Finn, for your perusal, feedback, and just something to start with.

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Greg Rushton

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Oct 24, 2015, 10:39:52 AM10/24/15
to The Terror of Lurkwood
Name: Phinneas Branchforth
Age: 20

Aspects: High Concept: Magic is for Everything, Trouble: I'm pretty sure this new spell will work, Bookworm, I always have a plan, Tiefling

Skills: Evocation (+4); Lore (+3); Transmutation (+3); Enchantment (+2); Notice (+2); Protection (+2); Deceive (+1); Divination (+1); Shoot (+1); Will (+1)

Stunts: Called Shot, I've Read About That!, ??? (still need to pick one more stunt)

===== Histories =====
The Beginning: Phinneas, or Finn, spent most of his childhood reading books in his parents’ magic library instead of playing with other children. There were all sorts of books available, and an especially good selection of books on the subject of the ‘dark arts’.  Games with other children just did not have the same appeal as the stories found in those books. His parents didn’t mind. They did care for him, but the more he occupied himself with reading, the less he bothered them for their preferred activities. Finn was not too clear on what, exactly, they did in their basement sanctum, but there were often strange cries and the scent of sulfur every now and then. Finn went back to his books. 

The Middle: When they came for his father, Finn had onl an inkling about the depths of his parents’ depravity went. He knew they weren’t the nicest people, but they did care for him and that’s what mattered in his mind. His mother had rushed home in a panic having discovered the authorities were on their way to arrest them. While they were collecting up their most prized possessions, the authorities came. His parents disapparated and left Finn behind. In a pinch, Finn used some minor magic to make it look like he was an abused boy. It worked better than he had hoped and he soon found himself placed with a kind-hearted family that he then immediately skipped out on. 

The End: Somewhere around the age of 15 or 16, the horns arrived. His skin took on a slightly smooth, shiny, scaled appearance like that of a snake. And then a tail began to grow too. Finn cursed his parents and vowed to kill them if he ever came across them again. He was ostracized by most of society and only in the dark alleys and shady bars did he find company that didn’t care too much about his appearance - they only cared about what he could do. And what he could do was beginning to become clear. He had a talent for magic, for aiming his wand, and a willingness to use it for money.

Henry

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Oct 24, 2015, 11:45:28 AM10/24/15
to The Terror of Lurkwood
This looks good.  For everyone, I anticipate some tweaks to characters once we get started.

Speaking of which, the initial "scene" is really 3 solo scenes, so once a character is somewhat "ready" we can start.  This will let us get our hands dirty with the system.

Chuck, let me know how it is going. 

Henry
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Greg Rushton

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Oct 24, 2015, 1:06:21 PM10/24/15
to Henry, The Terror of Lurkwood
PC generation is a bit tougher in some ways compared to D&D. The
structure of D&D classes gives you a lot of "pre-gen" that you don't
get here. Want an eldritch knight? Take some magic and fight skills.
Want an Arcane Trickster? Take some magic and thief skills. Once you
can get the gist of it, it's a *lot* faster than d20 systems, but that
initial hurdle of concept can be a bit of a hurdle.
> https://groups.google.com/d/msgid/the-terror-of-lurkwood/8DDA4694-BAF2-4886-938F-FA66CCB8945F%40gmail.com.

Henry

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Oct 24, 2015, 1:38:25 PM10/24/15
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Henry

Begin forwarded message:

From: Henry <eth...@gmail.com>
Date: October 24, 2015 at 10:37:21 AM PDT
To: Greg Rushton <gregory...@gmail.com>
Subject: Re: Finn, for your perusal, feedback, and just something to start with.

Yes, though it rewards creativity.

That is going to be the interesting part, in many ways.  Aspects and stunts aren't feats or abilities in the traditional sense - more advantages for RPing your core concepts.

With the exception of magic, perhaps, anyone can do anything.  So, if you don't have a ranger, characters can still track (or attempt to, anyway).  Aspects are flexible and you can apply them in many situations, if you look at them in an
Abstract enough way.  



Henry

Henry

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Oct 24, 2015, 1:41:05 PM10/24/15
to Greg Rushton, The Terror of Lurkwood
From a GM standard, it's useful because I can whip up a bunch of unique npcs in seconds, but using a standard template and swapping out a few aspects and stunts.

Henry

Ed Boyle

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Oct 24, 2015, 1:52:20 PM10/24/15
to Henry, Greg Rushton, The Terror of Lurkwood
Yeah,  the initial roll out is a bit jarring to the senses.  I do like the idea of the not "one from column A, one from column B", but rather "what do YOU want?" bit


Henry

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Oct 24, 2015, 2:27:49 PM10/24/15
to The Terror of Lurkwood
One other thing to consider.  There is no GP treasure.  There is a resources skill (or, arguably, you could pick an aspect)

You will be assumed to have what you need to live, but things like where you stay, or bribery, or other such things, will be rolled with that.

Now, unlike D&D, you can use most skills untrained (i.e., at zero), resources included.  So a 0 resources would reflect having just enough money to scrape buy.

There are no rations, water skins, etc to keep track of.  So long as it's reasonable, you have it.

Henry

On Oct 24, 2015, at 7:39 AM, Greg Rushton <gregory...@gmail.com> wrote:

Ed Boyle

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Oct 24, 2015, 5:30:54 PM10/24/15
to Henry, The Terror of Lurkwood
Need one more Aspect, but I think I'm about done...

Name: Nymh
Age: 25

Aspects: High Concept: Procurer of valuable mysteries in service to Shar, Trouble: Another member of his old gang is out to get him, (not so) Smooth criminal, Human, Nose for treasure

Skills: Thief (+4); Lore (+3); Notice (+3); Fight (+2); Investigate (+2); Resources (+2); Athletics (+1); Contacts (+1); Rapport (+1); Shoot (+1)

Stunts: Always a Way Out, Hardcore Parkour, I've Read About That!

===== Histories =====
Your Story: Nymh was a thief, resonably successful, and fell in with a bad crowd that would pretty much take what they wanted through force, if they could not through guile.  He was more of the guile end of the operation, good with his hands, and had a knack for knowing where to look.
Crossing Paths 1: As is the case with most partnerships in his line of work, eventually his crew had creative differences.  The rest of the gang, primarily the leader, Reece, began almost strip-mining the cities they would visit.  Nymh preferred to take it a little easier, allowing the city to recoup its losses before the next fleecing. Sometimes he would try to spare the mark a bit, so he has a few friends spread out through the region, but for the most part he is also a criminal with a sizable bounty on his head. This went on for years, city to city, town to town, with more than a few dungeons tossed in for good measure.  It all came to a head when the gang went to rob a religious artifact of Shar’s from some merchant that was being body-guarded by (Player X).  Filled with a religious vision that some things were not for stealing, but rather for hiding, Nymh switched sides mid job after a hastily agreed upon mutual protection agreement was forged. (He did of course procure the item, which he delivered to a temple of Shar)  .  Reece vowed revenge, and unbenkownst to Nymh, Reece had already negotiated the item as tribute to a much larger, much more dangerous gang, which is how he earned the emnity of his old gang.
Crossing Paths 2: After his revalation of purpose from Shar, Nymh sought out knowledge on greater, and more valuable treasures.  This ended up bringing him into searching out rare books and sages, visiting schools both arcane and religious, in cities, and far flung hermitages  (possible meet of Finn here).  It was during this time that he bacame a  treasure hunter for hire, although, his tendancy to occasionaly determine that a treasure was not slated to be found, soured him to a few employers.
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Henry

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Oct 24, 2015, 5:50:29 PM10/24/15
to Ed Boyle, The Terror of Lurkwood
For everyone,  I'm agreeable to filling out the final aspects as the game progresses and something strikes you.

Henry

Ed Boyle

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Oct 24, 2015, 5:52:03 PM10/24/15
to Henry, The Terror of Lurkwood
Do you want us to try to have links to each other?  I've left some out there, but if somebody else has something in mind, let me know.

And as for PC concept, I almost went with the good cop gone bad as a base.

Henry

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Oct 24, 2015, 6:45:51 PM10/24/15
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No.  I have a plan. A poor one,but a plan.

Henry
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