My availability is proportional to my subconscious level of motivation, modified by the 35h/wk day job and normal life necessities. So 50h/wk * subconscious motivation level.
I don't quite know what sorts of particulars my skillset would have in this group. My priors that everyone else here is already quite knowledgeable in programming, game theory, game design and AI is rather high, but I might be mind-projecting a bit.
My
feedback on game design considerations is usually highly praised as exceptionally insightful, and my suggestions for improvements highly supported (by other users / players), but I have received little to no feedback against any game design stuff I came up with myself. So I might be really great at game design, or I might just happen to have gotten good at subconsciously pattern-matching and comparing a design against other game designs and coming up with an easy-to-improve weakpoint.
In terms of coding, I've done lots of tweaking, game code modifications (or scripted), did some fiddling with lower-tech game AI, and built large systems of context-sensitve vbscripts to automate 80%+ of my data entry job in a previous department. But I've never, to memory, built a single standalone application from start to finish outside of the context of a tutorial, even as part of a team.
So... writing? Game design? Coding? Testing and feedback? Diving in documentation? Research and prototyping? I don't know if choosing a specific category of things to work on is going to help much. In the past, even having a specific thing in the project that I was responsible for didn't have any noticeable effect.
So I really want to try the Valve style: Move my desk at the intersection of things I think I can do and things I think need to get done.
(side-note: Sorry, I know I'm messy when I write like this. All of this seems like relevant information though, and now rewriting it in a less stream-of-consciousness format feels like a chore.)
On Monday, February 18, 2013 9:29:38 AM UTC-5, Desrtopa wrote: