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Keeping in mind that this is a generic view, there are software based audio
mixing systems other then SoundMan that have been getting a lot of
discussion lately in other forums and that seem to be gaining in popularity
among some users, I have to say that maybe in the future it will move more
toward software, but for now I am still a bit wary. There is a current
thread going on another forum regarding an 'older' DSP device for which the
programming software can only be run on Windows 95 or 98. I have run into
similar situations with both DSP units and digital consoles. Anything
software based can be dependent upon the operating system and thus can
become obsolete unless the developer keeps the software both compatible with
new Operating Systems and supports backward compatibility with older
Operating Systems, ideally doing so via free or minimal cost updates so that
you aren't stuck with the decision of a potentially large investment or
abandoning what you have.
I have also recently had two desktop computers, one just over a year old,
experience main hard drive crashes that rendered the computers useless until
the hard drives could be replaced and the systems rebuilt. While RAID
arrays, mirrored drives, etc. can minimize the potential downtime in
critical situations, I am currently a little wary of devices that depend
upon hard drives for operation. If nothing else, if a device crashes I like
it to keep passing audio in the most recent configuration and not just cease
to function.
Richard said:
> Most users are used to multiple banks these days and one function
> I really like is a user assignable layer for the faders. (something
> that I
> hate is missing on the Yamaha M7) So that you can assign any input or
> output or DCA channel to the surface, exposing all the "handles" that
> you
> need to mix a show on a single layer. That way you don't really need
> dedicated faders to groups or the like. (also, 8 groups would likely
> not be
> enough in my book, it depends on what those are actually controlling)
While I like the concept of user defined layers in general, I'm less
thrilled with the actual implementation on consoles that do not have
electronic scribble strips. Multiple layers, especially with one layer
being user defined and potentially varying and others being software
assigned to physical I/O, can be a awkward when having to deal with the
small labeling areas allowed on many entry level digital consoles.
A similar capability that I like is being able to switch layers for groups
of faders rather than just for all of them. Being able to do something like
switch a bank of eight faders between some inputs and DCAs or Groups without
affecting any of the other faders can be very useful. And being able to
easily put a graphic EQ on faders is bonus points.
Richard said:
> To be specific I wasn't talking about EQ curves that you would need to
> update or change from show to show, or venue to venue if you're a tour.
> I'm
> talking about the EQ settings for the speakers (and maybe a x-over or
> delays
> that needed to align drivers within the speakers, etc..) themselves. I
> wouldn't want to have to deal with those settings inside a 3rd party
> device
> of some type. (whether than 3rd party device be a standard DSP box of
> some
> type or a computer, or anything that might have that functionality)
And:
I agree. I have always been a proponent of separating speaker and array
processing from the other processing even if it is all done in the same box,
if nothing else that aspect of the system tuning can usually be performed
under much better conditions in advance of installation and then be locked
out. Dedicated processors preprogrammed for specific speakers takes that to
another level and typically with very good results. My experience using
dedicated speaker processors for particular boxes and arrays, be they
integrated into amps (such as d&b or Nexo) or stand alone (such as those
from EAW, Nexo, dbx and others), is that they greatly simplify the system
setup and improve the performance for most applications. The manufacturers
have time and resources (human, equipment and facilities) not available to
most people that they can apply to optimizing the processing for their
speakers, and in some cases for arrays of their speakers. This is not just
EQ and crossovers but also time alignment and, very important for some
applications, complex limiting and protection. You still need to tune the
system for the environment, specific installation and individual preferences
as well as aligning to backline, delay for fills, etc., but with dedicated
processors the work related to getting the speaker or array itself tuned and
processed is done for you and better then the vast majority of people would
do on their own.
Charlie said:
> I don't disagree with this (except that it's much harder to update
> curves and settings inside amplifiers and powered loudspeakers than it
> is inside both computers and standalone central processors) but d&b
> have taken a decidedly old school approach to giving their systems
> digital inputs so that all sorts of digital 'processing' systems
> (including routing/matrix devices) can easily feed them without
> additional conversions.
Programming DSP in some powered speakers is no big deal as you are starting
to see powered speakers with network connectivity, the Tannoy V-Net products
are a good example. I fairly recently completed a project where the
operator could sit in the audience with a wireless laptop or tablet PC and
not only operate the console but also access and interact with the speaker
processing, house processing, EtherSound interface, wireless mics, outboard
preamps and even the amplifiers. Factor in their wireless comms, whose
programming they could also access if they wanted to, and they can pretty
much do everything a traditional FOH would and possibly even more while
sitting in any seat with a laptop and wireless connection. On the other
hand, they can give visiting artists access to only the aspects they want
them to access while they can still monitor what is happening or override
anything done.
Richard said:
> I don't think it's really all that big of a deal to use analog outputs
> from
> the desk to the amps. Even with really nice d&b speakers unless the
> analog
> lines connecting them are garbage there isn't going to be any
> noticeably
> loss in signal quality, at least in my experience anyway. The tiny
> extra
> amount of latency that is added for one more A-D-A conversion is going
> to be
> insignificant in most applications.
I have found that it does indeed depend on the boxes and the application.
For example, IEMs are much more sensitive to latency while delay fills are
going to be delayed anyways and thus the latency doesn't usually matter for
them. It can become an issue for stage spill from any arrays or clusters
mounted high over stages, on a recent project I had to drop a cluster
several feet from the desired position in order to avoid the spill being
perceived as an echo on stage due to the signal path latency being added to
the natural acoustic time of travel. And where larger I/O counts are
required, some devices may use CobraNet or similar methods to interconnect
boxes, so any latency related to those hops must also be accommodated.
Another consideration may be whether the you are applying delay
compensation. With matrix DSP devices each path created inside the box is
often different, they may have different processing or involve connections
to or from a slave expander, which can result in varying processing and path
latencies for different paths. Some processors offer the option to apply
delay compensation that automatically compensates for those differences,
applying a delay based on the greatest latency path (not related to desired
delay applied, only to processing and internal path delay) and in effect
keeping all paths time aligned through the box. This can be desirable when
trying to keep signals aligned but can increase the latency for some paths.
> -----Original Message-----
> From: theatre-s...@googlegroups.com [mailto:theatre-sound-
> li...@googlegroups.com] On Behalf Of Brad Weber
> Sent: Thursday, December 17, 2009 8:56 AM
> To: theatre-s...@googlegroups.com
> Subject: RE: [theatre-sound-list] How does one go about routing a d&b
> system?
>
> A similar capability that I like is being able to switch layers for
> groups
> of faders rather than just for all of them. Being able to do something
> like
> switch a bank of eight faders between some inputs and DCAs or Groups
> without
> affecting any of the other faders can be very useful. And being able
> to
> easily put a graphic EQ on faders is bonus points.
>
I'm assuming you're referring to the CentraLogic section on the M7, or
similar features in other desks, but that's the only one I've worked with
that has this type of functionality. I've tried and tried to make that work
for me... on the M7 that is, and I have to say I just hate it. Some of it
I'm sure is that everyone set their M7 to work a tad different, so when I
walk up to one to adjust things, sometimes the centralogic section will
follow if you hit a channel selection button on the channel faders and
others set it up so it doesn't, so it always keeps me guessing as a
designer. :-) It works OK as long as I'm in a place where I can take the
time to set it all up to my liking. But even so I find it more of a
distraction and hassle than helpful.
I like layers better as long as I have enough physical faders to run the
show logically with little to no swapping of what a fader does during a
show. It's why in some regards I actually prefer a LS9 to the M7. (if I
have another box to do matrix mixing post the LS9, I actually would rather
work on a LS9 than the M7, most days in fact) I can usually set up a show
to be run on 32 (33 if you make good use of the Master Stereo Bus fader)
faders with no swapping at all during the show. I will expose the "handles"
the board op needs during the show and hide the stuff they don't need to run
the show in an unexposed layer. I've found this works very well, especially
since I'm often working with students or less experienced board ops. My
main issues with the M7 is that the DCA faders can only be assigned to
inputs, not outputs, and more importantly there are only 8 of them, which I
have found out is rarely enough, even on modest cast size shows. At least
in my experience and the way I like to have musicals mixed anyway. It just
leads to way to many DCA reassigns during a show, in my not so humble
opinion.
Granted that doesn't mean I should dismiss the concept just because I don't
like the way it's implemented on one particular model of console. :-)
The gradual move towards software based systems excites me because then you
can pick and choose the size of control surface you need for a given
situation. (in theory anyway... someday..) If I need only 16 handle for
the board op, then that's all you put in the show. If you need 40, then put
together a surface (or multiple surfaces) with up to 40 faders.
> I have found that it does indeed depend on the boxes and the
> application.
> For example, IEMs are much more sensitive to latency while delay fills
> are
> going to be delayed anyways and thus the latency doesn't usually matter
> for
> them. It can become an issue for stage spill from any arrays or
> clusters
> mounted high over stages, on a recent project I had to drop a cluster
> several feet from the desired position in order to avoid the spill
> being
> perceived as an echo on stage due to the signal path latency being
> added to
> the natural acoustic time of travel. And where larger I/O counts are
> required, some devices may use CobraNet or similar methods to
> interconnect
> boxes, so any latency related to those hops must also be accommodated.
>
Yes of course. I was responding mostly to the original poster's specific
situation. I understand that keeping an eye on the total latency of your
system from input to output can be very important and how important it is
will vary depending on the given circumstances.
> latencies for different paths. Some processors offer the option to
> apply
> delay compensation that automatically compensates for those
> differences,
> applying a delay based on the greatest latency path (not related to
> desired
> delay applied, only to processing and internal path delay) and in
> effect
> keeping all paths time aligned through the box. This can be desirable
> when
> trying to keep signals aligned but can increase the latency for some
> paths.
You mean there are boxes out there that don't do that automatically?
Interesting. Let me know which ones please so I can make sure to avoid
them! :-)
Just about all of them. The only consoles I can think of off the top
of my head that DO include automatic delay compensation are the
Digidesign and Midas consoles. I'm sure someone will jump in with
others, but those are the ones I know about.
It is important with digital consoles to be aware of multiple paths
for a single signal as it will almost always cause comb filtering.
Mac
> Charlie said:
>> Software based systems are going the be the way of the future....
>
> Keeping in mind that this is a generic view, there are software based audio
> mixing systems other then SoundMan that have been getting a lot of
> discussion lately in other forums and that seem to be gaining in popularity
> among some users, I have to say that maybe in the future it will move more
> toward software, but for now I am still a bit wary. There is a current
> thread going on another forum regarding an 'older' DSP device for which the
> programming software can only be run on Windows 95 or 98. I have run into
> similar situations with both DSP units and digital consoles. Anything
> software based can be dependent upon the operating system and thus can
> become obsolete unless the developer keeps the software both compatible with
> new Operating Systems and supports backward compatibility with older
> Operating Systems, ideally doing so via free or minimal cost updates so that
> you aren't stuck with the decision of a potentially large investment or
> abandoning what you have.
Absolutely! And this is precisely why I made the statement originally!
Software is no good unless it is kept up to date.
> I have also recently had two desktop computers, one just over a year old,
> experience main hard drive crashes that rendered the computers useless until
> the hard drives could be replaced and the systems rebuilt. While RAID
> arrays, mirrored drives, etc. can minimize the potential downtime in
> critical situations, I am currently a little wary of devices that depend
> upon hard drives for operation. If nothing else, if a device crashes I like
> it to keep passing audio in the most recent configuration and not just cease
> to function.
I used to include this sort of caveat but now there are 16GB solid state hard
drives that we actually sell for less than $150 which completely eliminates the
vagueries of mechanical hard drives, which always used to be the cog in the
works. True, flash memory isn't perfect either but it produces far less heat
and has an MTBF far greater than 'old fashioned' spinning drives ;-)
> Charlie said:
>> I don't disagree with this (except that it's much harder to update
>> curves and settings inside amplifiers and powered loudspeakers than it
>> is inside both computers and standalone central processors) but d&b
>> have taken a decidedly old school approach to giving their systems
>> digital inputs so that all sorts of digital 'processing' systems
>> (including routing/matrix devices) can easily feed them without
>> additional conversions.
>
> Programming DSP in some powered speakers is no big deal as you are starting
> to see powered speakers with network connectivity, the Tannoy V-Net products
> are a good example. I fairly recently completed a project where the
> operator could sit in the audience with a wireless laptop or tablet PC and
> not only operate the console but also access and interact with the speaker
> processing, house processing, EtherSound interface, wireless mics, outboard
> preamps and even the amplifiers. Factor in their wireless comms, whose
> programming they could also access if they wanted to, and they can pretty
> much do everything a traditional FOH would and possibly even more while
> sitting in any seat with a laptop and wireless connection. On the other
> hand, they can give visiting artists access to only the aspects they want
> them to access while they can still monitor what is happening or override
> anything done.
Flexibility is always the key and the user is the final arbiter in any case. My
point was more that a 10 year old amplifier with built in DSP is less likely to
continue to have current support and more likely for the user to have to say 'I
need to replace that piece of hardware' than a completely software based system
that has been incrementally updated and has had full support for those same 10
years.
> -----Original Message-----
> From: theatre-s...@googlegroups.com [mailto:theatre-sound-
> li...@googlegroups.com] On Behalf Of mackerr
> Sent: Thursday, December 17, 2009 1:03 PM
> To: theatre-sound
> Subject: [theatre-sound-list] Re: How does one go about routing a d&b
> system?
>
> On Dec 17, 10:45 am, "Richard B. Ingraham" <rbingra...@sbcglobal.net>
> wrote:
> > >
> >
> > You mean there are boxes out there that don't do that automatically?
> > Interesting. Let me know which ones please so I can make sure to
> avoid
> > them! :-)
> >
> Just about all of them. The only consoles I can think of off the top
> of my head that DO include automatic delay compensation are the
> Digidesign and Midas consoles. I'm sure someone will jump in with
> others, but those are the ones I know about.
>
> It is important with digital consoles to be aware of multiple paths
> for a single signal as it will almost always cause comb filtering.
>
Are you talking about when you route a signal out of the console and then
bring it back into the console. Like when you would use some outboard piece
of gear? So the Digi and Midas will compensate for that? Or are you just
talking about adding in effects and/or other processing internal to the
console? If we're just talking about internal processing I thought they all
would compensate for that.
I could well be wrong, but I don't think more or less latency is added to
your signals when you turn EQs or Dynamics on and off in your typical
digital console, be that Yamaha or Mackie or Soundcraft, etc.. If they
don't all do that, it's certainly news to me.
I am fairly certain that the total through put on an Audiobox (just to use
an example I'm fairly familiar with) is the same number no matter how many
bands of EQ you add to any signal when you compare it to other signals that
have no processing. (obviously we need to remove adding delay from the
discussion, since in that case you want to add latency to those inputs or
outputs, etc...) :-)
I guess I could see where you add some delay to an input channel (although
that's not an option on the M7 or LS9) and split that same physical input to
another input where you don't add any delay, and then you mix those two
signals together some place along the way, well you would certainly get comb
filtering then, but that's pilot error in my opinion and not a fault of the
console.
Oh well.. it's certainly something interesting to think about and
investigate further when time actually allows.
> I am fairly certain that the total through put on an Audiobox (just to use
That is correct and is also true for SoundMan-Server.
Unless, of course, additional delay is specifically added by the user ;-)
>
> I used to include this sort of caveat but now there are 16GB solid state hard
> drives that we actually sell for less than $150 which completely eliminates the
> vagueries of mechanical hard drives, which always used to be the cog in the
> works. True, flash memory isn't perfect either but it produces far less heat
> and has an MTBF far greater than 'old fashioned' spinning drives ;-)
>
Fry's Elec sells a 32GB USB thumb sized flash drive for ~$80.
Chip 1
> Fry's Elec sells a 32GB USB thumb sized flash drive for ~$80.
The ones we use are SATA and much faster than USB drives, which is required for
streaming a lot of tracks of audio.
Charlie
No, I was talking about multiple paths through the console. Most of
the digital consoles I am familiar with have a fixed latency
independent of processing for a given route. Different routes however
have different latencies. The path; input>stereo has less latency than
input>group>stereo, or input>group>stereo>matrix. If you have an input
taking multiple paths to the same output, for instance to do parallel
processing like compressed and uncompressed drums (a common studio
technique), they need to follow the same route to have the same
latency. Sending the drums to stereo, and to a group that will be
compressed and that group to stereo will cause comb filtering.
Mac
Chip 1
Most 'drag and drop' programming DSP boxes I've worked with do not
automatically apply delay compensation, it usually has to be selected. You
may want some outputs time aligned but may not want to add any latency to
outputs such as IEM or PSM feeds, so you can typically turn it on or off. I
also remember that on some of the earlier 'drag and drop' programmable DSP
boxes, like the original MediaMatrix, enabling delay compensation often
added significantly to the processing used and in some cases it meant either
exceeding the available processing or adding another DSP card or two. With
newer devices the compensation required has generally decreased while the
DSP capacity has increased thus making delay compensation less of an issue
to accommodate.
Varying latency through consoles is a separate issue, as Mac has addressed.
having had a look through the website, this does seem to be pretty
much what I had in mind. The D12's deal with the speakers and this is
an answer for a black box that gets the audio from whatever mixer is
in this week to the amps with the option to add processing for the
non-d&b parts of the rig.
There's a distinct bias towards the broadcast market and our local
dealer doesn't have an easily accessible price list which is never a
good sign ...
But a 6U box would do everything we needed and have spaces for future
use - presuming that we could use inputs from an analog card and route
them to an AES output card.
I'm presuming also that the analog XLR cards take up two slots rather
than the implied one
That DSP cards can be added is fine and I'm happy enough to learn a
new system and don't mind too much that it's not a 'standard' brand -
as long as the quality is there. There's always going to be a case of
'I've never used that name so I'd rather use my own'
I'm also a little worried that I asked for details on this five days
ago and have yet to hear anything - not that they are the only company
we are waiting to hear from as we approach Christmas.
If anyone is aware of other boxes that could do this, feel free to share.
Brad mentioned that the original MediaMatrix adds a fair amount when
you enable delay compensation - which, to be honest, I had forgotten
about.
We normally do enable it here and the latency of the system is around
7m/s for our normal configuration. If i take this off, the latency of
the outputs varies from 2 m/s to 7 m/s and I'm warned that some
devices have a latency of 1.5m/s between inputs
This is mostly due to having inputs on one breakout box (one set of
physical in/outs) being routed to outputs on a different breakout box
- by the time you add matrix mixing, limiters, EQ, delay, filters,
crossovers.
It's possible to trim this down by using parallels to send multiple
feeds to the inputs but sometimes we need lots of discrete inputs - it
saves time on the set-up if we have a known latency so the
compensation is normally enable.
It helps that all the onstage speakers travel a different signal path
so the internal latency is incorporated into the additional delay we
add for speakers in the house - it's possible to get a greater latency
if you don't take some care on the internal routing
Best wishes all
Tom