Finn: On the Job: Nesme. HighSun (August) 1367 DR.

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Lurkwood_GM

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Nov 6, 2015, 8:33:54 PM11/6/15
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The wizard moves along, and busies himself, then starts out close to sundown to find the address on the piece of paper.  He has to make a couple of u-turns, but eventually finds his way.  The house is largish, maybe 3 stories, or two and an attic, in a wealthy section of town which, thankfully, seems quiet.   There is a smallish yard, separated from the other properties by a small brick wall.

 

Finn waits, as the sun dips under the horizon, noting that some light appears in the house.   The Wizard starts to fear that he has been set-up, when the elf steps out of the shadows, and move towards him.


“Good”, he says simply.  “E’ has some documents which belong to me.  On the second floor ‘tis a desk, and inside will be a scroll case.  He pulls of a piece of parchment, and shows a red symbol of a snake eating itself, making a continual circle.  “The papers will ‘ave this mark on em.  Take whatever else you like, but the papers are mine.”


“Questions?”


[OOC]



Henry Lewis

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Nov 8, 2015, 2:32:33 PM11/8/15
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Greg,

Map of the House is attached.  The way Fate works on movement is that you can be anywhere within a "zone",  For our purposes, the house will have 4 zones, bottom floor west and east (broken by stairs) and upper floor west and east.



On Sat, Nov 7, 2015 at 7:46 PM, Henry Lewis <eth...@gmail.com> wrote:

The elf shakes his head.  “I think I’ll just wait out here, make sure there ain’t any problems.”


[OOC]

 

Let me know any preparations.  I’ll post a map tomorrow.


On Sat, Nov 7, 2015 at 5:30 AM, Greg Rushton <gregory...@gmail.com> wrote:
Finn replies, "Oh, I have many questions, but there's no need to speak
of them now. Your instructions seem clear enough. I should have the
papers to you in the morning. I assume you will be back where we first
met, no?"
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House1.pdf

Greg Rushton

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Nov 9, 2015, 8:35:52 AM11/9/15
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Finn nods at the elf's comment and replies, "Very well. I could use an extra set of eyes."

He sits down, cross-legged, and closes his eyes. He whispers a few syllables from a very familiar ancient text and then taps his wand to his temple. The wand draws out a wisp of air that forms into the shape of a bird. Finn's thoughts take flight around the house.

OOC:
OK, here's his full plan. Not having the typical D&D spell levels and the such, I'm winging it (pun intended). 

I think a divination check (+1) to see if there are any people in the house, especially the second floor, just from a visual inspection. If there is a room with the desk that the elf speaks of, that's the one he's most interested in getting a look at and knowing which room it is.

On Sunday, November 8, 2015 at 2:32:33 PM UTC-5, Lurkwood_GM wrote:
Greg,

Map of the House is attached.  The way Fate works on movement is that you can be anywhere within a "zone",  For our purposes, the house will have 4 zones, bottom floor west and east (broken by stairs) and upper floor west and east.

Greg Rushton

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Nov 9, 2015, 8:40:06 AM11/9/15
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Actually, that wasn't the *full* plan ... he has more in stock
depending on what he sees or doesn't see. I'm thinking of
transmutation to change shape to a bird, fly up to a window or the
roof and try to find a way in that way. Hopefully, he can escape the
same way.
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Henry Lewis

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Nov 9, 2015, 11:38:24 AM11/9/15
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[OOC]

Admittedly, magic is going to be a bit of back and forth until we settle in.  I have a good concept of how I want it to work, we'll see if that actually works.  My proposal for these shape changes is this:  You decide how many skill points you want to use (in this case, Transform).  You roll the skill points against a DC based on what you're trying to do.  Bird, for example, lower DC. Dragon, higher.  If you want to tweak the base stats (IE, bird who has magical attacks, or ability to talk or some such), that adds to the DCs.   

When you change, you take on the physical stats of what you change into, but retain your mental stats and magical stats.  

The points you spend are not available for spells while you maintain the form.  So, if you spend 3 transmutation spell points and maintain the shape, you have no further transmutation spell points.  Changing back is done at will.  

If you miss the DC, you still change, but I get to have fun with the transformation (IE, something goes awry).

So, in this case, I declare changing into just a normal bird is +2.  This means you can risk just using the normal roll with no skill points and you have roughly a 50% or so chance of transforming with no problems.  Use all 3 points, and you're in the 90% chance of so. 


As for the detects, same scheme, but easier.  You roll your divination skill, and let me know how many points to add.  You roll against a DC, depending on what you are looking for.  So, trying to know everything in the house, layout, people, desks, etc, would be a higher DC (Say +4), while seeking the location of just the notes (since you know the marking) would be lower (say, +2).   If there were wards or other magic to shield the house of papers, that would increase the DC.  Magical folks will have a chance to detect the presence, if applicable.

Almost all spells work that way - describe what skill and what you want to do, I'll assign a DC, you decide how many skill points.  If the spell needs to be maintained, then those points are not available for other spells.


Henry Lewis

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Nov 9, 2015, 1:09:26 PM11/9/15
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[Gm Notes]


Nesme Known Aspects:  Riders of Nesme; Occasionally Plagued by Orcs

 

[Narrative]

 

Finn closes his eyes for a moment, and sends his senses into the house, using the crest he saw as a guide.  His thoughts quickly narrow in on a roll-top desk that’s in a smallish office on the second floor. (Bottom left room on the second floor map.  We’ll say it has a window, and that it’s even open.)

 

Keeping his eyes closed, he changes his thoughts, focusing in on life in the house.  He senses a human presence on the first floor, a bunch of smaller life forms, seemingly under the house, and a small life form in the office on the second floor, likely a cat.

 

[OOC]

 

So, this is a good place to remind folks about the various ways dice rolls can be helpful, specifically the 4 actions:  overcome, create an advantage, attack, or defend.  One is creating an advantage, where you use your skills or the environment to create an aspect that you can use, usually free.  The obvious example is setting fire to the place, which creates the aspect ‘on fire.’  Other example, would be throwing caltrops, casting silence, or creating a distraction. 


I’m not saying Greg should use any of those, or even create an advantage now, but it seemed like a good place to bring it up.


Also, I spoke to Chuck and he is working on a Cleric of the Frostmaiden.


Also, also, I'm noting the same problem with Groups, in that emails seem to be coming directly to me (or sent directly to the player) and not through the group.  Not sure why, but until I work it out, maybe you can all cc the group on emails?


[Rolls]


Rolls Papers:  Divination (+1)  + 3 (0,1,1,1) : Result +4 Great.


Rolls Life:  Divination (+1)  + 3 (0,1,1,1) : Result +4 Great.




On Mon, Nov 9, 2015 at 9:19 AM, Greg Rushton <gregory...@gmail.com> wrote:
OK, sounds like a plan.

Step 1: Use his only skill in divination to find what room the papers
are in and if there are people there.

Step 2: Assuming he knows the right window, use his 3 points of
transmutation to normal bird-ify himself and get to the roof.

There are more steps, but it depends on knowing if there are are people about.

Henry Lewis

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Nov 9, 2015, 1:25:17 PM11/9/15
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[OOC2]

Greg (and Chuck):  I had initially envisioned a skill point limit per scene, to balance the power of the magic system, which is more flexible (and arguably more powerful) than the D&D system.  That said, I am going to reserve on that issue for now.  if it becomes too overpowered, I will, but lets see how it plays out and reduce the bookkeeping as possible. 

Greg Rushton

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Nov 9, 2015, 1:29:18 PM11/9/15
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So that would mean something like only spending X skill points overall during a scene? After that, you have to rest, or they are considered refreshed with a new scene? Something along those lines?

Yes, not having spell lists and spells per day is much more flexible. I could see a case for a number of successes and/or number of failures impact that as well.

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Henry Lewis

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Nov 9, 2015, 1:33:32 PM11/9/15
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---------- Forwarded message ----------
From: Henry Lewis <eth...@gmail.com>
Date: Mon, Nov 9, 2015 at 10:33 AM
Subject: Re: Finn: On the Job: Nesme. HighSun (August) 1367 DR.
To: Greg Rushton <gregory...@gmail.com>


[OOC]

Right.  So, in any scene, you would only be able to spend a total of 2X your skill points per skill.  So, you, for example, could only use a total of 6 transmutation points per scene, and you would be out of magic.  So, you could blow it all on one big spell, or several smaller ones.


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Greg Rushton

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Nov 9, 2015, 1:36:20 PM11/9/15
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OOC:
Google has been very persnickety today. Lots of emails won't load even in Chrome, so I'll post through the groups web site for the time being.

IC:
After a short while, the wisp of air that surveiled the small house returns to Finn and he gently opens his eyes. To his new employer, he explains, "It is time. I shall return soon. Hopefully." And with a small smile, he whispers "Turdus Migratorius" and his form changes to that of the common robin. [OOC: Or pick any common species in the area]

OOC:
OK, plan is ...

1. Keep 3 points of transmutation for turning into a common Robin ... want to be able to cast spells in this form, so +whatever to DC
2. Fly up to the window, but not in it yet.
3. Use +2 enchantment to make the cat fall alseep. A gentle and relaxing series of robin chirps should do the trick :-)
4. Go into the window and un-bird-ify in the room.

Greg Rushton

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Nov 9, 2015, 1:38:20 PM11/9/15
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So wait ... I can spend more than my skill point total on one big spell?

Henry Lewis

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Nov 9, 2015, 1:41:33 PM11/9/15
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[OOC]

I'll post in a bit.  My view, as I'm not making the required somatics a part of magic, is that you can cast spells in any form.  If you wanted to become a giant bird, or otherwise tweak the physical aspect of the bird, that would add to your target number (which I will continue to incorrectly call a DC).

I changed a group setting, which hopefully will address the mail issue.



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Henry Lewis

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Nov 9, 2015, 1:46:27 PM11/9/15
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[OOC]

No, sorry for the confusion.  If you have 3 skill points, you could cast 2 "big" spells (+3 each) or 3 medium spells (+2 each) or 6 smaller spells (+1), or any combination of the above.  The idea is more tuned to evocation spells, so an energy blast (fireball) may have a DC of +6, so you spend the +3 and need to roll a +3, or maybe it's just a small flame on one person (DC 3 and you spend the +1).

The 2X is the scene limit, and your skill level is the per spell limit. 

So, you could use transmutation twice to change into something powerful, or more times for lesser changes.

Let's stay flexible for now, and see if it is a problem.  There might be other ways to limit magic per scene.  My guess is it becomes a problem if you start tossing fireballs every round, but let's worry about that when it comes.

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Greg Rushton

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Nov 9, 2015, 1:49:55 PM11/9/15
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Got it ... sounds good. I'll remember to keep the spell-abusive to a minimum :-)


On Monday, November 9, 2015 at 1:46:27 PM UTC-5, Lurkwood_GM wrote:
[OOC]

Henry Lewis

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Nov 9, 2015, 11:40:39 PM11/9/15
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[Gm Notes]

 

Unknown House Aspects:  Owner is home.


[Narrative]

The wizard blurs as feather sprout across his body, his belongings quickly covered and then gone, as his shape shrinks.  By the time the transformation is complete, a small bird hovers in the air.  It flits back and forth, before taking off for the window.  


Hovering outside the window, the bird spies a cat lazing on a chair next to the desk.  Calling on his arcane powers, the finn-bird whistles a soft and low song, bringing forth the sense of sleep.  The wizard can’t be sure, but believes the cat is asleep.  There’s not much difference between the before and after for the cat.


The bird flits into the window, and lights on the ground next to the desk, and resumes his normal form.

 

[OOC]


Evoc 2 points being used.

 

 [Rolls]

                                                          

Rolls

Transform to bird:  Transmutation +3 +3 = 6 DC 2, Net 4:  Great

Evocation on Cat:  Evoc. +2 +1= 3; DC 1; Net 2:  Fair



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Greg Rushton

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Nov 10, 2015, 8:05:11 AM11/10/15
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OOC:
Henry, for lack of a better reference, I used the schools/skills
corresponding to various spells in the pfsrd, so enchantment for
sleep, transmutation for beast shape, etc. Let me know if you have a
better way to figure that out - you have Finn using 2 points of
evocation instead of enchantment.

IC:
Finn looks over the desk and around the area for the described
documents ... as well as the rest of the room. Anything of interest,
and light enough, will go into his satchel for examination later on.

More OOC:
He would prefer to use a small amount of quieting magic to muffle any
sounds he makes, but that's listed as illusion. Maybe protection or
transmutation??

Henry Lewis

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Nov 10, 2015, 12:39:58 PM11/10/15
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Greg,

That's what I'm doing.  The Evoc/Ench was just a weak brain on my part.  You are not held strict to this - the schools have different purposes so that is the ultimate guide, but the SRD is a good starting point.

As "if" the answer is yes.  Is it going to be limited to him, the area around him the whole house, these are the types of things.  Describe what effect you want, and I'll let you know how difficult it is.  That's what I like about the system - you can try 'bigger' spells at lower levels, which the fear of failure as your control.  In FATE failure results in  something happening, as opposed to just a fizzled spell.

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Greg Rushton

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Nov 10, 2015, 3:30:28 PM11/10/15
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Sounds good - we're on the same page then :-)

Sticking to the low-level stuff for now, just trying to get a feel for
how this works. I really like this model of casting though - it's much
more representative of standard fantasy than spell slots and levels.
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Henry Lewis

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Nov 10, 2015, 3:32:13 PM11/10/15
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If Chuck finishes his cleric, it'll be interestign to see the difference, as they use the same system but should have different flavors.

Henry Lewis

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Nov 10, 2015, 8:59:37 PM11/10/15
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[ooc]

My day got away from me, so will post tomorrow.

On Tue, Nov 10, 2015 at 12:30 PM, Greg Rushton <gregory...@gmail.com> wrote:

Henry Lewis

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Nov 11, 2015, 8:56:15 PM11/11/15
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Greg,

Also, I missed the question about the spell types (well, i answered it somewhat, and ignored a piece of it).  Let's say this, you can try to use another 'school' but it increases the target #.  Essentially, you're trying to force your skill in one area into another.  if you can make an argument as to how the school, say protection, can be used to muffle sounds, I'd allow it - otherwise, higher DC.   I'm game for this, because I think it can lead to amusing scene.

So, pick the skill, and let me know how many points.

I've been in Ex Parte hell the last two days but should be more post able tomorrow.
-H


Henry Lewis

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Nov 14, 2015, 12:02:45 PM11/14/15
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[Gm Notes]

 

Unknown House Aspects:  Owner is home.

New Aspect on Finn:  WHAT DID YOU SAY?

 

[Narrative]

Hoping to mask his sounds from both the cat and any other occupants, Finn draws on his ability to draw things into existence, trying to bend it to stop something from coming into existence, namely sound.  As he does so, his ears seem to feel pressure around them, but he also notes that all of the ambient sounds in the room have disappeared.

 

Satisfied that he is making much less noise, he moves to examine the desk, and is confronted immediately that the desk appears to be locked.  Neither the roll-top, nor the drawers appear eager to open. 

 

[OOC]

 

Ench 2 points being used.

Evoc 2 points being used.

 

Ties in FATE means you succeed but usually with a minor consequence.   So, you did cast a silence spell, but had something else occur.

 

This is a good example of the back and forth.  If you want, you can spend a fate point and invoke an aspect, and either re-roll, or add +2 to the roll and get a different result, but would then lose the new apsect and the fate point.


 

 [Rolls]

                                                          

Rolls

Silence (Push Evoc)  +2 SP + 0 = +2 DC +2 = NET 0.  Tie.

 

Notes:

 

Finn FP : 4  

Greg Rushton

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Nov 15, 2015, 11:56:54 AM11/15/15
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OOC: I'm good with the tie so far.

IC: Finn first tries to force the lock, but suspects that will not
work very well. He prepares his mind for another spell that might do
the trick.

OOC:
Will try to open it, but if that doesn't work, he'll try to cast
Alohomora to open it with 2 points of transmutation.

Henry Lewis

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Nov 16, 2015, 6:58:12 PM11/16/15
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[Gm Notes]

 Unknown House Aspects:  Owner is home.

New Aspect on Finn:  WHAT DID YOU SAY?

 [Narrative]

Finn tries to open the lock on his own, poking at it with this or that, though finds no success.  He sighs, pulls the wand, and casts a spell.  The lock seems to melt a little, and a click is heard.  A moment later,t he lock looks the same as before.  Finn pushes up the roll-top, and quickly examines the contents.  It only take a little bit of searching foe the scroll-tube with the documents – Ledger pages, it appears.  Also in the desk is a couple of gold coins, what looks to be a note, and a dagger.

The cat continues to snooze.

 

[OOC]


Ench 2 points being used.

Evoc 2 points being used.


[Rolls]

                                                          

Rolls

Unlock Lock:  Trans 2+3 = 5.  DC 3.  Result +2 good.

 

Notes:

 

Finn FP : 4  


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Henry Lewis

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Nov 20, 2015, 5:13:31 PM11/20/15
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[A poke to Greg, A poke, A poke.)

Greg Rushton

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Nov 20, 2015, 5:24:22 PM11/20/15
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Crap, I know I replied to this right away. Hold on, will re-do it.

Henry Lewis

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Nov 20, 2015, 5:28:10 PM11/20/15
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I use that excuse all the time at work.  :P

Greg Rushton

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Nov 20, 2015, 5:36:34 PM11/20/15
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As quickly as possible, Fin puts everything into his satchel to be
sorted out later. He then moves to the window for his escape.

OOC:
He'll use 3 points of transmutation to go back to bird form and make
his escape.

On Mon, Nov 16, 2015 at 6:58 PM, Henry Lewis <eth...@gmail.com> wrote:
> [Gm Notes]
>
> Unknown House Aspects: Owner is home.
>
> New Aspect on Finn: WHAT DID YOU SAY?
>
> [Narrative]
>

Henry Lewis

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Nov 20, 2015, 5:57:30 PM11/20/15
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Everything is taken and, with another burst of arcane magic, Finn is soon back on the ground, and moves back to the waiting Elf.  The elf makes as if speaking, but Finn can't quite make out what is said.



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Greg Rushton

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Nov 20, 2015, 6:18:14 PM11/20/15
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Finn will use a hand motion to indicate that he wait and then he will
attempt to dismiss the active spells on him at the moment.
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Henry Lewis

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Nov 20, 2015, 6:37:15 PM11/20/15
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[OOC]

Greg, so this is an aspect essentially as a result of the "tie".  It's not a spell effect, per se.  That said, I'll let you try a dispel if you like, as opposed to just a dismissal, which won't work.  In game terms, you're 'deaf' for the scene, and it will resolve on it's own, but only after the scene.

Greg Rushton

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Nov 20, 2015, 6:50:09 PM11/20/15
to The Terror of Lurkwood
Yeah, he'll try a dispel. I'm assuming that the scene includes dealing
with the elf :-)
> https://groups.google.com/d/msgid/the-terror-of-lurkwood/CAP7Z21PNX3d%3DYLjMWn3O5_AKmfWMHQnmxj0_zN7%2Bjv1AthjRjw%40mail.gmail.com.

Henry Lewis

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Dec 1, 2015, 4:34:56 PM12/1/15
to The Terror of Lurkwood
The wizard casts a dispel, and feels the pressure in his ears leave.  "No problems, then?", the elf asks, holding out his hand.  

Greg Rushton

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Dec 1, 2015, 6:17:20 PM12/1/15
to The Terror of Lurkwood
Finn replies, "No, no problems. Here are your papers. I look forward
to working together again sometime."

He hands over the papers to the elf without looking at them. If there
is no further business, Finn will excuse himself and look for a quiet
place to spend the night reviewing the plunder for the evening.
> https://groups.google.com/d/msgid/the-terror-of-lurkwood/CAP7Z21N4TGRJk0REu4jTa4ggtdaFE%2B4UT0CNkJA7OWfRRgU5zg%40mail.gmail.com.

Henry Lewis

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Dec 1, 2015, 6:46:47 PM12/1/15
to The Terror of Lurkwood
[OOC]

Greg - We can FF to the "interview", if you like, which is meant to give you a sample of the combat process.  Or you can do anything else tonight you like.  

Greg Rushton

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Dec 1, 2015, 6:57:47 PM12/1/15
to The Terror of Lurkwood

Henry Lewis

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Dec 1, 2015, 6:59:33 PM12/1/15
to The Terror of Lurkwood
He's a day ahead, I think, but it's mostly non-important.  We FFd him a day, so we'd be FFing 2 days.

Ed Boyle

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Dec 5, 2015, 10:00:17 PM12/5/15
to The Terror of Lurkwood
no FFing.

This is a new carpet.

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