[Gm Notes]
Aspects: Dim light
[Narrative]
Having scoped out the first night, the two scallywags have a sense that the guard duties are provided by the half-orc and “bear.” The drivers mill around, though most keep to their small tents, unless getting something from the wagons, or heading for town.
The lone exception is Talad, the Halfling cook, who seems to always be busy at the last wagon, which holds the large water barrel.
A good distance from the wagons, Feathil waggles his wand, and utters a few ancient words, and Nymh fades from view like the setting sun. Plans laid, Nymh fingers the vial of poison for the water, and makes his way towards the wagon camp. At night the area is quitter, but not abandoned. Kids run here and there, mostly trying to convince the drivers/guards to share treats from far away. Animals weave in and out of the wagons, mostly stray dogs and cats, hoping for a scrap of food.
Keeping to the darker areas, and using soft feet, he moves down the wagon line to the final wagon. At the second wagon, he hears footsteps and sinks in as close to the wagon as possible The Human guard turns the corner, and walks up past the wagons. He pauses near the thief, but then spots some small children approaching a wagon, and quickly moves to discourage them.
Letting out a breath of air, Nymh makes it to the final wagon. He hears Talad singing an odd song about spices and orc meat, as he busies himself at a cooking fire, a few feet from the final wagon. A lantern lights the back of the wagon, but doesn’t spread much beyond the back of the wagon.
Talad currently has his back to the wagon, adding vegetables to a large pot of water over the fire.
[OOC]
[Notes]
I’m pausing to let you alter the plan if you like. You’ll need to climb up on the wagon, move the cover off, and quickly dump the contents of the vial in.
[Rolls]
Feathil [Transmutation] 3 + 0 vs 1 = +2 to stealth for Nymh
Bear [Notice] 3 – 2 vs 3 + 2 + 1 = 5
Nymh FP : 4
Feathil FP 4
Feathil. 3 of 14 (no -).
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[Gm Notes]
Aspects: Dim light
[Narrative]
As the Halfling turns back to the stew, Nymh is back to the shadows. He watched as the Halfling adds a small handful of chopped turnips, giving the stew a mix before taking a small taste. Nymh can’t see the smile of the Halfling, as he enjoys his labor.
In a few moments, he is back with the Wizard.
[OOC]
The wagon train is living in the AM. About how far out do you want to actually do the deed, knowing that the goblins will start harassing them a few hours from town. Give me a general idea of the plan of attack once the two of you arrive. Are you wiping out the wagons with shock and awe? Distract and grab? A third option?
I am giving you both 2 free aspects of ‘Stomach cramps’ that you can use during the event, on any members of the
[Notes]
I keep re-reading the rules, because there is a lot of cool variations to things. There are teamwork rules, which allow you to pool dice, but limit the aspects received to one person, etc. So, keep poking around the srd as you can, as it may give some ideas.
As such, depending on the approach, be aware that you can essentially use an attack to succeed at a non-combat skill during combat, so long as you have not been hit. A good example of this is trying to unlock a door while in combat.
[Rolls]
Nymh FP : 4
Feathil FP 4
Feathil. 3 of 14 (no -).
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