The Door. Nymh. Highsun (August) Nesme.

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Henry Lewis

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Nov 14, 2015, 1:58:09 PM11/14/15
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[Gm Notes]

 

Aspects: ??

 

[Narrative]

The door.   The human spies it warily, knowing that the last person he knows of who went through it, met – at best- with some violence.  A goods night sleep hasn't helped the sense of concern he has regarding what may be coming.


He glances around, and notes a dearth of information, everything seems in place.  Quickly, he slips up to the door, and tests the handle, which moves easily allowing the door to be opened.

 

Stairs lead down into darkness.  Before allowing the door to close, he notes, with some concern, that there is no handle on the inside of the door.  Given the quality of the door, it is unlikely that he could re-open it, if he needed to.  “There must be another exit”, he thinks to himself, before pulling a small stake from one of his many pockets, and jury-rigs the lock, to try and stop it from latching.  He lets the door close, then pushes on it, and it opens again.  When the door closes, the hallway he is in is plunged into complete darkness, he notes.  The stairs seem to stop about 20 feet underground, with a passage leading away from it.

 

[OOC]

 

 

 

 [Rolls]

                                                          

Rolls:  Notice +3 +4 = +7 Epic

Thief +4 +1 = 5 DC 3 : Result +2 Fair.


Notes:

Nymh FP : 4  

Ed Boyle

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Nov 14, 2015, 3:55:12 PM11/14/15
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Nymh

Murmuring to himself "Another fine mess..."

The thief will move forward with as much care and stealth as he can muster, listening for any noises, and being mindful of potentially squeaky stairs and traps.


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Henry Lewis

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Nov 14, 2015, 3:59:38 PM11/14/15
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[OOC]

Ed, moving forward in the dark?  That's fine, just checking.

Ed Boyle

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Nov 14, 2015, 4:01:54 PM11/14/15
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Yep.  Will trust in his other senses and quiet.  Hoping that if he goes slowly and quietly enough that whoever may be lurking will expose themselves.


Henry Lewis

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Nov 14, 2015, 4:26:12 PM11/14/15
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[Gm Notes]

 

Aspects: Darkness

 

[Narrative]

Step, Step, step.  The bottom of the stairs is reached without incident, and the quiet thief starts down the path, slowly.  The passage is not long, and ends in a large wooden door.  Light is just visible under the door, and casts enough into this part of the passage, that Nymh can make out the door and the lock.   A try of the handle, shows the door to be locked.

 

Kneeling down, he peers through the lock and sees a simple chest upon a table, lit from above by a large chandelier.  In doing so, he notes a small needle pocking from the lock, which he deftly removes.  Picks are produced, and he attempts to unlock the door…

 

[OOC]

 

Ed, so, fails in FATE are successes with bad consequences.  In this case, you’ll unlock the door, but noisily.  You can invoke an aspect and either add +2 (for a tie, which is success with a lesser consequence) or a re-roll – which can fail again.

 

Or you can just take the lumps.

 

 [Rolls]

                                                          

Spot trap:  Thief +4 +0, +4.  DC 3:  Result +1.  Average.

Unlock Lock:  Thief +4 -3, +1.  DC 3.  Result -2.  Fail.  

Notes:

Nymh FP : 4  


Henry Lewis

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Nov 14, 2015, 4:28:18 PM11/14/15
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OOC

Ed, I should add I made some assumptions as to your actions, which you can undo, if you chose.

Ed Boyle

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Nov 14, 2015, 5:19:08 PM11/14/15
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Will spend a point for the re-roll, thanks
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Ed Boyle

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Nov 14, 2015, 5:20:01 PM11/14/15
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No, that works into my vision so far
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Henry Lewis

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Nov 14, 2015, 5:45:21 PM11/14/15
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[Gm Notes]

 

Aspects: Darkness

Free Aspect:  Situational Awareness (+2 to any one roll)

 

[Narrative]

 

Which he does so with amazing skill.   The air around the door is hardly stirred, as the thief slips into the room.   In the center of the room, is a wooden table with a small chest.  Despite the tantalizing chest, the wary human hangs back near the door, and looks to other aspects of the room.   There is evidence of violence, with stains on the floor and portions of the wall.  And a smell – gamey and arid, which lingers in air.  A rope, tied on one end to the wall, supports a large wooden candelabra, which supports candles, and hangs right above the chest, giving the light in the room.  Finally, there must be a secret door somewhere, as it seems unlikely that the expectation is to exit as he came in.


A odd feeling of being watched washes over him, though he's not sure, exactly, why.

 

He ponders these thoughts as he considers his next step.

 

 

[OOC]

 

From one extreme to another.  Re-roll resulted in a +4.

 

A boost is like an aspect, but temporary.  It will end after the scene.  You can invoke it at will (before or after a roll).

 

[Rolls]

                                                          

Unlock Lock:  Thief +4 +5, +8.  DC 3.  Result 5.  Superb.

Notice +3, +2 (SA) +1 = +4;  DC 3; Result 3:  Good.

Notes:

Nymh FP : 3


Ed Boyle

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Nov 14, 2015, 6:01:04 PM11/14/15
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Ooc was I suppose to meet someone for this job? If so:

"Well, I'm here. Did you want to discuss the opportunity, or am I on my own?"

He will lean against a wall for 10 minutes, idly looking around for a secret passage.

Any drag marks, conspicuously clean spots, etc

After the 10 min, would spend 5 min looking for the passage actively, and if not found, would exit the way he came, after leaving a note stating that professionals shouldn't be made to wait.

Henry Lewis

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Nov 14, 2015, 6:11:23 PM11/14/15
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[OOC]

It was unclear.  You get the sense that this place is the "interview", IE, the test to see how you handle yourself.

As you wait, you can hear movement and whispering behind the wall opposite the door.  Looking at the floor, it appears the "wall" is set down into the floor, likely meaning it can be raised, though no mechanism is visible.


[OOC]

Rolls: Notice +3 +2, 5 DC 3, Result +2.

Ed Boyle

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Nov 14, 2015, 6:14:27 PM11/14/15
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Ok then...

Will look about, making sure the rope is secured on the chandlier, and study the chest, lock, table, and surrounding floor, then get to work disarming and unlocking.

Henry Lewis

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Nov 14, 2015, 6:34:54 PM11/14/15
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[Gm Notes]

 

Free Aspect:  Situational Awareness (+2 to any one roll)

 

[Narrative]

 

The lock is untrapped, and easy to pick.  The chest opens, and inside is a small scrap of paper with a red wax seal.  As the box opens, so, too, does the wall start to lift.  Three greyish, mottled, feet can be seen, beneath the door.

 

[OOC]

 

This is a good place to review actions:  Overcome; create an advantage, attack and defend. Attack and defend is obvious, but be aware you can declare a full defend, lose your action, and get a +2 to your defense rolls.

 

Overcome is about getting rid of an obstacle between you and your goal (such as picking a lock, forcing a door, etc).  Create an advantage is a way to create an aspect you can use, sometimes for free.  Tripping someone, caltrops, smoke to hide in, dousing the lights, are all examples of this.  But, maybe you want to use a "lore" roll to recall something about the enemy which may help.

 

Also, a word on “multi” attacks.  There are various approaches (read page 205 in the rules), but the most obvious is that you can split your rolls across various targets.  So, if you end up with a +5 attack roll, you can use it against 3 characters, for a +2,+2, and +1.    The best way to handle this in our game, is to use conditionals:  If I get more than a +4 on the rolls, split it this way. 

 

We’ve been using mostly passive resistance up to now, IE, DCs.  Active resistance is rolls on both sides.  You get to roll a defense against every attack.

 

[Rolls]

                                                          

[OOC]


There was no way to avoid this, as I wanted us to test the combat system.  That said, fighting is not necessarily your only option.

Notes:

Nymh FP : 3


Ed Boyle

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Nov 14, 2015, 6:43:11 PM11/14/15
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Will certainly go for a lore roll.

Plan is to grab papers, kick table towards the rising wall, and start heading towards the stairs.  If he can cut the rope on the chandlier as he goes (maybe next round with a timed throw of a dagger...)

Henry Lewis

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Nov 14, 2015, 6:53:56 PM11/14/15
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[OOC]

So, you get 1 action roll per "round", as it were (not including defense).  Grabbing the paper is automatic - no roll.   Kicking the table is creation of an advantage, which is a roll.  Cutting the rope, also a roll.  You can move anywhere in the room (zone) each round.  Lore is also a round, to the extent you are trying to 'create and advantage' you can invoke.  That's the key, if you just want info, then it doesn't count against your limit of 1.  If you want to impact the fight (ie, This species of giant spider is susceptible to fire), that's a roll.

Ed Boyle

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Nov 14, 2015, 6:58:02 PM11/14/15
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Grab and kick this round (to try to make the obstacle). Move to the door


Knowledge next


Henry Lewis

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Nov 14, 2015, 7:08:10 PM11/14/15
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[OOC]

I'm slowing this down a bit, because the process/thinking here is a little different from other games.  The real purpose of creating an advantage is to give you a +2 if you invoke it (sometimes for free).  So, this could create a +2 on your attack (the goblin(s) (ooops) have to climb over the table to get at you, so are easier to hit).   It could be used to help on defense, but you can get that be declaring a full defense.  So, if escape is your only goal, declare a full defense.

Next round, the goblins can be anywhere in the room as FATE doesn't really use movement rules.   So, kicking the table over is fine, but think about twhy you want to do it.  Slowing them down doesn't really apply (somehwat counter-intuitively) as there is no movement rules.  Rather it would give you an invokable +2.

Ed Boyle

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Nov 14, 2015, 7:08:41 PM11/14/15
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Grab and kick this round (to try to make the obstacle). Move to the door


Knowledge next


Henry Lewis

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Nov 14, 2015, 7:12:07 PM11/14/15
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[OOC]

gotcha.  I'm headed out, but will try and post tomorrow.

Henry Lewis

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Nov 15, 2015, 2:49:54 PM11/15/15
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[Gm Notes]

 

Aspects: Darkness

Free Aspect:  Situational Awareness (+2 to any one roll)

Cluttered floor:  (one free invokcation)

Goblin 1:  Prone (free invoke)

Goblin 2(Boost vs. Nymh) :  One free invoke for +2 to attack (lasts one round).

Goblin 3:  Unarmed (free invoke)

 

[Narrative]

 

In anticipation, the human kicks over the table (after grabbing the paper), and starts to run for the door.  The table easily topples over, splitting into several pieces.  The small test tumbles further, also splintering into pieces.

 

The door continues to climb, revealing three goblins with small, but angry looking, daggers.  The gibber to one another, looking fearfully around, before moving to intercept the thief.  They slip and stumble over the debris on the floor, and haven’t quite gained their balance when they reach the thief.

 

The first goblin swings his dagger at the thief, over corrects for the debris, and slips and falls.   The second goblin moves around the first, and swings his dagger as well, which the thief deftly parries, though exposes his back in doing so.  The third goblin swings as well, but sweat (or some worse liquid) causes the blade to go sailing through the air, well over the thief, and slides across the floor into the corner of the room.

 

 

[OOC]

 

So, this is a good example of combat (one sided as it is).  I intended for these guys to be easy, though they haven’t rolled very well either.   Free invocations can be used to help you attack.

 

If the numbers had been reversed, Ed would have suggested the aspect to be placed on him, or let me pick on him.

 

As no damage has been done (yet).   

 

Ed, you can keep moving, maybe try and close the door after you, or fight.

 

 

[Rolls]

                                                          

Nymh Athletics (overturn table)  +1 +1 = 2.  Fair. One free invocations.

Goblin 1: Fight +0 +-1, result -1.  Defense Thief 4 -1 = 3; Total Fail -4. Abysmal.

Goblin 2:  Fight +0 +4. Result 4.  Defense Thief 4 + 0 = 4.  Tie.

Goblin 3:  Fight +0 +2. Result 2.  Defense Thief 4 + 3 = 7; Fail -5 Abysmal.

[OOC]

There was no way to avoid this, as I wanted us to test the combat system.  That said, fighting is not necessarily your only option.


Notes:

Nymh FP : 3

Ed Boyle

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Nov 15, 2015, 3:04:01 PM11/15/15
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Will throw a dagger to try to cut the rope dropping the chandelier on the goblins, then move to duck back out the door, up the stairs. ( I figure closing the door would be another dice action, if not, will go for that as well)

Henry Lewis

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Nov 15, 2015, 3:14:57 PM11/15/15
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[OOC]  

So, you have a couple of 'free' invokes which you can use to get a +2.

Ed Boyle

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Nov 15, 2015, 4:17:01 PM11/15/15
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Will do so on the throw at the rope.  Want to try to drop it on top of at least one, though would try to get all of them depending on timing/spacing.

Otherwise, if he at least gets up into the stairwell, can fight them one at a time.


Henry Lewis

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Nov 16, 2015, 7:57:29 PM11/16/15
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[Gm Notes]

 

Aspects: Darkness

Free Aspect:  Situational Awareness (+2 to any one roll)

Goblin 3:  Unarmed (free invoke)

 

[Narrative]

 

With a practiced ease, the thief finds a dagger, and flicks it through the air, where is spins end over end, and strikes true.  The chandelier falls down…

…and catches all 3 goblins in its path.  It lands squarely on the head of one of the prone goblins, with a satisfying *crack* sound.  The other two are struck by the thing as it falls, but are knocked away and are not trapped under it.  Both look the worse for wear, as they stumble towards the thief, but he quickly slips out the door into the hallway.


[OOC]

 Chandelier drop has no rules I can find, so I made it up.

A quick note on damage – there are 2 types “Stress” which avoids damage, and Consequences, which lets you take damage and keep acting.  There are limits to both.  If you have no stress of consequences left, you fall and are at the mercy of the captors (or the gm). 

Here, the goblins have 2 stress boxes and no consequences.  So, G1 is out of the fight.  G2 and g3 each have 1 stress left.   The stresses have point values and you can only wipe away damage of equal or less with a stress box.  Consequences can wipe away a lot of potential damage, but are slower to heal.


Ed, when you get to the door, you'll find it's been locked.  The goblins will be after you again next round.


[Rolls]


Prone is invoked on both goblins who are prone.  No FP.

Chandelier:  Multi-attack on 3 goblins at +3. (+2 on 2)

G1: Avoid chandelier Physique +1  +1; Result -3

G2: Avoid chandelier Physique +1 +2; Result -2

G3: Avoid chandelier Physique +1 +0;-2


Ed Boyle

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Nov 16, 2015, 8:03:26 PM11/16/15
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Ooc the door to the stairs?  Sneaky, I didn't think of checking that/leaving it open.

Nymh
Will turn to the goblins, whip out his rapier, and ask them if they really want to die tonight?

If attacked, will attack.  Will move constantly to try to keep from being surrounded (I realize it doesn't really work in the system, but for flavor.$

Henry

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Nov 16, 2015, 10:53:03 PM11/16/15
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Ed

The door to the outside, not the stairs to the chest room.  So, the one you pegged open.

Henry

Ed Boyle

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Nov 16, 2015, 11:40:50 PM11/16/15
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Ok,

Well that stays the same then once he gets to the top of the stairs, he will turn and threaten the goblins, killing them if he needs to.

Henry Lewis

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Nov 20, 2015, 10:53:50 AM11/20/15
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[Gm Notes]

 

Aspects: Darkness

Free Aspect:  Situational Awareness (+2 to any one roll)

Cluttered floor:  (one free invokcation)

Goblin 3:  Unarmed (free invoke)

 

[Narrative]

 

Nymh moves for the door back to the street, and curses silently when it does move.  Quickly, he draws another dagger, and turns back to the hallway, in time to see one of the goblins at the door.  The thief flashes a smile and offers a threat, which does cause the goblin (who, let’s face it has not been doing well), pause.   The pause gives Nymh an opening which he takes, swinging his dagger.  The close quarters of the hallway makes maneuvering difficult, but the thief manages to slide the blade into the rubbery grey skin, ending the threat.

 

As the goblin’s body falls to the ground, the thief waits for the second attack, which never comes.  Cautiously, he returns to the chest room, and glances around, but the Goblin is nowhere to be seen.  The false wall remains open, and the thief can see that there is another door, open, at the end of a short hallway.

 

With care, he moves down the hallway and through the door, into a small non-descript room with a small, but tidy desk.   To the right of the desk, in a small heap, is the third goblin.  On the desk, shimmery with the goblin’s blood, is the goblin’s once lost (but now recovered) dagger.  It rests on a white handkerchief.

 

Behind the desk sits a be-spectacled man with very pale skin and jet black hair.  Mostly human, it is possible there is an elven ancestor or too, as his face seems long and thin, and his eyes more almond shaped than most humans.  He seems to have been waiting.  “You do not need your weapons anymore”, he notes calmly, gesturing at the chair.  “Sit, please.  You have been offered a chance at wealth and power beyond your dreams.  As you have kept the appointment, and managed to past the test, we just have a few matters to detail.”

 

[OOC]

 

[Rolls]

                                                          

Fight +2 +0; result +2.  Goblin Defense +0 -1; Result +3

[OOC]

Nymh FP : 3


Ed Boyle

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Nov 20, 2015, 10:59:33 AM11/20/15
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Taking a moment to recover his thrown dagger from the other room, and wiping the blood off his own weapon, he will place the "letter" recovered from the chest on the table before sitting down, with a slight bow to his patron.

"I'm listening."

Henry

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Nov 20, 2015, 11:34:29 AM11/20/15
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"Our benefactor believes that this towne is only going to grow in important to the region.  Current management has not really be able to capitalize on the value, content with merely skimming the top.  You and a few others will correct this.  You will have the backing of the benefactor, and reasonable access to resources."

Henry

Ed Boyle

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Nov 20, 2015, 5:47:13 PM11/20/15
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There is the matter of payment... What is the projected value/share of the town, or would it be a flat fee?  The number of the opposition, and their relative strength?  Is the current management being brought up to speed, or removed from the equation?
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Henry Lewis

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Nov 20, 2015, 6:05:24 PM11/20/15
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"Our benefactor is more interested in control, than wealth.  As I mentioned, you will have access to resources, as sort of a start-up fund, which will need to be paid back.  He will then take 10% of any profits from whatever schemes are initiated, but his real payment is service.  He will, from time to time, ask for small tasks to be accomplished, which he expects will be done quietly and efficiently."

He pauses, then adds.  "There is an ancient underground temple a few days travel from here, which will serve as the primary base for action, though the town is the target.  The current management will be allowed to remain in place for now, but the expectation is that it will eventually be brought into the fold.  Right now, there are two primary actors for the less", he pauses, "respectable business in the city.  Neither is particularly well organized, and have little policital clout, though larger numbers.  Direct action would not be advisable, in the near term."

Ed Boyle

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Nov 20, 2015, 9:46:19 PM11/20/15
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"I suppose then the next question is who are the others, and for that matter, who are you?"
\

Henry Lewis

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Nov 30, 2015, 3:13:50 PM11/30/15
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[OOC]

So, now that Thanksgiving has come and gone, I will resume posting.  Likely tonight.

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Henry Lewis

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Dec 1, 2015, 4:33:16 PM12/1/15
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"You may call me R.M, I am our benefactor's main contact.  Our benefactor, as you may well know, prefers to remain unseen at this time.  The others are still being recruited, in a manner similar to you.  Once they are determined, then you shall all meet."



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Ed Boyle

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Dec 5, 2015, 10:01:24 PM12/5/15
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"Fair enough."


On Tuesday, December 1, 2015 at 4:33:16 PM UTC-5, Lurkwood_GM wrote:
"You may call me R.M, I am our benefactor's main contact.  Our benefactor, as you may well know, prefers to remain unseen at this time.  The others are still being recruited, in a manner similar to you.  Once they are determined, then you shall all meet."

On Fri, Nov 20, 2015 at 6:46 PM, Ed Boyle <eboy...@gmail.com> wrote:
"I suppose then the next question is who are the others, and for that matter, who are you?"
\

On Friday, November 20, 2015 at 6:05:24 PM UTC-5, Lurkwood_GM wrote:
"Our benefactor is more interested in control, than wealth.  As I mentioned, you will have access to resources, as sort of a start-up fund, which will need to be paid back.  He will then take 10% of any profits from whatever schemes are initiated, but his real payment is service.  He will, from time to time, ask for small tasks to be accomplished, which he expects will be done quietly and efficiently."

He pauses, then adds.  "There is an ancient underground temple a few days travel from here, which will serve as the primary base for action, though the town is the target.  The current management will be allowed to remain in place for now, but the expectation is that it will eventually be brought into the fold.  Right now, there are two primary actors for the less", he pauses, "respectable business in the city.  Neither is particularly well organized, and have little policital clout, though larger numbers.  Direct action would not be advisable, in the near term."

On Fri, Nov 20, 2015 at 2:47 PM, Ed Boyle <eboy...@gmail.com> wrote:
There is the matter of payment... What is the projected value/share of the town, or would it be a flat fee?  The number of the opposition, and their relative strength?  Is the current management being brought up to speed, or removed from the equation?


On Friday, November 20, 2015, Henry <eth...@gmail.com> wrote:
"Our benefactor believes that this towne is only going to grow in important to the region.  Current management has not really be able to capitalize on the value, content with merely skimming the top.  You and a few others will correct this.  You will have the backing of the benefactor, and reasonable access to resources."

Henry


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Henry Lewis

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Dec 8, 2015, 12:26:25 AM12/8/15
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The man tosses a small sack of coins towards Nymh.  "I will be in touch.  Enjoy the town until then."

On Sat, Dec 5, 2015 at 7:01 PM, Ed Boyle <eboy...@gmail.com> wrote:
"Fair enough."


On Tuesday, December 1, 2015 at 4:33:16 PM UTC-5, Lurkwood_GM wrote:
"You may call me R.M, I am our benefactor's main contact.  Our benefactor, as you may well know, prefers to remain unseen at this time.  The others are still being recruited, in a manner similar to you.  Once they are determined, then you shall all meet."

On Fri, Nov 20, 2015 at 6:46 PM, Ed Boyle <eboy...@gmail.com> wrote:
"I suppose then the next question is who are the others, and for that matter, who are you?"
\

On Friday, November 20, 2015 at 6:05:24 PM UTC-5, Lurkwood_GM wrote:
"Our benefactor is more interested in control, than wealth.  As I mentioned, you will have access to resources, as sort of a start-up fund, which will need to be paid back.  He will then take 10% of any profits from whatever schemes are initiated, but his real payment is service.  He will, from time to time, ask for small tasks to be accomplished, which he expects will be done quietly and efficiently."

He pauses, then adds.  "There is an ancient underground temple a few days travel from here, which will serve as the primary base for action, though the town is the target.  The current management will be allowed to remain in place for now, but the expectation is that it will eventually be brought into the fold.  Right now, there are two primary actors for the less", he pauses, "respectable business in the city.  Neither is particularly well organized, and have little policital clout, though larger numbers.  Direct action would not be advisable, in the near term."

On Fri, Nov 20, 2015 at 2:47 PM, Ed Boyle <eboy...@gmail.com> wrote:
There is the matter of payment... What is the projected value/share of the town, or would it be a flat fee?  The number of the opposition, and their relative strength?  Is the current management being brought up to speed, or removed from the equation?


On Friday, November 20, 2015, Henry <eth...@gmail.com> wrote:
"Our benefactor believes that this towne is only going to grow in important to the region.  Current management has not really be able to capitalize on the value, content with merely skimming the top.  You and a few others will correct this.  You will have the backing of the benefactor, and reasonable access to resources."

Henry


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Ed Boyle

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Dec 8, 2015, 11:21:06 AM12/8/15
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Catching the bag, and offhandedly checking a coin or two from the middle of it"If I'm not here, I may pop over to (closest town a day or two away), but I will never be gone more than a week unless I am dead.  I don't want to appear that I am waiting on a job, that looks suspicious."

Nymh will spend some of it to get a nice trinket (she always liked glass cats) for Mary, and look into some type of buy low here, sell high next town over deal.  Then will go bar hopping and will have a drink or two.

Henry Lewis

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Dec 13, 2015, 4:31:19 PM12/13/15
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Ed,

The next town is probably 3 or 4 days travel, and is Silverymoon.  I'm going to move forward with you and Greg, as Chuck seems busy.   if he pops in, we can add him later.



Henry Lewis

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Dec 31, 2015, 12:12:31 PM12/31/15
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{OOC}

Ed,

While Greg is battling magical goblins, is there anything you wish to be doing?  I'm assuming you're headed to silverymoon?

Ed Boyle

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Dec 31, 2015, 12:18:25 PM12/31/15
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Sounds good.  While there, he will try to do some (discrete) research on these ruins that they are supposed to be making their base of.


Henry Lewis

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Jan 18, 2016, 2:22:40 PM1/18/16
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Silverymoon – the city of magical splendors.   The comparison between here and Nesme need not even be mentioned, as Silverymoon dwarfs Nesme on just about every measure.  Passing through the main entrance, a shimmery bridge of light connects the main city with the entrance, spanning the width of the large river that dissects the city

Large, majestic trees dot the landscape, with streets and buildings clearly designed to defer to the needs of the trees, as opposed to the other way around.  The steady arrival of steed and wagon in Nesme is replaced by the flittering here and there of magical folks:  People fly, teleport, and otherwise seem to be in constant motion.  Spells of all sorts are in use, providing lighting, transport, and for good natured competitions.

The people of Silvermoon are generally happy and helpful, even the guards, who are every present.


Nymh has no problems finding several libraries with large repositories of information on the Silver Marches and surrounding areas.  No one raises an eye at the request, as adventurers of all sorts research long lost caverns, tombs, and dungeons in hopes of finding the place they can use to make their names.


While details are hard to confirm, Nymh does find vague references to a dungeon that used to be in that area.   The area was built as a research and base of operations for an ancient Wizard necromancer known only as Vlad.  He was dispatched by an adventuring group several centuries ago.  The area fell into disrepair.  Since that time, it has struggled to life a few times, by goblins, orcs, and other type, but have always been quieted by a group of adventurers at some point.  


The common notes suggest that it currently lies dormant.


Henry Lewis

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Jan 20, 2016, 2:30:37 PM1/20/16
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[OOC]

Ed - Let me know if you want to do anything.  Otherwise, I am going to send you back to Nesme and get Nymh and Finn into a room together.  I have a good sense of the system, and the goal will be a little more lighthearted feel as we progress.


Ed Boyle

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Jan 20, 2016, 2:57:20 PM1/20/16
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Not really, I was just doing it to set up a dummy import/export to explain absences from the town.

Let's cut to the mayhem!

(Sorry I did not respond to the last, am in negotiations on a new job.  Hopefully a done deal at 4est)

Henry Lewis

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Jan 20, 2016, 2:58:21 PM1/20/16
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I'm admittedly tired of useless excuses :)  Good luck!

Henry Lewis

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Jan 24, 2016, 12:27:40 PM1/24/16
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When Nymh steps outside the door of the library, there is a small halfling waiting for him.  

"The crow crows at midnight", he says with a serious tone, taking up a matching gait with the thief.  After a pause, he laughs.  "Just kidding.  I wasn't given a code for this one, though I like it when codes are used.  So secretive, and stuff.  You can call me Mr. White, if you like, which is the code name I picked out for myself, though my name is Norry."  He pauses for a second, then shakes his head, "I wasn't supposed to tell you that,  Let's agree on Mr. White.  It sounds better, I think. Anyway, I have arranged for your travel, back to you know where.  Apparently you're needed for this or that."

As he speaks, he starts to lead the direction of travel, heading towards the mercantile part of the town.

Ed Boyle

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Jan 24, 2016, 2:33:37 PM1/24/16
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Doffing his cap.

"Of course, Mr White... Lead the way. So I guess that the Eight-Fingered man sent you then?"

Will be using Notice(+3), and Rapport (+1) to try to figure out who this halfling is, and who this common 'contact' is, if from the half elf contact from the test, or somebody else, perhaps the old gang


Henry Lewis

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Jan 24, 2016, 3:21:50 PM1/24/16
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Norry pauses, and looks confused.  "Mr. Telnar doesn't have 8 fingers", he says, then his eyes widen.  "Unless, he has one of them spells in place, to hide that he's missing fingers."  Convinced he's solved the puzzle, Norry takes up the quest again, leading you deeper into Silverymoon.  In about 10 minutes, he stops in-front of a small shop called "Telnar's useful spells and ointments."  The building seems run down, and the window to the shop is dusty on the inside, but Nymh can make out various bottles and container's on display.

Norry doesn't knock, but merely opens the door, and gestures for you to enter, then follows you inside.

[Assuming you do]

The inside of the shop smells like chemicals, old socks, and cheese.   Past the display window, shelves are piled up with knick-knacks and bottles.  Old weathered signs offer potions of love, healing, and something called Telnar's Terrific Tonic.  The walls bear witness to past fires and/or explosions, as char marks are visible here and there behind the dust.  In the back of a shop is what can be assumed to be Telnar's work-space.  The only real difference between the front and the back, is the existence of Telnar (assumable), who seems hard at work on some concoction.  He's human, and Nymh guesses he is easily 90 years old, if not older.  He wears a traditional wizard's garb, with a long point hat with moons and stars on it, the tip of which is no longer erect.

He doesn't look up from his task.

"Mr. Telnar", the Halfling says, trying to draw the wizard's attention.   The wizard looks up, and the liquid he was mixing turns bright red, then disappears in a puff of acrid smoke.  "For that violation", the old man huffs, "You will aid me in my shrinking spell research."  He groans as he stands up from the stool he was perched on, taking a moment to whack Norry on the back of the head.  "Yes, yes.  This way.", he grumbles to Nymh, as way of an introduction  He moves to the back of the room, and pushes some crates out of the way, revealing a circle drawn on the floor. 

 "Where are you going?", he asks. 

[OOC]

Ed, you're pretty sure it's your new employer.  This is just my way of not having you take a week to get back via caravan or whichever, as Greg's already about a week behind timewise. 

I promise to let you guys get a little situated before I start to play up the various factions. 

Henry Lewis

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Jan 25, 2016, 2:59:12 PM1/25/16
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OOC I will poke both of you.  Poke.

Ed Boyle

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Jan 25, 2016, 3:26:46 PM1/25/16
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Sorry, I thought I sent something.

[Nymh]

so are you to teleport me back to town? If so, I doff my cap to you sir."

Ed Boyle

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Jan 25, 2016, 3:47:48 PM1/25/16
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Sorry, I thought I sent something.

[Nymh]

so are you to teleport me back to town? If so, I doff my cap to you sir."

Henry Lewis

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Jan 25, 2016, 5:21:13 PM1/25/16
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The man waves his hand.  "No, no, you must keep your hat on, else it will get lost in ether.  Stand in the circle and visualize where you want to go", as he speaks he rummages around and pulls from the piles of this and that a different, less point, hat, which he quickly puts on.  He then produces a worn wand, which he waves about a few times.  "You have to keep your destination clear in yer' head, lest you end up in a water barrel or, worse, below ground."   

He pauses long enough to use the wand to free a small blob of booger from his nose, which he wipes on his sleeve, before returning his focus to the task at hand.  "There, now.  Ready?"

Ed Boyle

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Jan 25, 2016, 6:02:10 PM1/25/16
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He will visualize his rented room.

"Thanks H.R. Puffinstuff!"


Henry Lewis

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Jan 25, 2016, 6:25:34 PM1/25/16
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The wizard gives a quizzical look, then shrugs, and mumbles something. The scene around Nymh blurs, and suddenly he finds himself in the middle of a road, buried up to his ankles in mud.  It only takes the thief a moment to identify where he is, about a 20 minute walk from Nesme.

Ed Boyle

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Jan 25, 2016, 6:37:01 PM1/25/16
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Nymh
With a sigh
"That, is a fantastic wizard!"

Will start walking back to town.

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