(These posts are meant to be a summary of the system. I provided alink to the SRD which provides a lot more detail than I am, but if you don’t want to delve fully into the rules, I wanted to provide a brief explanation. For my examples, I am using Brad the Barbarian, and Phil the Goblin. Their sheets are attached, and it took me about 3 minutes to draw them up.)
Skills are how you get things done. Aspects can modify the roll in some way, or alter the target number, or have some other effect. Before delving too far into skills, we need to look at how dice are rolled in Fate (and in the game).
Fate uses 6 sided dice, with 2 sides as “+”, 2 sides as “-“, and 2 sides blank. Since I don’t own any fate dice, we’ll be using D6, where 1-2 is “-“, 3-4 is blank, and “5-6” is +. There is an online fate dice roller here: http://fudge.ouvaton.org/fudgedicegen.html
The basic mechanism is that you roll 4 dice, and add +1 For “+” results, subtract 1 for “-“ results, and leave unchanged blanks. So, a roll of 2, 4, 5, 6, would be -1,0,+1,+1 for the roll, of a total of +1. You would add that to your skill level, and compare it against the opposition.
The result is checked on the “ladder”, where +1 as average, +8 is legendary, and -2 is terrible.
Example: Brad the Barbarian comes to a seedy bar to get information about Phil the Goblin, from Ned the Nosy, a well-known seller of rumors and malt liquors. Brad speaks to Ned who suggests that Brad pay through the nose for the information. Brad decides to intimidate him, using his Barbarian Skill, to reduce the price. (Brad could have paid the money, or tried to charm the guy, or tricked him, or blackmailed him, etc, but he went with what he knows).
Brad has Barbarian at good (+3). Ned has will of Great (+4). Ned won’t be actively trying to oppose the roll (no dice roll), so Brad has to beat a +4. He rolls a 0,-,+,+ (3,1,5,5), for a total of +1, bringing his roll to a 4. Now, Brad could have used a fate point and invoked an aspect that may have helped (he has “YOU WILL FEAR ME”). He didn’t, so it ends up being a tie. In Fate, the tie goes to the runner, but usually at some cost. So, Brad gets his information but his shouting “TELL ME WHAT WHERE PHIL THE GOBLIN IS!”, drew the attention of Phil the Goblin, who happened to be in the bar, and is now slinking away quietly, to avoid the angry barbarian.
Fate also uses a “Fail it Forward” system, which means failure still often results in a success, but with a bad consequence. So, had Brad “failed” Ned may have still given the information (as Brad is pretty scary and large), but maybe the friendly patrons in the bar decided they don’t like poor Ned getting yelled at.
If Brad had Invoked an Aspect.
Generally, the player will have a sense of what the role is they need to make. Also, aspects may be invoked “retroactively”. IE, after Brad’s roll, the player may say, “I want to invoke “YOU WILL FEAR ME”, which adds +2 to the roll, but costs a fate point. Brad could have also re-rolled his roll INSTEAD of getting the +2, but here +2 was enough for success.
We’ll be doing Fate Points the way we did HPs in DC. When you post, you will say if you want to spend the Fate Point and what aspect to invoke when you state your action. It’ll only be used if needed.
Having invoked the aspect, and now a Fate Point poorer, Brad gets the information without any sort of consequence, with Ned just pointing to where the Goblin is sitting.
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Your phone sees right through me. Scary.
On Mon, Oct 19, 2015 at 7:47 PM, Henry <eth...@gmail.com> wrote:
> That was my phone's interpretation of "new line."
>
> Henry
>
>> On Oct 19, 2015, at 4:41 PM, Greg Rushton <gregory...@gmail.com> wrote:
>>
>> Now Henry, I know that I lie. However, that's just when I'm being nice
>> to people and saying they look great, have lost weight, or that they
>> have great ideas! Not sure where my lie was in this post :-)
>>
>> Feel free to come up with whatever you like - it's all new to me. Like
>> I said, a weekend of watching Harry Potter movies has left a few scars
>> in my brain.
>>
>>
>>> On Mon, Oct 19, 2015 at 7:31 PM, Henry <eth...@gmail.com> wrote:
>>> Let me think about the wand. I came up with the Magic skill system as a similar model to the D&d system, But there's no reason that were tied to that.
>>> You lie
>>> One approach may be to have the wand aid and casting, using the same skill set, but with an aspect on the wand that can be compelled.
>>>
>>> Henry
>>>
>>>> On Oct 19, 2015, at 4:20 PM, Greg Rushton <gregory...@gmail.com> wrote:
>>>>
>>>> Stats as skills? Are we talking the normal 6 stats? Given that there
>>>> are 5 arcane skills, and N stat skills - that makes wizards a bit of a
>>>> pain to fit into the skill pyramid.
>>>>
>>>> Working on a wand wielder and stuck on aspects at the moment.
>>>>
>>>> High Concept: Magic is for Everything
>>>> Trouble Aspect: I'm pretty sure this new spell will work
>>>> First Aspect: I've read about that somewhere
>>>> Second Aspect: ?
>>>> Third Aspect: ?
>>>>
>>>> Think Seamus Finnigan from Harry Potter - the Irish one whose spells
>>>> always went ... awry.