we had plans to visit the people on Craftworld and eventually drop
them some good stuff to help recover their inventory lost.
....but...
there are some problems:
first of all, craftworld has updated to a HG1.5i7 release, that means
we cant reach them from my 0.7.0.2 based HG1.5i6 grid :(
I cross checked that yesterday, upgraded my sim connected to the
Osgrid and went for a quick look to Aqua and some other regions on
Craftworld.
So we have to find another place to visit if we want to start from the
Hyperbase42. What i know for sure is that we can take a look at my
other sims,
i.e. my beach island or my exhib.. errm workbench, errm, well you'll see ;-)
Or we might set up a taxi to and from the TGIB Inn.
Second problem i see with such ideas as "lets drop some nice freebies"
is twofold:
- first we have to be 100% sure we only drop things we have complete
copyright over (which can be tricky if they are based on some "found"
freebies)
- second we should always contact the owner of the place we want to
give our presents to, not all might love a pile of things in their
garden..
If you like we could set up a freebie center on the Hyperbase too, i
would provide some rackspace and enable building on that area.
(At the moment building is only allowed in the sandbox area)
Finally some thoughts about inventory migration. It is a real p.i.t.a
to combine things you gather on several accounts all over the
metaverse.
Different opensim versions, different inventory & asset servers...
Here are my experiences: i used second inventory for quite a while to
save my SL stuff to my harddrive. Problems here: SI isnt always
reliable,
tends to save textures or sometimes even parts of my builds only
partial... which you only discover later on restore :( which, btw. is
much more complicated than the backup: you have to restore every
single item, while you can backup entire folders). Nice thing about it
that it can backup even complicated structures including scripts and
such. But since it is SL TOS compliant you can no longer export
anything that you havent created yourself (not even a single freebie
texture allowed).
Sounds harsh, but lets face it, all those "freebies" were created
inside SL to be used inside LL's grid and we dont have any rights to
take them.
SI works similar on opensim based worlds, so it can be used to migrate
things between grids and versions.
Then there are XML exports using your viewer (Imprudence, Astra,
Phoenix, Meerkat...). Those are great to store your own creations and
move them everywhere.... as long as you dont have nested structures or
scripts / animations in it. Those have to be saved separately (in the
case of animations there is afaik no way to save them, so you couls
only use some you created yourself of have the bvh source files to
them).
Now on to the opensim console mechanisms: save iar and save oar.
save iar gives you a great way to store your inventory in part or even
as whole and restore that onto other grids.... but: to save it you
either need console access to the region or you have to give your
password to the console operator :((
save oar lets you save the entire region and recover it later so you
might e.g. put all your things in boxes and store it that way... but:
you wont e.g. have the same textures UUID's anymore (so you for
example cant see the original names of your textures)
For us hardcore admins there is of course a way using the database
files, but thats one hell to go thru. You have to dive really deep
into the internal structures (and those changed a lot between the
opensim versions).
Finally you can use opensim's upgrade mechanism to bring stuff from
your older installation to a newer one. Vanish's offer to use a pair
of regions that are migrated regularly is a great tool for hypernauts
without own regions.
Yet with all those tools you always have to combine your things from
different versions / grids into one account.
What i would suggest for hypernauts is to use their own home base
(e.g. a Diva distro or Sim-on-a-stick at home) to start all their HG
travels from. This way all things get collected into one central
storage (at your home) and you have a chance to use all console tools
to move and backup your stuff. Once again there is one "but": you
still have to have one base for each HG version and find ways to
combine your stuff ito one :(
I think running a standard Diva distro (0.7.0.2), moving in things
from older or newer grids via the mechanisms mentioned above and wait
for the next update might cause the least pain in the long run.
Sounds complicated? Ok, some bits might be, but we have a lot of
expertise to help you get started.
...to the future!
Neo
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> Different opensim versions, different inventory& asset servers...
>For this reason I made a region on the TGIB standalone, which can be
>accessed through hypergrid 1.0 at tgib.co.uk:9069:hgac Just hypergrid
>there and rezz your stuff in a place you can remember easily.
Thanks a lot, Vanish, for setting up this very special gateway.
I have dropped a dozen boxes on the top floor. This is part of my process
of leaving the HG1.0 realm. 0.6.9 is way too bugged for a scripter. I have
a 0.7.0.2 at home but since they were nobody to share, i joined a 0.6.9
public grid monthes ago, NewWorld Grid precisely.
Jeff....@grid.newworldgrid.com has now some interesting stuff in his
inventory but again, as that was the case for Jeff.Kelley@SecondLife, this
content is jailed due to hypergrid incompatibility.
This is really too much a pain -and a danger- so i had to put a stopmark to
the 0.6.9 adventure and painfully synchronize my NewWorld inventory with my
inventory at home. Inventory at home will migrate seamlessly to 0.7.1 when
it will be released.
The boxes on HGAC47 contains all my textures. This is important because
when you export an object with Imprudence, the XML file contains the UUIDs
of the textures. If you want the object to be properly textured, UUIDs have
to be the same.
If you re-upload the textures, it gets a new UUID and when you rez such a
re-textured object in the original grid, the textures gets duplicated. If
we do not care, we may pollute the databases with many duplicates. This is
another consequence of breaking the HG protocol.
--
Jeff
At 3:50 PM -0800 3/7/11, Vanish Seriath wrote:
>For this reason I made a region on the TGIB standalone, which can be
>accessed through hypergrid 1.0 at tgib.co.uk:9069:hgac Just hypergrid
>there and rezz your stuff in a place you can remember easily.
Thanks a lot, Vanish, for setting up this very special gateway.
I have dropped a dozen boxes on the top floor. This is part of my process
of leaving the HG1.0 realm. 0.6.9 is way too bugged for a scripter. I have
a 0.7.0.2 at home but since they were nobody to share, i joined a 0.6.9
public grid monthes ago, NewWorld Grid precisely.
Jeff....@grid.newworldgrid.com has now some interesting stuff in his
inventory but again, as that was the case for Jeff.Kelley@SecondLife, this
content is jailed due to hypergrid incompatibility.
This is really too much a pain -and a danger- so i had to put a stopmark to
the 0.6.9 adventure and painfully synchronize my NewWorld inventory with my
inventory at home. Inventory at home will migrate seamlessly to 0.7.1 when
it will be released.
The boxes on HGAC47 contains all my textures. This is important because
when you export an object with Imprudence, the XML file contains the UUIDs
of the textures. If you want the object to be properly textured, UUIDs have
to be the same.
If you re-upload the textures, it gets a new UUID and when you rez such a
re-textured object in the original grid, the textures gets duplicated. If
we do not care, we may pollute the databases with many duplicates. This is
another consequence of breaking the HG protocol.
--
Jeff
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> I copied them over, you can find the boxes at tgib.co.uk:9070:hgac
Thanks again, Vanish.
So, i hypergrided to TGIB::HGAC and took copy of the mirror image of my 12
texture boxes, for a total of 790 textures. All went smooth and fast!
Just a detail: boxes and content have you (Vanish) as the creator. OAR
slams the master avatar UUID into every asset.
This is another nasty consequence of breaking the hypergrid capability :
when using OAR, we end with objects looking like copybots. I've already
found copies of my objects with another creator's name. This may induce
suspicion.
Be careful with OAR.
Reading:
http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/
--
Jeff
At 5:14 PM +0100 3/16/11, Vanish Seriath wrote:
> I copied them over, you can find the boxes at tgib.co.uk:9070:hgac
Thanks again, Vanish.
So, i hypergrided to TGIB::HGAC and took copy of the mirror image of my 12
texture boxes, for a total of 790 textures. All went smooth and fast!
Just a detail: boxes and content have you (Vanish) as the creator. OAR
slams the master avatar UUID into every asset.
This is another nasty consequence of breaking the hypergrid capability :
when using OAR, we end with objects looking like copybots. I've already
found copies of my objects with another creator's name. This may induce
suspicion.
Be careful with OAR.
Reading:
http://justincc.org/blog/2009/09/25/preserving-content-creator-credit-in-opensim-iar-transfers/
--
Jeff
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thou metadata tags you mean would be useful
(goes to look at the little C symbol on web pages)