lot of features and support from the community. Today, CMake is being actively developed and has become the industry standard for C and C++ programmers.

The problem of building code in an automated way is much older than CMake, so naturally, there are plenty of options out there: Make, Autotools, SCons, Ninja, Premake, and more. But why does CMake have the upper hand?

CMake provides a unified, streamlined experience across the board. It doesn't matter if you're building your software in an IDE or directly from the command line; what's really important is it takes care of post-build stages as well. Your Continous Integration/Continous Deployment (CI/CD) pipeline can easily use the same CMake configuration and build projects using a single standard even if all of the preceding environments differ.

CMake starts by creating an empty build tree and collecting all of the details about the environment it is working in, for example, the architecture, the available compilers, the linkers, and the archivers. Additionally, it checks whether a simple test program can be compiled correctly.

Next, the CMakeLists.txt project configuration file is parsed and executed (yes, CMake projects are configured with CMake's coding language). This file is the bare minimum of a CMake project (source files can be added later). It tells CMake about the project structure, its targets, and its dependencies (libraries and other CMake packages). During this process, CMake stores collected information in the build tree such as system details, project configurations, logs, and temp files, which are used for the next step. Specifically, a CMakeCache.txt file is created to store more stable variables (such as paths to compilers and other tools) and save time during the next configuration.

After reading the project configuration, CMake will generate a buildsystem for the exact environment it is working in. Buildsystems are simply cut-to-size configuration files for other build tools (for example, Makefiles for GNU Make or Ninja and IDE project files for Visual Studio). During this stage, CMake can still apply some final touches to the build configuration by evaluating generator expressions.

To produce the final artifacts specified in our project, we have to run the appropriate build tool. This can be invoked directly, through an IDE, or using the CMake command. In turn, these build tools will execute steps to produce targets with compilers, linkers, static and dynamic analysis tools, test frameworks, reporting tools, and anything else you can think of.

Do you remember our hello.cpp application from the Understanding the basics section? CMake makes it really easy for you to build it. All we need is the following CMakeLists.txt file next to our source and two simple commands, cmake -B buildtree and cmake --build buildtree, as follows:

CMake is a cross-platform, open-source software written in C++. That means you can, of course, compile it yourself; however, the most likely scenario is that you won't have to. This is because precompiled binaries are available for you to download from the official web page at

Docker ( ) is a cross-platform tool that provides OS-level virtualization, allowing applications to be shipped in complete packages, called containers. These are self-sufficient bundles that contain a piece of software with all of its libraries, dependencies, and tools required to run it. Docker executes its containers in lightweight environments that are isolated one from another.

This concept makes it extremely convenient to share whole toolchains, which are necessary for a given process, configured and ready to go. I can't stress enough how easy things become when you don't need to worry about minuscule environmental differences.

You can install Docker by following the instructions from its official documentation (please refer to docs.docker.com/get-docker). Then, execute the following commands in your Terminal to download the image and start the container:

As I mentioned earlier, this is open-source software, so it is possible to build CMake yourself. However, first, you will have to get a binary copy of CMake on your system. So, why use other build tools if you have your own, right? This scenario is used by CMake contributors to generate newer versions.

On Windows, we also require a build tool that can finalize the build process started by CMake. A popular choice here is Visual Studio, for which the Community Edition is available for free from Microsoft's website:

Getting CMake on Linux is the same as getting any other popular package. Simply use your package manager from the command line. Packages are usually kept up to date with fairly recent versions. However, if you are after the latest version, you can download the installation script from the website:

Building from source is relatively slow and requires more steps. However, by doing it this way, you're guaranteed to use the latest version of CMake. This is especially apparent when compared to packages that are available for Linux: the older the version of the system, the fewer updates it gets.

The majority of this book will teach you how to prepare CMake projects for your users. To cater to their needs, we need to thoroughly understand how users interact with CMake in different scenarios. This will allow you to test your project files and ensure they're working correctly.

We'll discuss these options in the upcoming sections. Right now, let's focus on choosing the right form of command. One important feature of CMake is the support for out-of-source builds or the production of artifacts in a separate directory. In contrast to tools such as GNU Make, this ensures the source directory is kept clean from any build-related files and avoids polluting our Version Control Systems (VCS) with unnecessary files or ignore directives. This is why it's best to use the first form of command of generation mode: specify the path to source tree with -S option followed by path to the directory of the produced buildsystem specified with -B:

As discussed earlier, you can specify a few options during the generation stage. Selecting and configuring a generator decides which build tool from our system will be used for building, what build files will look like, and what the structure of the build tree will be.

So, should you care? Luckily, the answer is often "no." CMake does support multiple native buildsystems on many platforms; however, unless you have a few of them installed at the same time, CMake will correctly select it for you. This can be overridden by the CMAKE_GENERATOR environment variable or by specifying the generator directly on the command line, such as in the following:

Some generators (such as Visual Studio) support a more in-depth specification of a toolset (compiler) and platform (compiler or SDK). Additionally, these have respective environment variables that override the default values: CMAKE_GENERATOR_TOOLSET and CMAKE_GENERATOR_PLATFORM. We can specify them directly, as follows:

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