Finn: The Door : Highsun (August) Nesme

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Henry Lewis

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Dec 8, 2015, 12:25:07 AM12/8/15
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[Gm Notes]

 Aspects: ?? 


[Narrative]

The rest of the night passes uneventfully, though the business of the temple leaves Finn less than rested, as he tries to sleep with one eye open.  The next day passes mostly the same, when the time for the appointment nears.


Finn makes his way to the address on the map, getting a few sideway glances, but no other problems of note. Soon the door stands across the dusty road, the afternoon sun casting long shadows.


[OOC]

Any preparations before you go in?


 [Rolls]

                                                          

[Notes] 

Lurkwood_GM

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Dec 9, 2015, 6:51:53 PM12/9/15
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Greg? :)

Greg Rushton

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Dec 10, 2015, 8:11:47 AM12/10/15
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OOC: Sorry Henry, been swamped :-(

IC:
Finn considers his new environment and takes a precaution or two
before entering. He waves his wand across his body and intones a few
syllables of jibber jabber before going in.

OOC:
He'll use 2 points of protection to make his clothing as strong as armor.
He'll use 2 points of transmutation to enhance his senses ... eyes of
the cat, hearing of an owl, etc. Hoping for an effect that would boost
his Notice skill.
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Henry Lewis

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Dec 13, 2015, 4:29:41 PM12/13/15
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[Gm Notes]

 Aspects: ?? 

 

[Narrative]

A quick glance around, and then the Tiefling draws a wand and utters some arcane words, and he feels the material of his clothing stiffen slightly.  Another flourish, and the world around him blurs for a moment, then comes into sharp relief.  Sounds are clearer, and small details come into focus.  A bee buzzes past him, and the tiefling feels he can see each grain a pollen that clings to its legs.

 

Feeling prepared, Finn moves towards the door.  He notes that it appears that the ground in front of the door has recently been swept, wiping away the signs of movement.  The door is tried, but is locked. Another spell, and the lock slides open, and Finn is inside.

 

Darkness greets him on the other side of the wall, but his enhanced perception helps tremendously.  Down some stairs, and the tiefling comes to another door.  This one is also closed, and Finn makes out a soft humming noise.

 

[OOC]

 

Protection : +2 (Armour): Roll +2 +0 = +2 fair.

Trans +2 (Replace notice):  2 +2 = +4 Great. 

 

 [Rolls]


Greg Rushton

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Dec 13, 2015, 8:38:49 PM12/13/15
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Finn tries to take a bit of cover next to the door and open it slowly.
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Henry Lewis

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Dec 15, 2015, 8:06:30 PM12/15/15
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When Finn goes to open the door, his arm shakes suddenly with a jolt.  Unconsciously, he yanks it back, his hand still twitching.  

Greg Rushton

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Dec 15, 2015, 8:21:56 PM12/15/15
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Well then, that just won't do. He'll try to use some magic to
manipulate the door handle without touching it.

OOC: Use his leftover +1 transmutation to summon a mage hand to open the door.
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Henry Lewis

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Dec 15, 2015, 8:22:37 PM12/15/15
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[OOC]

This is why I like this system - I don't know that I would have thought about that.

Ed Boyle

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Dec 16, 2015, 10:26:44 AM12/16/15
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Henry Lewis

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Dec 16, 2015, 11:22:12 AM12/16/15
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Feeling slowly coming back to his hand, the apt wizard waggles his wand, and utters a phrase, and the door opens, revealing a large room.  Suspended in the middle of the room, from a large wooden chandelier, is a clear chest.  A rope trails from the bottom of the chest to the floor, and seems counter-set against a trigger mechanism.


The floor of the room contains dark stain, and small pieces of what appears to be wood.


The wizards supernatural-enhanced senses picks up sounds emanating from a wall opposite the door he just entered.  


Henry Lewis

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Dec 22, 2015, 2:17:48 PM12/22/15
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[OOC]

Greg - I didn't see a response to this.  :)

Greg Rushton

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Dec 23, 2015, 9:16:56 AM12/23/15
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That's probably because I didn't respond :-(

Fin looks over the scene for a moment and tries to gain insight into
what this room is about. Is this a puzzle for him to solve? What might
be in the clear chest?

OOC:
He examines the floor and the wood pieces first to try and figure out
what has happened here. I'm not sure if he had any instructions ... I
think that was left as an open question way back when.
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Henry Lewis

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Dec 23, 2015, 4:43:24 PM12/23/15
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The wizard glances around, and pauses in thought.  The "invitation" was low on details, and it appears that this is a test of some kind, though the purpose of the test remains unclear.  The chest appears to be the key, though the key to what remains to be determined.

The remnants of battle, also hard to decipher.  Perhaps, a penalty for not solving the riddle, or perhaps another test, or perhaps unrelated.  It seems logical to assume that the invitation may have been offered to more than one person, so perhaps a prior test?

[OOC]

The instructions were vague.  Perhaps contrived-ly so.

Greg Rushton

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Dec 23, 2015, 8:05:36 PM12/23/15
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Finn directs a gentle mage hand at the chest and tests out how things
are arranged. He pushes at the chest, pulls on the rope, and generally
tries to work out the mechanism of whatever trap is set up in this
strange room.

OOC: Using the same tactic of 1 point of transmutation and mage hand
to try and sort out what's going on here. The goal is to figure out
how to open the chest without setting off whatever trap is set.
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Henry Lewis

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Dec 28, 2015, 5:39:08 PM12/28/15
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Using a careful amount of prodding/poking, the wizard figures out pretty quickly that, as currently configured, releasing the chest would open the door on the far side of the room, behind which there appear to be several  creatures waiting.  

There are several options available to the wizard, perhaps.  The first is to figure out a way to glean the contents of the chest without disturbing it.  The second, perhaps, to figure out a way of jury rigging the trap such that removal of the chest does not trip the trap.  The final is the direct approach, which means tripping the trap and dealing with whatever is on the other side. 

Greg Rushton

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Dec 29, 2015, 10:26:34 AM12/29/15
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The tiefling wizard waves his wand across his face and draws out a
translucent floating eye that moves over to the chest and inspects it
close up.

OOC:
Will use his one point of divination to try and figure out what might
be inside the chest.

I'm thinking about a separate way to anchor the rope that triggers the
trap. If he can magically hold the rope in place, then cut the rope
and also levitate the chest, that might work.
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Henry Lewis

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Dec 30, 2015, 10:46:23 AM12/30/15
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Another spell is cast and a small eye appears.  It moves to the side of the chest, but can’t appear to pass through the side of the chest.


Rolls]

Divination +1 + (-1)  = 0 vs. 3 fail.


[OOC]

Bad roll.  You can spend a fate point to re-roll or add pts to the roll.  Or, you can just move on.

Finn gets a sense that he could manipulate the rope with magic to keep the trap from going off.  





Greg Rushton

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Dec 30, 2015, 10:50:45 AM12/30/15
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Will move on then. He'll split his transmutation on a form of mage hand to hold the rope on place, and then some evocation to burn the rope where it connects to the chest, and the rest of transmutation to levitate the chest to him at the door. Don't have his numbers handy, sorry, I think he has 3 transmutation and 4 evocation. Going 2/1 on rope/levitate and drop what he was using for his senses.

Henry Lewis

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Dec 31, 2015, 11:58:51 AM12/31/15
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The tiefling drops his various magical spells, and focuses his arcane energies on the chest.  He creates a tension in the rope, giving it a little oomph, to make sure that the trap he suspects is in place is not tripped.  Satisfied, he casts another small spell, and a small burst of fire appears just below the chect, burning at the rope fibers.  In a few seconds, the chest is free, and Finn levitates it towards the floor.


At that moment, there is a flash a smoke in the corner of the room, and an oldish looking goblin, bent and gnarled, appears out of thin air, carrying what appears to be a small walking stick, also bent and gnarled.


[OOC]

Finn is sure this is a spell-caster of some sort, who appears to be casting a spell.

Which brings us (possibly) to counter-spells.  My thought is that you can elect to forego your attack in any round and try and counter a magic spell.  You can make a lore roll to try and guess the spell school being cast (evocation, etc), and then use one school to counter it.  Spells of the same school work at full strength.  Other schools work at ½ strength (absent a good situational explanation). 

Sort of a spell-duel. 


[Rolls]

Transmutation (trap) +2  +1 = +3 vs 1 = +2.  Succeed

Evocation (fire) +1 +2  = +3 vs 1 = +2 succeed.

Transmutation (hold chest) +1 +1 = +2 vs 1= +1 Succeed.

 

Spells in place

Spell Points: +2 transmutation (trap)

+1 Transmutation (chest)


Greg Rushton

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Dec 31, 2015, 1:19:03 PM12/31/15
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OOC: Finn has Lore at +3, so we'll try that route. He'll keep the trap
held for the moment and try to figure out what's coming at him. If
it's an evocation spell, he'll counter with his +4. Otherwise, he
might just fireball him depending on the lore check.

Also, he has the Bookworm aspect which might be applicable.
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Henry Lewis

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Dec 31, 2015, 2:03:00 PM12/31/15
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So, the way aspects work is you spend a FP to invoke, and get a bonus to the roll (or a re-roll after the fact).

I should also have pointed out that you have the initiative. 

[Rolls]

Lore +3 +6 = +6 vs.  3 = +3 (good)

The spell appears to be conjuration school and invokes the earth.  Finn believes it would be a mudball, which could be countered with a force wall (evocation), or conjuration.

Finn knows the spell is intended to blind him  - In game terms, it would create the 'blinded' aspect on you, which he could freely invoke.

Greg Rushton

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Dec 31, 2015, 5:13:08 PM12/31/15
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Finn waves his wand again, this time summoning a force shield in front
of him to deflect the mudball.

With his other hand, he magically pulls the chest to him so that it is
out of the fray and in his possession.

OOC:
I'm thinking of just skipping out with the chest :-) I'll gauge my
chances for getting out of the room with the goods. I tried to keep
him at the doorway just in case. It might be time to invoke his "I
always have a plan" aspect, but not quite yet.
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Henry Lewis

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Dec 31, 2015, 7:25:57 PM12/31/15
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The goblin utters something akin to a grunt crossed with a curse, and then points his walking stick at the Tiefling.  A small glob of mud shoots from the end of the stick, and grows as it moves towards Finn.  At roughly the same time, the Tiefling utters a more civilized phrase, and a shimmering field of force comes into existence.  The mud spatters across the force, breaking up, and flying past the mage, splattering the wall.

 

[OOC]

Movement works in ‘areas’ as opposed to moving rates.  So, you can leave the room this round and be back in the hallway, and he’ll be right behind you.  You can try to bar the door or otherwise delay him, but absent that you both essentially move at the same rate.  You can cast a spell before he moves, though.

You have the initiative again next round.

 

[Rolls]

Finn  Evocation +4 -1 = +3  vs Goblin Conjur +3 -2 = Finn +2 Good

Greg Rushton

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Jan 1, 2016, 3:12:00 PM1/1/16
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That's his plan then. Step out of the room with the chest and use his
+4 evocation to ice up the door and lock so it's frozen shut. As a
side effect, he would drop his transmutation of the rope so that the
trap would be triggered on the goblin.

As a side note, the goblin should be speaking in yoda speak ... "A
mudball, for you, this is."
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Henry

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Jan 1, 2016, 9:01:19 PM1/1/16
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In in Tahoe for the weekend so likely no posting till Monday.

Henry
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Henry Lewis

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Jan 7, 2016, 11:09:16 AM1/7/16
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Finn grabs the chest, and makes a bee-line for the door, as the Goblin stumbles back from his wasted spell.  Finn reaches for the door handle, and then remembers the spell on the door, so utters a quick invocation, and the door opens for him, then shuts afterwards.   He turns towards the door, and casts another spell, and a large sheet of ice seals the door closed. 

From the other side, a small explosion is heard, and the door vibrates slightly, though no cracks appear in the ice.

 

[OOC]

If you want, you can use the door to damage the goblin, though would lose the barrier.  Similarily, if the goblin opens the door somehow, you can invoke it as well.

You have the initiative again next round.

 

[Rolls]

Finn  Evocation +4 +2 = +6  vs door. Aspect:  Brittle Door (one free Invoke)

Goblin Evocation +2 +1 = +3 Fire vs. door +3 = - 3 fail.  

Henry Lewis

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Jan 11, 2016, 10:09:59 PM1/11/16
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OOC
poke

Greg Rushton

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Jan 13, 2016, 7:33:10 AM1/13/16
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OOC: Sorry, poke ignored, work is crazy this week :-(

IC:
Finn once again waves his wand around his legs and conveys the spirit
of the gazelle into them before beating feat.

OOC:
Using all of his transmutation to give him enhanced speed, something
like expeditious retreat. His goal (now) is to get away from this
building with the goods now that yoda is after him.
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Ed Boyle

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Jan 13, 2016, 9:23:20 AM1/13/16
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I like the plan.

If we ever meet, we can be team conflict avoidance, and just hire flunkees to stand between us and the good guys, like the orig Batman series

Henry Lewis

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Jan 18, 2016, 2:28:36 PM1/18/16
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Sorry for the delay.  Work was crazy, and I needed to figure out how to do this rules wise.  Movement is an odd aspect in the system, as there is not “movement” speeds, per say.  Just zones.

 

THAT said:

Finn casts another spell, and feels his dexterity improve, and runs for the second door, the frozen door behind him still shuddering with the magical assault from the goblin.  Suddenly, the noise stops and, for a moment, Finn sees the wizened form of the goblin appear right before him.  The visage seems ghostly, solidifies for a moment, the disappears with a slight pop.


Not one to press his luck, Finn pushes out the door, and back onto the street.  He slows his pace somewhat, knowing that running full-tilt through the city would draw attention, but purposefully darts here and there, sprinting through back alleyways, until he makes his way back to his spot in the old temple.


Waiting for him, is a simply envelope, which contains an address and time, lunch the next day.  No other notes or explanations are obvious from the note.


Greg Rushton

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Jan 20, 2016, 7:19:30 AM1/20/16
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The tiefling returns to his safe space to peruse his winnings for the day.

OOC:
Finn will examine the chest, see if there's anything valuable inside.
He will make the meeting time on the next day and will take similar
precautions that he took previously (i.e. heightened senses).
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Henry Lewis

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Jan 20, 2016, 2:26:18 PM1/20/16
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Inside the chest is a single gold coin, with an elaborate crest stamped into one side.


[OOC]


Greg,


One of the reasons for these "interviews" was to give some practical experience with the system.  I think unlimited use of the spell pool may be a tad too powerful, given the flexibility of the system.  Now, goose/gander, so if we leave it as is, it means the other spell casters you guys meet, good or bad, will have the same limits/lack of limits.


Any thoughts?  My initial plan was to limit the total spell points used in any scene as a multiple of total spell points one has, but there are other options.   I played with a few other limits, but nothing has sprung to mind as better.   FATE prefers a fail = succeed with consequences approach, so rather than a strict limit, perhaps spells are harder to cast the more you use in a scene, or maybe there's more likelihood of spells going awry.  Maybe you can cash in wounds/conditions for more spell points, etc.


I'm open to ideas.  The strict limit seems the easiest, but maybe not the more interesting.




Greg Rushton

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Jan 20, 2016, 3:49:15 PM1/20/16
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I'm good with the ?x rule. However, here is a spitball...

up to 1x - no penalties
up to 2x - chance of failure goes up by ... ? something? Automatic -1 success?
up to 3x - wounds start appearing (automatic -2 successes?)
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Henry Lewis

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Jan 20, 2016, 5:20:01 PM1/20/16
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That's similar to what I was thinking.  Let's go with that - if it's too restrictive, we can add a 4th layer.

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